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When starting to use Tiled in isometric mode, it confused me quite a lot that I was not able to set tiles into the map, while the only problem was that I needed to scroll quite a lot to the right/down to find the actual map. (Took me 2 hours and the help of the IRC chat to figure that out.)
It would add to Tiled's usability if it was somehow clear that I was trying to set a tile outside the actual map. Here are a few suggestions, some of them probably very easy to implement:
Position the viewport to the middle of the map, so at least the grid is visible after creating a new map
Make the blue highlighted grid cell red when outside the map
Decorate the tile with something making clear the tile can not be set there (e.g. a red X over the tile)
Add an error sound when clicking outside the map (the dark deep sound which tells you that you did something wrong)
Make the background a different color outside the actual map
Thanks a lot for Tiled!
The text was updated successfully, but these errors were encountered:
Btw, your first suggestion has been implemented for 0.7.0 with commit 60e0b7a. I still mean to get around to implementing at least the last suggestion in your list sometime.
When starting to use Tiled in isometric mode, it confused me quite a lot that I was not able to set tiles into the map, while the only problem was that I needed to scroll quite a lot to the right/down to find the actual map. (Took me 2 hours and the help of the IRC chat to figure that out.)
It would add to Tiled's usability if it was somehow clear that I was trying to set a tile outside the actual map. Here are a few suggestions, some of them probably very easy to implement:
Thanks a lot for Tiled!
The text was updated successfully, but these errors were encountered: