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IsBalanced
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IsBalanced
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#include <iostream>
#include <queue>
template <typename T>
class BinaryTreeNode {
public :
T data;
BinaryTreeNode<T> *left;
BinaryTreeNode<T> *right;
BinaryTreeNode(T data) {
this -> data = data;
left = NULL;
right = NULL;
}
};
using namespace std;
BinaryTreeNode<int>* takeInput() {
int rootData;
//cout << "Enter root data : ";
cin >> rootData;
if(rootData == -1) {
return NULL;
}
BinaryTreeNode<int> *root = new BinaryTreeNode<int>(rootData);
queue<BinaryTreeNode<int>*> q;
q.push(root);
while(!q.empty()) {
BinaryTreeNode<int> *currentNode = q.front();
q.pop();
int leftChild, rightChild;
//cout << "Enter left child of " << currentNode -> data << " : ";
cin >> leftChild;
if(leftChild != -1) {
BinaryTreeNode<int>* leftNode = new BinaryTreeNode<int>(leftChild);
currentNode -> left =leftNode;
q.push(leftNode);
}
//cout << "Enter right child of " << currentNode -> data << " : ";
cin >> rightChild;
if(rightChild != -1) {
BinaryTreeNode<int>* rightNode = new BinaryTreeNode<int>(rightChild);
currentNode -> right =rightNode;
q.push(rightNode);
}
}
return root;
}
int height(BinaryTreeNode<int>* root){
int ans=0;
if(root==NULL)
return true;
int lh = height(root->left);
int rh = height(root->right);
return 1+max(lh,rh);
}
bool isBalanced(BinaryTreeNode<int> *root) {
if(root==NULL)
return true;
bool ans = true;
int lh=height(root->left);
int rh=height(root->right);
if(lh-rh<=1&&lh-rh>=-1){
ans = isBalanced(root->left)&&isBalanced(root->right);
}
else{
bool temp=false;
if(temp==false)
ans=false;
}
return ans;
}
int main() {
BinaryTreeNode<int>* root = takeInput();
if(isBalanced(root))
cout << "true" << endl;
else
cout << "false" << endl;
}