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The first big step is to get Cyclops working in a separate window and not the editor viewport. Once that is done, it ought to be a lot easier to have it run as a stand alone application. I need to do a lot of rewriting to untangle things first, though. The main reason I want to separate things is go get more control over the viewport and also hopefully fix a lot of stability issues. GDScipt seems to have a lot of problems and is not as reliable as a typical compiled language. |
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I was wanted to use cyclops in a level builder app I'm working on that is separate from the Godot editor. You mentioned before that you were considering making a branch of the level builder that doesn't run on the editor because there are a lot of gizmo problems. I'm not the author of this repo so I don't really even know how one would go about packaging this in a Godot project and not an addon, but I'd love to learn how it could happen and help.
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