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button.py
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button.py
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import pygame
class Button():
def __init__(self, surface=None, pos=None, width=None, height=None, text_input=None, font=None, base_color=None, hovering_color=None):
self.surface = surface
self.x_pos = pos[0]
self.y_pos = pos[1]
self.width = width
self.height = height
self.font = font
self.base_color, self.hovering_color = base_color, hovering_color
self.text_input = text_input
self.text = self.font.render(self.text_input, True, self.base_color)
if self.surface is None:
self.surface = self.text
else:
self.surface = pygame.transform.smoothscale(self.surface, (width, height))
self.rect = self.surface.get_rect(center=(self.x_pos, self.y_pos))
self.text_rect = self.text.get_rect(center=(self.x_pos, self.y_pos))
def update(self, screen):
if self.surface is not None:
screen.blit(self.surface, self.rect)
screen.blit(self.text, self.text_rect)
def check_for_input(self, position):
if position[0] in range(self.rect.left, self.rect.right) and position[1] in range(self.rect.top, self.rect.bottom):
return True
return False
def change_color(self, position):
if position[0] in range(self.rect.left, self.rect.right) and position[1] in range(self.rect.top, self.rect.bottom):
self.text = self.font.render(self.text_input, True, self.hovering_color)
else:
self.text = self.font.render(self.text_input, True, self.base_color)