Live demo (you can double click to add missing tiles)
npm install map33
alternatively:
yarn add map33
Map33.js takes two slippy map tilesets, one to fetch elevation data tiles, the other to texture the meshes built from said elevation data (any XYZ tileserver will do).
Live demo (you can double click to add missing tiles)
import { Map, Source, MapPicker } from 'map33' // import Map as Map33 if you use the default Map object.
const position = [45.916216, 6.860973]
const source = new Source('maptiler', '<your_maptiler_token>')
const map = new Map(scene, camera, source, position, {nTiles: 3, zoom: 11})
const mapPicker = new MapPicker(camera, map, renderer.domElement)
mapPicker.go(-45, 128)
Defines a tileset source used to fetch textures applied to the 3D terrain mesh.
const source = new Source(api, token)
Argument | Description | Default Value |
---|---|---|
api | One of ['osm', 'mapbox', 'eox', 'maptiler'] |
- |
token | Your api key when using mapbox or maptiler |
- |
The main class of map33.js. Creates a 3D map using a grid of tiles.
const map = new Map(scene, camera, source, position, options)
Argument | Description | Default Value |
---|---|---|
scene | A three.js Scene instance | - |
camera | A three.js Camera instance | - |
source | A map33.js Source instance | - |
position | An array containing the latitude and longitude values used to center the map | - |
options | An object to pass some options | {} |
The options
schema is defined as follow:
Option | Description | Default Value |
---|---|---|
nTiles | Map.init() will display a grid of nTiles x nTiles |
3 |
zoom | Default zoom level | 11 |
tileSize | Tile size at the default zoom level | 600 |
tileSegments | Number of segments given to the PlaneBufferGeometry constructor. Maximum value is 256 |
100 |
zScale | The raw elevation data is multiplied by zScale when building a Tile mesh | 0.045 |
Long story short, I took what I liked most about droneWorld (cf. https://discourse.threejs.org/t/3d-world-engine-droneworld-prototype/1501), ie. making 3D terrain and started from scratch to build a library that, hopefully, will be much cleaner in order to build upon and reuse.
https://github.com/w3reality/three-geo
https://blog.mapbox.com/bringing-3d-terrain-to-the-browser-with-three-js-410068138357
The map library code is MIT licensed.
InfiniteGridHelper.js used by the example is made by Fyrestar (Github repo)
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