A library for pretty shadows.
See the working demo at http://bigspaceship.github.io/shine.js/.
Install using bower: bower install shine
or download as zip or fork on GitHub.
Create a Shine.js instance for each DOM element you'd like to shine:
var shine = new Shine(document.getElementById('my-shine-object'));
Change the light position and make sure to redraw:
shine.light.position.x = window.innerWidth * 0.5;
shine.light.position.y = window.innerHeight * 0.5;
shine.draw(); // make sure to re-draw
Each shine instance has a property pointing to an instance of shinejs.Config
. One config can be shared amongst multiple shine instances.
When a config value changes, shine.draw()
needs to be called to re-draw with the new settings.
Change the shadow of a shine instance:
shine.config.opacity = 0.1;
shine.config.blur = 0.2;
shine.draw(); // make sure to re-draw
Create a shared shinejs.Config
instance:
// all parameters are optional and can be changed later
var config = new shinejs.Config({
numSteps: 4,
opacity: 0.2,
shadowRGB: new shinejs.Color(255, 0, 0)
});
// pass the config in the constructor
var shineA = new Shine(document.getElementById('my-shine-object-a'), config);
var shineB = new Shine(document.getElementById('my-shine-object-b'), config);
// or assign it to an instance later
var shineC = new Shine(document.getElementById('my-shine-object-c'));
shineC.config = config;
shineC.draw(); // make sure to re-draw
Note: Shine
is also mapped to shinejs.Shine
. Use the long version if Shine
is already defined.
The Shine constructor. Instantiate as new Shine(...)
to create a new instance.
Parameter | Type | Description |
---|---|---|
domElement | !HTMLElement |
The DOM element to apply the shine effect to. |
optConfig | ?shinejs.Config= |
Optional config instance. If no instance is passed it a new instance with default values will be stored in the config property. |
optClassPrefix | ?string= |
Optional class prefix that will be applied to all shine DOM elements. Defaults to shine- . |
optShadowProperty | ?string= |
Optional property name that the shadow will be applied to. Overrides the automatic detection for use of either textShadow or boxShadow . The value will be applied as element.style[shadowProperty] = '...' and automatically prefixed for legacy browsers (e.g. MozBoxShadow ). |
Draws all shadows based on the current light position. Call this method whenever a shine parameter is changed.
Releases all resources and removes event listeners. Destroyed instance can't be reused and must be discarded.
Re-initializes all shadows. Use this when you want to change the text or the domElement's contents have changed.
Parameter | Type | Description |
---|---|---|
optText | ?string= |
If defined, will replace the DOM element's textContent. If omitted, the content will be read from the DOM element. |
Adds DOM event listeners to automatically update all properties.
Removes DOM event listeners to automatically update all properties.
Property | Type | Description |
---|---|---|
domElement | HTMLElement |
The DOM element to apply the shine effect to. |
config | shinejs.Config |
Stores all config parameters. |
light | shinejs.Light |
Stores the light position and intensity. |
The shine config constructor. Pass an optional settings object from which to read values.
Parameter | Type | Description |
---|---|---|
optSettings | ?Object= |
An optional object containing config parameters. |
Property | Type | Default | Description |
---|---|---|---|
numSteps | number |
8 |
The number of steps drawn in each shadow |
opacity | number |
0.1 |
The opacity of each shadow (range: 0...1) |
opacityPow | number |
1.2 |
The exponent applied to each step's opacity (1.0 = linear opacity). |
offset | number |
0.15 |
Larger offsets create longer shadows |
offsetPow | number |
1.8 |
The exponent applied to each step's offset (1.0 = linear offset). |
blur | number |
40 |
The strength of the shadow blur. |
blurPow | number |
1.4 |
The exponent applied to each step's blur (1.0 = linear blur). |
shadowRGB | shinejs.Color |
new shinejs.Color(0, 0, 0) |
The shadow color in r, g, b (0...255) |
The light constructor. Pass an optional position to apply by default.
Parameter | Type | Description |
---|---|---|
optPosition | ?shinejs.Point= |
An position. Defaults to new shinejs.Point(0, 0) . |
Property | Type | Default | Description |
---|---|---|---|
position | shinejs.Point |
new shinejs.Point(0, 0) |
The position of this light. |
intensity | number |
1.0 |
The intensity of this light. Gets multiplied with shadow opacity. |
A 2D point class.
Parameter | Type | Description |
---|---|---|
x | number= |
The x-coordinate. Defaults to 0 . |
y | number= |
The y-coordinate. Defaults to 0 . |
Property | Type | Default | Description |
---|---|---|---|
x | number |
0 |
The x-coordinate. |
y | number |
0 |
The y-coordinate. |
Returns a new instance of shinejs.Point
with the x- and y-distance between this instance and the point p
.
Parameter | Type | Description |
---|---|---|
p | shinejs.Point |
The point to which to calculate the distance to. Distance will be expressed as this.x - p.x and this.y - p.y . |