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The sequencer controls the 8 samplers. When editing the sequencer steps, the musical keyboard keys change to change sampler (black keys) and edit steps (white keys). Features are below, with those already implemented marked with a check mark. GFI marks something suitable for a newcomer to get started on.
Tempo (controls global clock)
Start/stop (controls global clock)
Sequencer screen
Per-trigger settings
3. conditional trigs
Chance / 2 in 4 etc
Draw 2 in 4 as ○ ● ○ ○
Single encoder, turn CW for X in Y, CCW for chance
2. velocity
parameter locks?
Global
1. Tempo / swing
4. Sequence length
Elegant solution for substeps
Ratchets/Retriggers?
Finite list of selectable combinations
Full access to individual substeps with led "zoom"
Move file handling out to the Sequencer, from the individual Samplers.
Mutes
5. Sends for samplers
Sampler objects own their own Sends
Sequencer::sends_screen() to get
6. Variations
1 base sequence, 4 variations, of which zero or one can be active at any time
variations are "diffs", i.e. only contain changes to the base sequence, not a copy of the base sequence
variations can be
queued for the next "round" (click)
switched on instantly and held with a momentary switch (shift + click)
queued and enabled for all future rounds
switched on instantly and kept on
step-toggles in variations have three states: on, off, "as in base"
Future extensions:
Longer sequences than 16 steps.
Pages? +/- could be reused to switch pages
GFI Long press (or press and encoder turn) does not toggle step
Choke groups
Mute groups
Parameter locks
Only sampler and sends props need to be lockable
Velocity view - view velocity on LEDs.
Global clock
Count microsteps (192?) with an unsigned int
clock range in ProcessData (last time, current time)
Sequencer
The sequencer controls the 8 samplers. When editing the sequencer steps, the musical keyboard keys change to change sampler (black keys) and edit steps (white keys). Features are below, with those already implemented marked with a check mark.
GFI marks something suitable for a newcomer to get started on.
Sampler
objects own their ownSends
Sequencer::sends_screen()
to getGlobal clock
void start()
,void stop(bool reset = true)
,void reset()
float bpm()
data.clock.contains_multiple
,data.clock.count_multiple
anddata.clock.position_of_multiple
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