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This is noticeable on E1M1 on the S.T.A.R. Trooper secret. It's hard to find out when they stopped shooting so you can peek and shoot at them.
SFX Type: Adlib OS: Arch Linux Package: bstone 1.2.13-1 (AUR)
The text was updated successfully, but these errors were encountered:
WilliamWeberBerrutti
changed the title
Enemies firing sound are muted if there's a wall between the player and the enemy
Enemies firing sound is muted if there's a wall between the player and the enemy
Jan 17, 2025
This is noticeable on E1M1 on the S.T.A.R. Trooper secret. It's hard to find out when they stopped shooting so you can peek and shoot at them.
SFX Type: Adlib
OS: Arch Linux
Package: bstone 1.2.13-1 (AUR)
The text was updated successfully, but these errors were encountered: