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vstudio_vcxproj.lua
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--
-- vs2010_vcxproj.lua
-- Generate a Visual Studio 2010 C/C++ project.
-- Copyright (c) 2009-2011 Jason Perkins and the Premake project
--
premake.vstudio.vc2010 = { }
local vc2010 = premake.vstudio.vc2010
local vstudio = premake.vstudio
local function vs2010_config(prj)
-- only include this bit if there's a Tegra platform in there
for _, cfginfo in ipairs(prj.solution.vstudio_configs) do
if cfginfo.src_platform == "TegraAndroid" then
_p(1,'<PropertyGroup Label="NsightTegraProject">')
_p(2,'<NsightTegraProjectRevisionNumber>11</NsightTegraProjectRevisionNumber>')
_p(1,'</PropertyGroup>')
break
end
end
_p(1,'<ItemGroup Label="ProjectConfigurations">')
for _, cfginfo in ipairs(prj.solution.vstudio_configs) do
_p(2,'<ProjectConfiguration Include="%s">', premake.esc(cfginfo.name))
_p(3,'<Configuration>%s</Configuration>',cfginfo.buildcfg)
_p(3,'<Platform>%s</Platform>',cfginfo.platform)
_p(2,'</ProjectConfiguration>')
end
_p(1,'</ItemGroup>')
end
local function vs2010_globals(prj)
local action = premake.action.current()
_p(1,'<PropertyGroup Label="Globals">')
_p(2, '<ProjectGuid>{%s}</ProjectGuid>',prj.uuid)
_p(2, '<RootNamespace>%s</RootNamespace>',prj.name)
if vstudio.storeapp ~= "durango" then
local windowsTargetPlatformVersion = prj.windowstargetplatformversion or action.vstudio.windowsTargetPlatformVersion
if windowsTargetPlatformVersion ~= nil then
_p(2,'<WindowsTargetPlatformVersion>%s</WindowsTargetPlatformVersion>',windowsTargetPlatformVersion)
if windowsTargetPlatformVersion and string.startswith(windowsTargetPlatformVersion, "10.") then
_p(2,'<WindowsTargetPlatformMinVersion>%s</WindowsTargetPlatformMinVersion>', prj.windowstargetplatformminversion or "10.0.10240.0")
end
end
end
--if prj.flags is required as it is not set at project level for tests???
--vs200x generator seems to swap a config for the prj in test setup
if prj.flags and prj.flags.Managed then
local frameworkVersion = prj.framework or "4.0"
_p(2, '<TargetFrameworkVersion>v%s</TargetFrameworkVersion>', frameworkVersion)
_p(2, '<Keyword>ManagedCProj</Keyword>')
elseif vstudio.iswinrt() then
_p(2, '<DefaultLanguage>en-US</DefaultLanguage>')
if vstudio.storeapp == "durango" then
_p(2, '<Keyword>Win32Proj</Keyword>')
_p(2, '<ApplicationEnvironment>title</ApplicationEnvironment>')
_p(2, '<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>')
_p(2, '<TargetRuntime>Native</TargetRuntime>')
else
_p(2, '<AppContainerApplication>true</AppContainerApplication>')
_p(2, '<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>')
_p(2, '<ApplicationType>Windows Store</ApplicationType>')
_p(2, '<ApplicationTypeRevision>%s</ApplicationTypeRevision>', vstudio.storeapp)
end
else
_p(2, '<Keyword>Win32Proj</Keyword>')
end
if not vstudio.xpwarning then
_p(2, '<XPDeprecationWarning>false</XPDeprecationWarning>')
end
_p(1,'</PropertyGroup>')
end
function vc2010.config_type(config)
local t =
{
SharedLib = "DynamicLibrary",
StaticLib = "StaticLibrary",
ConsoleApp = "Application",
WindowedApp = "Application"
}
return t[config.kind]
end
local function if_config_and_platform()
return 'Condition="\'$(Configuration)|$(Platform)\'==\'%s\'"'
end
local function optimisation(cfg)
local result = "Disabled"
for _, value in ipairs(cfg.flags) do
if (value == "Optimize") then
result = "Full"
elseif (value == "OptimizeSize") then
result = "MinSpace"
elseif (value == "OptimizeSpeed") then
result = "MaxSpeed"
end
end
return result
end
--
-- This property group describes a particular configuration: what
-- kind of binary it produces, and some global settings.
--
function vc2010.configurationPropertyGroup(cfg, cfginfo)
_p(1, '<PropertyGroup '..if_config_and_platform() ..' Label="Configuration">'
, premake.esc(cfginfo.name))
local is2019 = premake.action.current() == premake.action.get("vs2019")
local is2022 = premake.action.current() == premake.action.get("vs2022")
if is2019 or is2022 then
_p(2, '<VCProjectVersion>%s</VCProjectVersion>', action.vstudio.toolsVersion)
if cfg.flags.UnitySupport then
_p(2, '<EnableUnitySupport>true</EnableUnitySupport>')
end
end
_p(2, '<ConfigurationType>%s</ConfigurationType>', vc2010.config_type(cfg))
_p(2, '<UseDebugLibraries>%s</UseDebugLibraries>', iif(optimisation(cfg) == "Disabled","true","false"))
_p(2, '<PlatformToolset>%s</PlatformToolset>', premake.vstudio.toolset)
if os.is64bit() then
_p(2, '<PreferredToolArchitecture>x64</PreferredToolArchitecture>')
end
if cfg.flags.Unicode then
_p(2,'<CharacterSet>Unicode</CharacterSet>')
end
if cfg.flags.Managed then
_p(2,'<CLRSupport>true</CLRSupport>')
end
if cfg.platform == "TegraAndroid" then
if cfg.androidtargetapi then
_p(2,'<AndroidTargetAPI>android-%s</AndroidTargetAPI>', cfg.androidtargetapi)
end
if cfg.androidminapi then
_p(2,'<AndroidMinAPI>android-%s</AndroidMinAPI>', cfg.androidminapi)
end
if cfg.androidarch then
_p(2,'<AndroidArch>%s</AndroidArch>', cfg.androidarch)
end
if cfg.androidndktoolchainversion then
_p(2,'<NdkToolchainVersion>%s</NdkToolchainVersion>', cfg.androidndktoolchainversion)
end
if cfg.androidstltype then
_p(2,'<AndroidStlType>%s</AndroidStlType>', cfg.androidstltype)
end
end
if cfg.platform == "NX32" or cfg.platform == "NX64" then
_p(2,'<NintendoSdkRoot>$(NINTENDO_SDK_ROOT)\\</NintendoSdkRoot>')
_p(2,'<NintendoSdkSpec>NX</NintendoSdkSpec>')
--TODO: Allow specification of the 'Develop' build type
if premake.config.isdebugbuild(cfg) then
_p(2,'<NintendoSdkBuildType>Debug</NintendoSdkBuildType>')
else
_p(2,'<NintendoSdkBuildType>Release</NintendoSdkBuildType>')
end
end
-- Workaround for https://github.com/Microsoft/msbuild/issues/2353
if cfg.flags.Symbols and (premake.action.current() == premake.action.get("vs2017") or is2019) then
_p(2, '<DebugSymbols>true</DebugSymbols>')
end
_p(1,'</PropertyGroup>')
end
local function import_props(prj)
for _, cfginfo in ipairs(prj.solution.vstudio_configs) do
local cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)
_p(1,'<ImportGroup '..if_config_and_platform() ..' Label="PropertySheets">'
,premake.esc(cfginfo.name))
_p(2,'<Import Project="$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props" Condition="exists(\'$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props\')" Label="LocalAppDataPlatform" />')
if #cfg.propertysheets > 0 then
local dirs = cfg.propertysheets
for _, dir in ipairs(dirs) do
local translated = path.translate(dir)
_p(2,'<Import Project="%s" Condition="exists(\'%s\')" />', translated, translated)
end
end
_p(1,'</ImportGroup>')
end
end
local function add_trailing_backslash(dir)
if dir:len() > 0 and dir:sub(-1) ~= "\\" then
return dir.."\\"
end
return dir
end
function vc2010.outputProperties(prj)
for _, cfginfo in ipairs(prj.solution.vstudio_configs) do
local cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)
local target = cfg.buildtarget
local outdir = add_trailing_backslash(target.directory)
local intdir = add_trailing_backslash(iif(action.vstudio.intDirAbsolute
, path.translate(
path.join(prj.solution.location, cfg.objectsdir)
, '\\')
, cfg.objectsdir
))
_p(1,'<PropertyGroup '..if_config_and_platform() ..'>', premake.esc(cfginfo.name))
_p(2,'<OutDir>%s</OutDir>', iif(outdir:len() > 0, premake.esc(outdir), ".\\"))
if cfg.platform == "Xbox360" then
_p(2,'<OutputFile>$(OutDir)%s</OutputFile>', premake.esc(target.name))
end
_p(2,'<IntDir>%s</IntDir>', premake.esc(intdir))
_p(2,'<TargetName>%s</TargetName>', premake.esc(path.getbasename(target.name)))
_p(2,'<TargetExt>%s</TargetExt>', premake.esc(path.getextension(target.name)))
if cfg.kind == "SharedLib" then
local ignore = (cfg.flags.NoImportLib ~= nil)
