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This should be allowed and implemented quickly since many maps do not include stochastic kicks in contexts where there are and so just hold a matrix of all zeros which is unnecessary
The text was updated successfully, but these errors were encountered:
actually I changed my mind, the combinatorial explosion of types in the library will be annoying to deal with both internally and externally . It is best to just have one type for radiation and one type without
This should be allowed and implemented quickly since many maps do not include stochastic kicks in contexts where there are and so just hold a matrix of all zeros which is unnecessary
The text was updated successfully, but these errors were encountered: