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Frigate already has an object tracker, using norfair I think there would need to be a good reason to consider implementing another solution as it took many months of debugging during the beta to fix different user issues and the object tracking works very well in most cases. If anything, we will look at using embeddings to improve the existing tracking implementation |
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I wanted to plant the seed here of improved motion tracking algorithms. I was perusing some AI articles and came across https://cotracker3.github.io/ that has some very cool methodology for tracking objects, even as they become occluded by other objects.
My mind boggles at the implementation complexity vs. the current Frigate motion detection and the necessary compute requirements. However, the additional capabilities seem like they are worth a look.
Am I right in thinking this would have some value over the current motion detection in Frigate? (Or are there even better ones?)
If it were valuable, would it even be a potential item for a far-off roadmap?
Food for thought!
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