forked from mmoczkowski/PlayMaker-Playfab
-
Notifications
You must be signed in to change notification settings - Fork 0
/
ValidateReceiptAction.cs
80 lines (67 loc) · 2.51 KB
/
ValidateReceiptAction.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
/* MIT License
*
* Copyright (c) 2016 Sathra Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using HutongGames.PlayMaker;
using PlayFab.ClientModels;
using PlayFab;
namespace Sathra.PlayMaker.PlayFab {
[ActionCategory("PlayFab")]
public class ValidateReceiptAction : FsmStateAction {
[Note("Android only. Signature returned by the Google Play IAB API.")]
public FsmString signature;
public FsmString receipt;
public FsmString currencyCode;
public FsmInt price;
public FsmEvent successEvent;
public FsmEvent failureEvent;
[UIHint(UIHint.Variable)]
public FsmString errorMessage;
#if UNITY_IOS
public override void OnEnter () {
var request = new ValidateIOSReceiptRequest() {
ReceiptData = receipt.Value,
CurrencyCode = currencyCode.Value,
PurchasePrice = price.Value};
PlayFabClientAPI.ValidateIOSReceipt(request, OnSucces, OnFailure);
}
private void OnSucces (ValidateIOSReceiptResult result) {
Fsm.Event(successEvent);
}
#elif UNITY_ANDROID
public override void OnEnter () {
var request = new ValidateGooglePlayPurchaseRequest() {
ReceiptJson = receipt.Value,
Signature = signature.Value,
CurrencyCode = currencyCode.Value,
PurchasePrice = (uint?)price.Value};
PlayFabClientAPI.ValidateGooglePlayPurchase(request, OnSucces, OnFailure);
}
private void OnSucces (ValidateGooglePlayPurchaseResult result) {
Fsm.Event(successEvent);
}
#endif
private void OnFailure(PlayFabError error) {
errorMessage.Value = error.ErrorMessage;
Fsm.Event(failureEvent);
}
}
}