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i try to fill content to a framebuffer ,then present framebuffer to screen
for example ,i draw a full screen texture to a framebuffer,then draw framebuffer's color to the screen
it seems has different result on Metal/OpenGL backend, Screen result shows that will flip texture's Y-axis on OpenGL backend and looks good on Metal.
i try to fill content to a framebuffer ,then present framebuffer to screen
for example ,i draw a full screen texture to a framebuffer,then draw framebuffer's color to the screen
it seems has different result on Metal/OpenGL backend, Screen result shows that will flip texture's Y-axis on OpenGL backend and looks good on Metal.
And how to solve this problem?
simple vs draw a full screen image
simple fs draw a full screen image
mesh data
float vertices[] =
{
x, y2, 0, 1,
x, y, 0, 0,
x2, y2, 1, 1,
x2, y, 1, 0
};
i think there are somthing bgfx need to do.
gpuweb/gpuweb#416
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