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canvas.go
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canvas.go
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package goat
import (
"bufio"
"log"
"io"
"os"
)
type (
exists struct{}
runeSet map[rune]exists
)
// Characters where more than one line segment can come together.
var jointRunes = []rune{
'.', // possible ... top corner of a 90 degree angle, or curve
'\'', // possible ... bottom corner of a 90 degree angle, or curve
'+',
'*',
'o',
}
var reserved = append(
jointRunes,
[]rune{
'-',
'_',
'|',
'v',
'^',
'>',
'<',
'/',
'\\',
')',
'(',
' ', // X SPACE is reserved
}...,
)
var reservedSet runeSet
var doubleWideSVG = []rune{
'o',
'*',
}
var wideSVG = []rune{
'v', // X Input containing " over " needs to be considered text.
// '>', // Uncommenting would get 'o<' and '>o' wrong. But o> and >o -- never desired to be text?
// '<', // ibid.
'^',
')',
'(',
'.', // Dropping this would cause " v. " to be considered graphics.
}
var wideSVGSet = makeSet(append(doubleWideSVG, wideSVG...))
func makeSet(runeSlice []rune) (rs runeSet) {
rs = make(runeSet)
for _, r := range runeSlice {
rs[r] = exists{}
}
return
}
func init() {
// Recall that ranging over a 'string' type extracts values of type 'rune'.
reservedSet = make(runeSet)
for _, r := range reserved {
reservedSet[r] = exists{}
}
}
// XX linear search of slice -- alternative to a map test
func contains(in []rune, r rune) bool {
for _, v := range in {
if r == v {
return true
}
}
return false
}
func isJoint(r rune) bool {
return contains(jointRunes, r)
}
// XX rename 'isSpot()'?
func isDot(r rune) bool {
return r == 'o' || r == '*'
}
func isTriangle(r rune) bool {
return r == '^' || r == 'v' || r == '<' || r == '>'
}
// Arg 'canvasMap' is typically either Canvas.data or Canvas.text
func inSet(set runeSet, canvasMap map[Index]rune, i Index) (inset bool) {
r, inMap := canvasMap[i]
if !inMap {
return false // r == rune(0)
}
_, inset = set[r]
return
}
// Looks only at c.data[], ignores c.text[].
// Returns the rune for ASCII Space i.e. ' ', in the event that map lookup fails.
// XX Name 'dataRuneAt()' would be more descriptive, but maybe too bulky.
func (c *Canvas) runeAt(i Index) rune {
if val, ok := c.data[i]; ok {
return val
}
return ' '
}
// Canvas represents a 2D ASCII rectangle.
type Canvas struct {
// units of cells
Width, Height int
data map[Index]rune
text map[Index]rune
}
func (c *Canvas) heightScreen() int {
// XX Why " + 8 + 1"?
return c.Height*16 + 8 + 1
}
func (c *Canvas) widthScreen() int {
// XX Why "c.Width + 1"?
return (c.Width + 1) * 8
}
// NewCanvas creates a fully-populated Canvas according to GoAT-formatted text read from
// an io.Reader, consuming all bytes available.
func NewCanvas(in io.Reader) (c Canvas) {
// XX Move this function to top of file.
width := 0
height := 0
scanner := bufio.NewScanner(in)
c = Canvas{
data: make(map[Index]rune),
text: nil,
}
// Fill the 'data' map.
for scanner.Scan() {
lineStr := scanner.Text()
w := 0
// X Type of second value assigned from "for ... range" operator over a string is "rune".
// https://go.dev/ref/spec#For_statements
// But yet, counterintuitively, type of lineStr[_index_] is 'byte'.
// https://go.dev/ref/spec#String_types
for _, r := range lineStr {
//if r > 255 {
// fmt.Printf("linestr=\"%s\"\n", lineStr)
// fmt.Printf("r == 0x%x\n", r)
//}
if r == ' ' {
file, isFile := in.(*os.File)
fileName := "unknown"
if isFile {
fileName = file.Name()
}
log.Panicf("\n\tFound TAB in %s, row %d, column %d\n",
fileName, height+1, w)
}
i := Index{w, height}
c.data[i] = r
w++
}
if w > width {
width = w
}
height++
}
c.Width = width
c.Height = height
c.text = make(map[Index]rune)
// Fill the 'text' map, with runes removed from 'data'.
c.MoveToText()
return
}
// Move contents of every cell that appears, according to a tricky set of rules,
// to be "text", into a separate map: from data[] to text[].
// So data[] and text[] are an exact partitioning of the
// incoming grid-aligned runes.
func (c *Canvas) MoveToText() {
for i := range leftRight(c.Width, c.Height) {
if c.shouldMoveToText(i) {
c.text[i] = c.runeAt(i) // c.runeAt() Reads from c.data[]
}
}
for i := range c.text {
delete(c.data, i)
}
}
func (c *Canvas) shouldMoveToText(i Index) bool {
i_r := c.runeAt(i)
if i_r == ' ' {
// X Note that c.runeAt(i) returns ' ' if i lies right of all chars on line i.Y
return false
}
// Returns true if the character at index 'i' of c.data[] is reserved for diagrams.
// Characters like 'o' and 'v' need more context (e.g., are other text characters
// nearby) to determine whether they're part of a diagram.
isReserved := func(i Index) (found bool) {
i_r, inData := c.data[i]
if !inData {
// lies off left or right end of line, treat as reserved
return true
}
_, found = reservedSet[i_r]
return
}
if !isReserved(i) {
return true
}
// This is a reserved character with an incoming line (e.g., "|") above or below it,
// so call it non-text.
if c.hasLineAboveOrBelow(i) {
return false
}
w := i.west()
e := i.east()
// Reserved characters like "o" or "*" with letters sitting next to them
// are probably text.
// TODO: Fix this to count contiguous blocks of text. If we had a bunch of
// reserved characters previously that were counted as text then this
// should be as well, e.g., "A----B".
// 'i' is reserved but surrounded by text and probably part of an existing word.
// Preserve chains of reserved-but-text characters like "foo----bar".
if textLeft := !isReserved(w); textLeft {
return true
}
if textRight := !isReserved(e); textRight {
return true
}
crowded := func (l, r Index) bool {
return inSet(wideSVGSet, c.data, l) &&
inSet(wideSVGSet, c.data, r)
}
if crowded(w, i) || crowded(i, e) {
return true
}
// If 'i' has anything other than a space to either left or right, treat as non-text.
if !(c.runeAt(w) == ' ' && c.runeAt(e) == ' ') {
return false
}
// Circles surrounded by whitespace shouldn't be shown as text.
if i_r == 'o' || i_r == '*' {
return false
}
// 'i' is surrounded by whitespace or text on one side or the other, at two cell's distance.
if !isReserved(w.west()) || !isReserved(e.east()) {
return true
}
return false
}
// Returns true if it looks like this character belongs to anything besides a
// horizontal line. This is the context we use to determine if a reserved
// character is text or not.
func (c *Canvas) hasLineAboveOrBelow(i Index) bool {
i_r := c.runeAt(i)
switch i_r {
case '*', 'o', '+', 'v', '^':
return c.partOfDiagonalLine(i) || c.partOfVerticalLine(i)
case '|':
return c.partOfVerticalLine(i) || c.partOfRoundedCorner(i)
case '/', '\\':
return c.partOfDiagonalLine(i)
case '-':
return c.partOfRoundedCorner(i)
case '(', ')':
return c.partOfVerticalLine(i)
}
return false
}
// Returns true if a "|" segment passes through this index.
func (c *Canvas) partOfVerticalLine(i Index) bool {
this := c.runeAt(i)
north := c.runeAt(i.north())
south := c.runeAt(i.south())
jointAboveMe := this == '|' && isJoint(north)
if north == '|' || jointAboveMe {
return true
}
jointBelowMe := this == '|' && isJoint(south)
if south == '|' || jointBelowMe {
return true
}
return false
}
// Return true if a "--" segment passes through this index.
func (c *Canvas) partOfHorizontalLine(i Index) bool {
return c.runeAt(i.east()) == '-' || c.runeAt(i.west()) == '-'
}
func (c *Canvas) partOfDiagonalLine(i Index) bool {
r := c.runeAt(i)
n := c.runeAt(i.north())
s := c.runeAt(i.south())
nw := c.runeAt(i.nWest())
se := c.runeAt(i.sEast())
ne := c.runeAt(i.nEast())
sw := c.runeAt(i.sWest())
switch r {
// Diagonal segments can be connected to joint or other segments.
case '/':
return ne == r || sw == r || isJoint(ne) || isJoint(sw) || n == '\\' || s == '\\'
case '\\':
return nw == r || se == r || isJoint(nw) || isJoint(se) || n == '/' || s == '/'
// For everything else just check if we have segments next to us.
default:
return nw == '\\' || ne == '/' || sw == '/' || se == '\\'
}
}
// For "-" and "|" characters returns true if they could be part of a rounded
// corner.
func (c *Canvas) partOfRoundedCorner(i Index) bool {
r := c.runeAt(i)
switch r {
case '-':
dotNext := c.runeAt(i.west()) == '.' || c.runeAt(i.east()) == '.'
hyphenNext := c.runeAt(i.west()) == '\'' || c.runeAt(i.east()) == '\''
return dotNext || hyphenNext
case '|':
dotAbove := c.runeAt(i.nWest()) == '.' || c.runeAt(i.nEast()) == '.'
hyphenBelow := c.runeAt(i.sWest()) == '\'' || c.runeAt(i.sEast()) == '\''
return dotAbove || hyphenBelow
}
return false
}
// TODO: Have this take care of all the vertical line nudging.
func (c *Canvas) partOfHalfStep(i Index) Orientation {
r := c.runeAt(i)
if r != '\'' && r != '.' && r != '|' {
return NONE
}
if c.isRoundedCorner(i) != NONE {
return NONE
}
w := c.runeAt(i.west())
e := c.runeAt(i.east())
n := c.runeAt(i.north())
s := c.runeAt(i.south())
nw := c.runeAt(i.nWest())
ne := c.runeAt(i.nEast())
switch r {
case '\'':
// _ _
// '- -'
if (nw == '_' && e == '-') || (w == '-' && ne == '_') {
return N
}
case '.':
// _.- -._
if (w == '-' && e == '_') || (w == '_' && e == '-') {
return S
}
case '|':
//// _ _
//// | |
if n != '|' && (ne == '_' || nw == '_') {
return N
}
if n == '-' {
return N
}
//// _| |_
if s != '|' && (w == '_' || e == '_') {
return S
}
if s == '-' {
return S
}
}
return NONE
}