_p(2,'<IgnoreImportLibrary>%s</IgnoreImportLibrary>', tostring(ignore))
end
if cfg.platform == "NX32" or cfg.platform == "NX64" then
if cfg.flags.Cpp17 then
_p(2,'<CppLanguageStandard>Gnu++17</CppLanguageStandard>')
elseif cfg.flags.Cpp20 then
_p(2,'<CppLanguageStandard>Gnu++20</CppLanguageStandard>')
end
end
if cfg.platform == "Durango" then
_p(2, '<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>')
_p(2, '<LibraryPath>$(Console_SdkLibPath)</LibraryPath>')
_p(2, '<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>')
_p(2, '<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>')
_p(2, '<ExecutablePath>$(Console_SdkRoot)bin;$(VCInstallDir)bin\\x86_amd64;$(VCInstallDir)bin;$(WindowsSDK_ExecutablePath_x86);$(VSInstallDir)Common7\\Tools\\bin;$(VSInstallDir)Common7\\tools;$(VSInstallDir)Common7\\ide;$(ProgramFiles)\\HTML Help Workshop;$(MSBuildToolsPath32);$(FxCopDir);$(PATH);</ExecutablePath>')
if cfg.imagepath then
_p(2, '<LayoutDir>%s</LayoutDir>', cfg.imagepath)
else
_p(2, '<LayoutDir>%s</LayoutDir>', prj.name)
end
if cfg.pullmappingfile ~= nil then
_p(2,'<PullMappingFile>%s</PullMappingFile>', premake.esc(cfg.pullmappingfile))
end
_p(2, '<LayoutExtensionFilter>*.pdb;*.ilk;*.exp;*.lib;*.winmd;*.appxrecipe;*.pri;*.idb</LayoutExtensionFilter>')
_p(2, '<IsolateConfigurationsOnDeploy>true</IsolateConfigurationsOnDeploy>')
end
if vstudio.isgdkconsole(cfg) then
_p(2, '<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>')
_p(2, '<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>')
_p(2, '<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>')
_p(2, '<LibraryPath>$(Console_SdkLibPath)</LibraryPath>')
_p(2, '<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>')
end
if vstudio.isgdkdesktop(cfg) then
_p(2, '<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>')
_p(2, '<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>')
end
if cfg.kind ~= "StaticLib" then
_p(2,'<LinkIncremental>%s</LinkIncremental>', tostring(premake.config.isincrementallink(cfg)))
end
if cfg.applicationdatadir ~= nil then
_p(2,'<ApplicationDataDir>%s</ApplicationDataDir>', premake.esc(cfg.applicationdatadir))
end
if cfg.flags.NoManifest then
_p(2,'<GenerateManifest>false</GenerateManifest>')
end
_p(1,'</PropertyGroup>')
end
end
local function runtime(cfg)
local runtime
local flags = cfg.flags
if premake.config.isdebugbuild(cfg) then
runtime = iif(flags.StaticRuntime and not flags.Managed, "MultiThreadedDebug", "MultiThreadedDebugDLL")
else
runtime = iif(flags.StaticRuntime and not flags.Managed, "MultiThreaded", "MultiThreadedDLL")
end
return runtime
end
local function precompiled_header(cfg)
if not cfg.flags.NoPCH and cfg.pchheader then
_p(3,'<PrecompiledHeader>Use</PrecompiledHeader>')
_p(3,'<PrecompiledHeaderFile>%s</PrecompiledHeaderFile>', cfg.pchheader)
else
_p(3,'<PrecompiledHeader></PrecompiledHeader>')
end
end
local function preprocessor(indent,cfg,escape)
if #cfg.defines > 0 then
-- Visual Studio requires escaping of command line arguments to RC.
local defines = table.concat(cfg.defines, ";")
if escape then
defines = defines:gsub('"', '\\"')
end
-- do not add `%(PreprocessorDefinitions)` if it's already part of defines
local isPreprocessorDefinitionPresent = string.find(defines, "%%%(PreprocessorDefinitions%)")
if isPreprocessorDefinitionPresent then
_p(indent,'<PreprocessorDefinitions>%s</PreprocessorDefinitions>'
,premake.esc(defines))
else
_p(indent,'<PreprocessorDefinitions>%s;%%(PreprocessorDefinitions)</PreprocessorDefinitions>'
,premake.esc(defines))
end
else
_p(indent,'<PreprocessorDefinitions></PreprocessorDefinitions>')
end
end
local function include_dirs(indent,cfg)
local includedirs = table.join(cfg.userincludedirs, cfg.includedirs, cfg.systemincludedirs)
if #includedirs> 0 then
_p(indent,'<AdditionalIncludeDirectories>%s;%%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>'
,premake.esc(path.translate(table.concat(includedirs, ";"), '\\')))
end
end
local function using_dirs(indent,cfg)
if #cfg.usingdirs > 0 then
_p(indent,'<AdditionalUsingDirectories>%s;%%(AdditionalUsingDirectories)</AdditionalUsingDirectories>'
,premake.esc(path.translate(table.concat(cfg.usingdirs, ";"), '\\')))
end
end
local function resource_compile(cfg)
_p(2,'<ResourceCompile>')
preprocessor(3,cfg,true)
include_dirs(3,cfg)
_p(2,'</ResourceCompile>')
end
local function cppstandard(cfg)
if cfg.flags.CppLatest then
_p(3, '<LanguageStandard>stdcpplatest</LanguageStandard>')
_p(3, '<EnableModules>true</EnableModules>')
elseif cfg.flags.Cpp20 then
_p(3, '<LanguageStandard>stdcpp20</LanguageStandard>')
elseif cfg.flags.Cpp17 then
_p(3, '<LanguageStandard>stdcpp17</LanguageStandard>')
elseif cfg.flags.Cpp14 then
_p(3, '<LanguageStandard>stdcpp14</LanguageStandard>')
end
end
local function exceptions(cfg)
if cfg.platform == "Orbis" then
if cfg.flags.NoExceptions then
_p(3, '<CppExceptions>false</CppExceptions>')
end
elseif cfg.platform == "TegraAndroid" then
if cfg.flags.NoExceptions then
_p(3, '<GccExceptionHandling>false</GccExceptionHandling>')
end
elseif cfg.platform == "NX32" or cfg.platform == "NX64" then
if cfg.flags.NoExceptions then
_p(3, '<CppExceptions>false</CppExceptions>')
else
_p(3, '<CppExceptions>true</CppExceptions>')
end
else
if cfg.flags.NoExceptions then
_p(3, '<ExceptionHandling>false</ExceptionHandling>')
elseif cfg.flags.SEH then
_p(3, '<ExceptionHandling>Async</ExceptionHandling>')
--SEH is not required for Managed and is implied
end
end
end
local function rtti(cfg)
if cfg.flags.NoRTTI and not cfg.flags.Managed then
_p(3,'<RuntimeTypeInfo>false</RuntimeTypeInfo>')
end
end
local function calling_convention(cfg)
if cfg.flags.FastCall then
_p(3,'<CallingConvention>FastCall</CallingConvention>')
elseif cfg.flags.StdCall then
_p(3,'<CallingConvention>StdCall</CallingConvention>')
end
end
local function wchar_t_builtin(cfg)
if cfg.flags.NativeWChar then
_p(3,'<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>')
elseif cfg.flags.NoNativeWChar then
_p(3,'<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>')
end
end
local function sse(cfg)
if cfg.flags.EnableSSE then
_p(3, '<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>')
elseif cfg.flags.EnableSSE2 then
_p(3, '<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>')
elseif cfg.flags.EnableAVX then
_p(3, '<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>')
elseif cfg.flags.EnableAVX2 then
_p(3, '<EnableEnhancedInstructionSet>AdvancedVectorExtensions2</EnableEnhancedInstructionSet>')
end
end
local function floating_point(cfg)
if cfg.platform == "Orbis" then
if cfg.flags.FloatFast then
_p(3,'<FastMath>true</FastMath>')
end
elseif cfg.platform == "TegraAndroid" then
-- TODO: tegra setting
elseif cfg.platform == "NX32" or cfg.platform == "NX64" then
if cfg.flags.FloatFast then
_p(3, '<FastMath>true</FastMath>')
end
else
if cfg.flags.FloatFast then
_p(3,'<FloatingPointModel>Fast</FloatingPointModel>')
elseif cfg.flags.FloatStrict and not cfg.flags.Managed then
_p(3,'<FloatingPointModel>Strict</FloatingPointModel>')
end
end
end
local function debug_info(cfg)
--
-- EditAndContinue /ZI
-- ProgramDatabase /Zi
-- OldStyle C7 Compatable /Z7
--
local debug_info = ''
if cfg.flags.Symbols then
if cfg.flags.C7DebugInfo then
debug_info = "OldStyle"
elseif (action.vstudio.supports64bitEditContinue == false and cfg.platform == "x64")
or not premake.config.iseditandcontinue(cfg)
then
debug_info = "ProgramDatabase"
else
debug_info = "EditAndContinue"
end
end
_p(3,'<DebugInformationFormat>%s</DebugInformationFormat>',debug_info)
end
local function minimal_build(cfg)
if premake.config.isdebugbuild(cfg) and cfg.flags.EnableMinimalRebuild then
_p(3,'<MinimalRebuild>true</MinimalRebuild>')
else
_p(3,'<MinimalRebuild>false</MinimalRebuild>')
end
end
local function compile_language(cfg)
if cfg.options.ForceCPP then
_p(3,'<CompileAs>CompileAsCpp</CompileAs>')
else
if cfg.language == "C" then
_p(3,'<CompileAs>CompileAsC</CompileAs>')
end
end
end
local function forcedinclude_files(indent,cfg)
if #cfg.forcedincludes > 0 then
_p(indent,'<ForcedIncludeFiles>%s</ForcedIncludeFiles>'
,premake.esc(path.translate(table.concat(cfg.forcedincludes, ";"), '\\')))
end
end
local function vs10_clcompile(cfg)
_p(2,'<ClCompile>')
local unsignedChar = "/J "
local buildoptions = cfg.buildoptions
if cfg.platform == "Orbis" then
unsignedChar = "-funsigned-char ";
_p(3,'<GenerateDebugInformation>%s</GenerateDebugInformation>', tostring(cfg.flags.Symbols ~= nil))
end
if cfg.platform == "NX32" or cfg.platform == "NX64" then
unsignedChar = "-funsigned-char ";
_p(3,'<GenerateDebugInformation>%s</GenerateDebugInformation>', tostring(cfg.flags.Symbols ~= nil))
end
if cfg.language == "C" and not cfg.options.ForceCPP then
buildoptions = table.join(buildoptions, cfg.buildoptions_c)
else
buildoptions = table.join(buildoptions, cfg.buildoptions_cpp)
end
_p(3,'<AdditionalOptions>%s %s%%(AdditionalOptions)</AdditionalOptions>'
, table.concat(premake.esc(buildoptions), " ")
, iif(cfg.flags.UnsignedChar and cfg.platform ~= "TegraAndroid", unsignedChar, " ")
)
if cfg.platform == "TegraAndroid" then
_p(3,'<SignedChar>%s</SignedChar>', tostring(cfg.flags.UnsignedChar == nil))
_p(3,'<GenerateDebugInformation>%s</GenerateDebugInformation>', tostring(cfg.flags.Symbols ~= nil))
if cfg.androidcppstandard then
_p(3,'<CppLanguageStandard>%s</CppLanguageStandard>', cfg.androidcppstandard)
end
end
if cfg.platform == "Orbis" then
local opt = optimisation(cfg)
if opt == "Disabled" then
_p(3,'<OptimizationLevel>Level0</OptimizationLevel>')
elseif opt == "MinSpace" then
_p(3,'<OptimizationLevel>Levelz</OptimizationLevel>') -- Oz is more aggressive than Os
elseif opt == "MaxSpeed" then
_p(3,'<OptimizationLevel>Level3</OptimizationLevel>')
else
_p(3,'<OptimizationLevel>Level2</OptimizationLevel>')
end
elseif cfg.platform == "TegraAndroid" then
local opt = optimisation(cfg)
if opt == "Disabled" then
_p(3,'<OptimizationLevel>O0</OptimizationLevel>')
elseif opt == "MinSpace" then
_p(3,'<OptimizationLevel>Os</OptimizationLevel>')
elseif opt == "MaxSpeed" then
_p(3,'<OptimizationLevel>O3</OptimizationLevel>')
else
_p(3,'<OptimizationLevel>O2</OptimizationLevel>')
end
elseif cfg.platform == "NX32" or cfg.platform == "NX64" then
local opt = optimisation(cfg)
if opt == "Disabled" then
_p(3,'<OptimizationLevel>O0</OptimizationLevel>')
elseif opt == "MinSpace" then
_p(3,'<OptimizationLevel>Os</OptimizationLevel>')
elseif opt == "MaxSpeed" then
_p(3,'<OptimizationLevel>O3</OptimizationLevel>')
else
_p(3,'<OptimizationLevel>O2</OptimizationLevel>')
end
else
_p(3,'<Optimization>%s</Optimization>', optimisation(cfg))
end
include_dirs(3, cfg)
using_dirs(3, cfg)
preprocessor(3, cfg)
minimal_build(cfg)
if premake.config.isoptimizedbuild(cfg.flags) then
-- Edit and continue is unstable with release/optimized projects. If the current project
-- is optimized, but linker optimizations are disabled and has opted out of edit and continue
-- support, then ensure that function level linking is disabled. This ensures that libs that
-- do have edit and continue enabled don't run into undefined behavior at runtime when linking
-- in optimized libs.
if cfg.flags.NoOptimizeLink and cfg.flags.NoEditAndContinue then
_p(3, '<StringPooling>false</StringPooling>')
_p(3, '<FunctionLevelLinking>false</FunctionLevelLinking>')
else
_p(3, '<StringPooling>true</StringPooling>')
_p(3, '<FunctionLevelLinking>true</FunctionLevelLinking>')
end
else
_p(3, '<FunctionLevelLinking>true</FunctionLevelLinking>')
if cfg.flags.NoRuntimeChecks then
_p(3, '<BasicRuntimeChecks>Default</BasicRuntimeChecks>')
elseif not cfg.flags.Managed then
_p(3, '<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>')
end
if cfg.flags.ExtraWarnings then
-- _p(3, '<SmallerTypeCheck>true</SmallerTypeCheck>')
end
end
if cfg.platform == "Durango" or cfg.flags.NoWinRT then
_p(3, '<CompileAsWinRT>false</CompileAsWinRT>')
end
_p(3, '<RuntimeLibrary>%s</RuntimeLibrary>', runtime(cfg))
if cfg.flags.NoBufferSecurityCheck then
_p(3, '<BufferSecurityCheck>false</BufferSecurityCheck>')
end
-- If we aren't running NoMultiprocessorCompilation and not wanting a minimal rebuild,
-- then enable MultiProcessorCompilation.
if not cfg.flags.NoMultiProcessorCompilation and not cfg.flags.EnableMinimalRebuild then
_p(3, '<MultiProcessorCompilation>true</MultiProcessorCompilation>')
else
_p(3, '<MultiProcessorCompilation>false</MultiProcessorCompilation>')
end
precompiled_header(cfg)
if cfg.platform == "Orbis" then
if cfg.flags.PedanticWarnings then
_p(3, '<Warnings>MoreWarnings</Warnings>')
_p(3, '<ExtraWarnings>true</ExtraWarnings>')
elseif cfg.flags.ExtraWarnings then
_p(3, '<Warnings>NormalWarnings</Warnings>')
_p(3, '<ExtraWarnings>true</ExtraWarnings>')
elseif cfg.flags.MinimumWarnings then
_p(3, '<Warnings>WarningsOff</Warnings>')
_p(3, '<ExtraWarnings>false</ExtraWarnings>')
else
_p(3, '<Warnings>NormalWarnings</Warnings>')
_p(3, '<ExtraWarnings>false</ExtraWarnings>')
end
if cfg.flags.FatalWarnings then
_p(3, '<WarningsAsErrors>true</WarningsAsErrors>')
end
elseif cfg.platform == "TegraAndroid" then
if cfg.flags.PedanticWarnings or cfg.flags.ExtraWarnings then
_p(3, '<Warnings>AllWarnings</Warnings>')
elseif cfg.flags.MinimumWarnings then
_p(3, '<Warnings>DisableAllWarnings</Warnings>')
else
_p(3, '<Warnings>NormalWarnings</Warnings>')
end
if cfg.flags.FatalWarnings then
_p(3, '<WarningsAsErrors>true</WarningsAsErrors>')
end
elseif cfg.platform == "NX32" or cfg.platform == "NX64" then
if cfg.flags.PedanticWarnings then
_p(3, '<Warnings>MoreWarnings</Warnings>')
_p(3, '<ExtraWarnings>true</ExtraWarnings>')
elseif cfg.flags.ExtraWarnings then
_p(3, '<Warnings>NormalWarnings</Warnings>')
_p(3, '<ExtraWarnings>true</ExtraWarnings>')
elseif cfg.flags.MinimumWarnings then
_p(3, '<Warnings>WarningsOff</Warnings>')
_p(3, '<ExtraWarnings>false</ExtraWarnings>')
else
_p(3, '<Warnings>NormalWarnings</Warnings>')
_p(3, '<ExtraWarnings>false</ExtraWarnings>')
end
if cfg.flags.FatalWarnings then
_p(3, '<WarningsAsErrors>true</WarningsAsErrors>')
end
else
if cfg.flags.PedanticWarnings then
_p(3, '<WarningLevel>EnableAllWarnings</WarningLevel>')
elseif cfg.flags.ExtraWarnings then
_p(3, '<WarningLevel>Level4</WarningLevel>')
elseif cfg.flags.MinimumWarnings then
_p(3, '<WarningLevel>Level1</WarningLevel>')
else
_p(3 ,'<WarningLevel>Level3</WarningLevel>')
end
end
if cfg.flags.FatalWarnings then
_p(3, '<TreatWarningAsError>true</TreatWarningAsError>')
end
if premake.action.current() == premake.action.get("vs2017") or
premake.action.current() == premake.action.get("vs2019") or
premake.action.current() == premake.action.get("vs2022") then
cppstandard(cfg)
end
exceptions(cfg)
rtti(cfg)
calling_convention(cfg)
wchar_t_builtin(cfg)
sse(cfg)
floating_point(cfg)
debug_info(cfg)
if cfg.flags.Symbols then
-- The compiler pdb should be different than the linker pdb, and
-- the linker pdb is what should be distributed and used for
-- debugging. But in the case of static libraries, they have no
-- linker pdb, so then the compiler pdb should be in the output
-- dir instead...
if cfg.kind == "StaticLib" then
_p(3, '<ProgramDataBaseFileName>$(OutDir)%s.pdb</ProgramDataBaseFileName>'
, path.getbasename(cfg.buildtarget.name)
)
else
_p(3, '<ProgramDataBaseFileName>$(IntDir)%s.compile.pdb</ProgramDataBaseFileName>'
, path.getbasename(cfg.buildtarget.name)
)
end
end
if cfg.flags.Hotpatchable then
_p(3, '<CreateHotpatchableImage>true</CreateHotpatchableImage>')
end
if cfg.flags.NoFramePointer then
_p(3, '<OmitFramePointers>true</OmitFramePointers>')
end
if cfg.flags.UseFullPaths then
_p(3, '<UseFullPaths>true</UseFullPaths>')
end
if cfg.flags.NoJMC then
_p(3,'<SupportJustMyCode>false</SupportJustMyCode>' )
end
compile_language(cfg)
forcedinclude_files(3,cfg);
if vstudio.diagformat then
_p(3, '<DiagnosticsFormat>%s</DiagnosticsFormat>', vstudio.diagformat)
else
_p(3, '<DiagnosticsFormat>Caret</DiagnosticsFormat>')
end
_p(2,'</ClCompile>')
end
local function event_hooks(cfg)
if #cfg.postbuildcommands> 0 then
_p(2,'<PostBuildEvent>')
_p(3,'<Command>%s</Command>',premake.esc(table.implode(cfg.postbuildcommands, "", "", "\r\n")))
_p(2,'</PostBuildEvent>')
end
if #cfg.prebuildcommands> 0 then
_p(2,'<PreBuildEvent>')
_p(3,'<Command>%s</Command>',premake.esc(table.implode(cfg.prebuildcommands, "", "", "\r\n")))
_p(2,'</PreBuildEvent>')
end
if #cfg.prelinkcommands> 0 then
_p(2,'<PreLinkEvent>')
_p(3,'<Command>%s</Command>',premake.esc(table.implode(cfg.prelinkcommands, "", "", "\r\n")))
_p(2,'</PreLinkEvent>')
end
end
local function additional_options(indent,cfg)
if #cfg.linkoptions > 0 then
_p(indent,'<AdditionalOptions>%s %%(AdditionalOptions)</AdditionalOptions>',
table.concat(premake.esc(cfg.linkoptions), " "))
end
end
local function link_target_machine(index,cfg)
local platforms = {x32 = 'MachineX86', x64 = 'MachineX64'}
if platforms[cfg.platform] then
_p(index,'<TargetMachine>%s</TargetMachine>', platforms[cfg.platform])
end
end
local function item_def_lib(cfg)
-- The Xbox360 project files are stored in another place in the project file.
if cfg.kind == 'StaticLib' and cfg.platform ~= "Xbox360" then
_p(1,'<Lib>')
_p(2,'<OutputFile>$(OutDir)%s</OutputFile>',cfg.buildtarget.name)
additional_options(2,cfg)
link_target_machine(2,cfg)
_p(1,'</Lib>')
end
end
local function import_lib(cfg)
--Prevent the generation of an import library for a Windows DLL.
if cfg.kind == "SharedLib" then
local implibname = cfg.linktarget.fullpath
_p(3,'<ImportLibrary>%s</ImportLibrary>',iif(cfg.flags.NoImportLib, cfg.objectsdir .. "\\" .. path.getname(implibname), implibname))
end
end
local function hasmasmfiles(prj)
local files = vc2010.getfilegroup(prj, "MASM")
return #files > 0
end
local function ismanagedprj(prj, cfgname, pltname)
local cfg = premake.getconfig(prj, cfgname, pltname)
return cfg.flags.Managed == true
end
local function getcfglinks(cfg)
local haswholearchive = #cfg.wholearchive > 0
local msvcnaming = premake.getnamestyle(cfg) == "windows"
local iscppprj = premake.iscppproject(cfg)
local isnetprj = premake.isdotnetproject(cfg)
local linkobjs = {}
local links = iif(haswholearchive
, premake.getlinks(cfg, "all", "object")
, premake.getlinks(cfg, "system", "fullpath")
)
for _, link in ipairs(links) do
local name = nil
local directory = nil
local whole = nil
if type(link) == "table" then
-- if the link is to a managed project, we should ignore it
-- as managed projects don't have lib files.
if not ismanagedprj(link.project, cfg.name, cfg.platform) then
-- project config
name = link.linktarget.basename
directory = path.rebase(link.linktarget.directory, link.location, cfg.location)
whole = table.icontains(cfg.wholearchive, link.project.name)
end
else
-- link name
name = link
whole = table.icontains(cfg.wholearchive, link)
end
if name then
-- If we called premake.getlinks with "object", we need to
-- re-add the file extensions since it didn't do it for us.
