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Failed to read feedback on current bHaptics Unity asset store plugin #107

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DarkRewar opened this issue Feb 5, 2020 · 1 comment
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@DarkRewar
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Hello, I just downloaded the latest bHaptics plugin on the asset store and, when I want to use a Tact file for my TactSource, I got this :

failed to read feedback file Assets/bHapticsManager\FeedbackFiles\Tactal\HeadShot.tact : Input string was not in a correct format.
UnityEngine.Debug:LogError(Object)
Bhaptics.Tact.Unity.TactFileAsset:LoadFeedbackFile() (at Assets/bHapticsManager/Scripts/TactFileAsset.cs:147)
Bhaptics.Tact.Unity.TactFileAsset:SaveAssetFile() (at Assets/bHapticsManager/Scripts/TactFileAsset.cs:71)
Bhaptics.Tact.Unity.TactFileAsset:Initialize() (at Assets/bHapticsManager/Scripts/TactFileAsset.cs:40)
Bhaptics.Tact.Unity.TactFileAsset:get_Instance() (at Assets/bHapticsManager/Scripts/TactFileAsset.cs:28)
Bhaptics.Tact.Unity.TactSourceEditor:TactFileUi() (at Assets/bHapticsManager/Scripts/Editor/TactSourceEditor.cs:49)
Bhaptics.Tact.Unity.TactSourceEditor:OnInspectorGUI() (at Assets/bHapticsManager/Scripts/Editor/TactSourceEditor.cs:35)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

It seems to work only for Tactosy2. But I can't use my own tact files created from the bHaptics designer app.

@westside
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westside commented Feb 6, 2020

Can you upload the tact file here?

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