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Enemies firing sound is muted if there's a wall between the player and the enemy #509

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WilliamWeberBerrutti opened this issue Jan 17, 2025 · 0 comments

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@WilliamWeberBerrutti
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This is noticeable on E1M1 on the S.T.A.R. Trooper secret. It's hard to find out when they stopped shooting so you can peek and shoot at them.

SFX Type: Adlib
OS: Arch Linux
Package: bstone 1.2.13-1 (AUR)

@WilliamWeberBerrutti WilliamWeberBerrutti changed the title Enemies firing sound are muted if there's a wall between the player and the enemy Enemies firing sound is muted if there's a wall between the player and the enemy Jan 17, 2025
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