if haswholearchive and msvcnaming then
if iscppprj then
name = name .. ".lib"
elseif isnetprj then
name = name .. ".dll"
end
end
table.insert(linkobjs, {name=name, directory=directory, wholearchive=whole})
end
end
return linkobjs
end
local function vs10_masm(prj, cfg)
if hasmasmfiles(prj) then
_p(2, '<MASM>')
_p(3,'<AdditionalOptions>%s %%(AdditionalOptions)</AdditionalOptions>'
, table.concat(premake.esc(table.join(cfg.buildoptions, cfg.buildoptions_asm)), " ")
)
local includedirs = table.join(cfg.userincludedirs, cfg.includedirs, cfg.systemincludedirs)
if #includedirs > 0 then
_p(3, '<IncludePaths>%s;%%(IncludePaths)</IncludePaths>'
, premake.esc(path.translate(table.concat(includedirs, ";"), '\\'))
)
end
-- table.join is used to create a copy rather than a reference
local defines = table.join(cfg.defines)
-- pre-defined preprocessor defines:
-- _DEBUG: For debug configurations
-- _WIN32: For 32-bit platforms
-- _WIN64: For 64-bit platforms
-- _EXPORT: `EXPORT` for shared libraries, empty for other project kinds
table.insertflat(defines, iif(premake.config.isdebugbuild(cfg), "_DEBUG", {}))
table.insert(defines, iif(cfg.platform == "x64" or cfg.platform == "ARM64", "_WIN64", "_WIN32"))
table.insert(defines, iif(prj.kind == "SharedLib", "_EXPORT=EXPORT", "_EXPORT="))
_p(3, '<PreprocessorDefinitions>%s;%%(PreprocessorDefinitions)</PreprocessorDefinitions>'
, premake.esc(table.concat(defines, ";"))
)
if cfg.flags.FatalWarnings then
_p(3,'<TreatWarningsAsErrors>true</TreatWarningsAsErrors>')
end
-- MASM only has 3 warning levels where 3 is default, so we can ignore `ExtraWarnings`
if cfg.flags.MinimumWarnings then
_p(3,'<WarningLevel>0</WarningLevel>')
else
_p(3,'<WarningLevel>3</WarningLevel>')
end
_p(2, '</MASM>')
end
end
local function additional_manifest(cfg)
if(cfg.dpiawareness ~= nil) then
_p(2,'<Manifest>')
if(cfg.dpiawareness == "None") then
_p(3, '<EnableDpiAwareness>false</EnableDpiAwareness>')
end
if(cfg.dpiawareness == "High") then
_p(3, '<EnableDpiAwareness>true</EnableDpiAwareness>')
end
if(cfg.dpiawareness == "HighPerMonitor") then
_p(3, '<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>')
end
_p(2,'</Manifest>')
end
end
--
-- Generate the <Link> element and its children.
--
function vc2010.link(cfg)
local vs2017OrLater = premake.action.current() == premake.action.get("vs2017") or
premake.action.current() == premake.action.get("vs2019")
local links = getcfglinks(cfg)
_p(2,'<Link>')
_p(3,'<SubSystem>%s</SubSystem>', iif(cfg.kind == "ConsoleApp", "Console", "Windows"))
if vs2017OrLater and cfg.flags.FullSymbols then
_p(3,'<GenerateDebugInformation>DebugFull</GenerateDebugInformation>')
else
_p(3,'<GenerateDebugInformation>%s</GenerateDebugInformation>', tostring(cfg.flags.Symbols ~= nil))
end
if cfg.flags.Symbols then
_p(3, '<ProgramDatabaseFile>$(OutDir)%s.pdb</ProgramDatabaseFile>'
, path.getbasename(cfg.buildtarget.name)
)
end
if premake.config.islinkeroptimizedbuild(cfg.flags) then
if cfg.platform == "Orbis" then
_p(3,'<DataStripping>StripFuncsAndData</DataStripping>')
_p(3,'<DuplicateStripping>true</DuplicateStripping>')
else
_p(3,'<EnableCOMDATFolding>true</EnableCOMDATFolding>')
_p(3,'<OptimizeReferences>true</OptimizeReferences>')
end
elseif cfg.platform == "Orbis" and premake.config.iseditandcontinue(cfg) then
_p(3,'<EditAndContinue>true</EditAndContinue>')
end
if cfg.finalizemetasource ~= nil then
_p(3,'<FinalizeMetaSource>%s</FinalizeMetaSource>', premake.esc(cfg.finalizemetasource))
end
if cfg.kind ~= 'StaticLib' then
vc2010.additionalDependencies(3, cfg, links)
vc2010.additionalLibraryDirectories(3, cfg, links)
_p(3,'<OutputFile>$(OutDir)%s</OutputFile>', cfg.buildtarget.name)
if vc2010.config_type(cfg) == 'Application' and not cfg.flags.WinMain and not cfg.flags.Managed then
if cfg.flags.Unicode then
_p(3,'<EntryPointSymbol>wmainCRTStartup</EntryPointSymbol>')
else
_p(3,'<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>')
end
end
import_lib(cfg)
local deffile = premake.findfile(cfg, ".def")
if deffile then
_p(3,'<ModuleDefinitionFile>%s</ModuleDefinitionFile>', deffile)
end
link_target_machine(3,cfg)
additional_options(3,cfg)
if cfg.flags.NoWinMD and vstudio.iswinrt() and prj.kind == "WindowedApp" then
_p(3,'<GenerateWindowsMetadata>false</GenerateWindowsMetadata>' )
end
end
if cfg.platform == "TegraAndroid" then
if cfg.androidlinker then
_p(3,'<UseLinker>%s</UseLinker>',cfg.androidlinker)
end
end
if cfg.flags.Hotpatchable then
_p(3, '<CreateHotPatchableImage>Enabled</CreateHotPatchableImage>')
end
if cfg.flags.GenerateMapFiles then
_p(3, '<GenerateMapFile>true</GenerateMapFile>')