Skip to content
Brent Frymire edited this page Dec 9, 2023 · 31 revisions


About

Crispy is a GameMaker unit testing framework that helps you test your code and keep it future proof.

I first became interested in the idea of creating a unit testing library for GameMaker after watching this video about how Minecraft handles its automated tests.

Features

  • Easy introduction to unit testing
  • Discover test cases within scripts for better organization
  • Helper assertion methods for equal checks
  • Garbage collectable

What is Unit Testing?

Unit testing is running tests on the smallest possible component of code, a unit. It's about breaking down your code and isolating a feature that touches as little side-effects as possible. Continue doing this until you've created a suite of tests that covers testing the entirety of the feature.

Why implement Crispy into your project?

Unit tests help future proof your code. While developing a new feature, you might accidentally and unknowingly break another feature in your project. Crispy can run your tests each time your game is ran and catch these errors for you before making it into production code.

Even adding a small number of unit tests to your project can go a long way!

Can Crispy be used for Test Driven Development?

It's possible to do TDD with Crispy. GameMaker will normally throw errors on code that's error prone.

As a work-around to having your project crash, you can create a exception_unhandled_handler() to catch any errors and display them in the Output Window. Errors will be caught, but your project will continue to function after any errors.

runner = new TestRunner("runner");
// Sets the exception handler to run 
runner.setUp(function() {
    // Save the previous exception handler
    runner.__exception_unhandled_handler = exception_unhandled_handler();
    exception_unhandled_handler(function(e) {
        var _t = "Crispy: an error has occurred\n";
        _t += "--------------------------------------------------------------\n";
        _t += e.message + "\n";
        _t += "--------------------------------------------------------------\n";
        _t += e.longMessage + "\n";
        _t += "At " + e.script + " line " + string(e.line) + "\n\n";
        var _len = array_length(e.stacktrace);
        for(var i = 0; i < _len; ++i) {
            _t += "    " + e.stacktrace[i];
            if i < _len - 1 {
                _t += "\n";
            }
        }
        show_debug_message(_t);
        return 0;
    });
});
// Resets the exception handler after tests are run
runner.tearDown(function() {
    exception_unhandled_handler(__exception_unhandled_handler);
});
Clone this wiki locally