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nanosvg.h
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nanosvg.h
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/*
* Copyright (c) 2013-14 Mikko Mononen memon@inside.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
* The SVG parser is based on Anti-Grain Geometry 2.4 SVG example
* Copyright (C) 2002-2004 Maxim Shemanarev (McSeem) (http://www.antigrain.com/)
*
* Arc calculation code based on canvg (https://code.google.com/p/canvg/)
*
* Bounding box calculation based on http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html
*
*/
#ifndef NANOSVG_H
#define NANOSVG_H
#ifndef NSVG_EXPORT
#define NSVG_EXPORT
#endif
#ifdef __cplusplus
extern "C" {
#endif
// NanoSVG is a simple stupid single-header-file SVG parse. The output of the parser is a list of cubic bezier shapes.
//
// The library suits well for anything from rendering scalable icons in your editor application to prototyping a game.
//
// NanoSVG supports a wide range of SVG features, but something may be missing, feel free to create a pull request!
//
// The shapes in the SVG images are transformed by the viewBox and converted to specified units.
// That is, you should get the same looking data as your designed in your favorite app.
//
// NanoSVG can return the paths in few different units. For example if you want to render an image, you may choose
// to get the paths in pixels, or if you are feeding the data into a CNC-cutter, you may want to use millimeters.
//
// The units passed to NanoVG should be one of: 'px', 'pt', 'pc' 'mm', 'cm', or 'in'.
// DPI (dots-per-inch) controls how the unit conversion is done.
//
// If you don't know or care about the units stuff, "px" and 96 should get you going.
/* Example Usage:
// Load
NSVGImage* image;
image = nsvgParseFromFile("test.svg", "px", 96);
printf("size: %f x %f\n", image->width, image->height);
// Use...
for (NSVGshape *shape = image->shapes; shape != NULL; shape = shape->next) {
for (NSVGpath *path = shape->paths; path != NULL; path = path->next) {
for (int i = 0; i < path->npts-1; i += 3) {
float* p = &path->pts[i*2];
drawCubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7]);
}
}
}
// Delete
nsvgDelete(image);
*/
enum NSVGpaintType {
NSVG_PAINT_NONE = 0,
NSVG_PAINT_COLOR = 1,
NSVG_PAINT_LINEAR_GRADIENT = 2,
NSVG_PAINT_RADIAL_GRADIENT = 3
};
enum NSVGspreadType {
NSVG_SPREAD_PAD = 0,
NSVG_SPREAD_REFLECT = 1,
NSVG_SPREAD_REPEAT = 2
};
enum NSVGlineJoin {
NSVG_JOIN_MITER = 0,
NSVG_JOIN_ROUND = 1,
NSVG_JOIN_BEVEL = 2
};
enum NSVGlineCap {
NSVG_CAP_BUTT = 0,
NSVG_CAP_ROUND = 1,
NSVG_CAP_SQUARE = 2
};
enum NSVGfillRule {
NSVG_FILLRULE_NONZERO = 0,
NSVG_FILLRULE_EVENODD = 1
};
enum NSVGflags {
NSVG_FLAGS_VISIBLE = 0x01
};
typedef struct NSVGgradientStop {
unsigned int color;
float offset;
} NSVGgradientStop;
typedef struct NSVGgradient {
float xform[6];
char spread;
float fx, fy;
int nstops;
NSVGgradientStop stops[1];
} NSVGgradient;
typedef struct NSVGpaint {
char type;
union {
unsigned int color;
NSVGgradient* gradient;
};
} NSVGpaint;
typedef struct NSVGpath
{
float* pts; // Cubic bezier points: x0,y0, [cpx1,cpx1,cpx2,cpy2,x1,y1], ...
int npts; // Total number of bezier points.
char closed; // Flag indicating if shapes should be treated as closed.
float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy].
struct NSVGpath* next; // Pointer to next path, or NULL if last element.
} NSVGpath;
typedef struct NSVGshape
{
char id[64]; // Optional 'id' attr of the shape or its group
NSVGpaint fill; // Fill paint
NSVGpaint stroke; // Stroke paint
float opacity; // Opacity of the shape.
float strokeWidth; // Stroke width (scaled).
float strokeDashOffset; // Stroke dash offset (scaled).
float strokeDashArray[8]; // Stroke dash array (scaled).
char strokeDashCount; // Number of dash values in dash array.
char strokeLineJoin; // Stroke join type.
char strokeLineCap; // Stroke cap type.
float miterLimit; // Miter limit
char fillRule; // Fill rule, see NSVGfillRule.
unsigned char flags; // Logical or of NSVG_FLAGS_* flags
float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy].
NSVGpath* paths; // Linked list of paths in the image.
struct NSVGshape* next; // Pointer to next shape, or NULL if last element.
} NSVGshape;
typedef struct NSVGimage
{
float width; // Width of the image.
float height; // Height of the image.
NSVGshape* shapes; // Linked list of shapes in the image.
} NSVGimage;
// Parses SVG file from a file, returns SVG image as paths.
NSVG_EXPORT NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi);
// Parses SVG file from a null terminated string, returns SVG image as paths.
// Important note: changes the string.
NSVG_EXPORT NSVGimage* nsvgParse(char* input, const char* units, float dpi);
// Deletes list of paths.
NSVG_EXPORT void nsvgDelete(NSVGimage* image);
#ifdef __cplusplus
}
#endif
#endif // NANOSVG_H
#ifdef NANOSVG_IMPLEMENTATION
/*
#include <string.h>
#include <stdlib.h>
#include <math.h>
*/
#define NSVG_PI (3.14159265358979323846264338327f)
#define NSVG_KAPPA90 (0.5522847493f) // Length proportional to radius of a cubic bezier handle for 90deg arcs.
#define NSVG_ALIGN_MIN 0
#define NSVG_ALIGN_MID 1
#define NSVG_ALIGN_MAX 2
#define NSVG_ALIGN_NONE 0
#define NSVG_ALIGN_MEET 1
#define NSVG_ALIGN_SLICE 2
#define NSVG_NOTUSED(v) do { (void)(1 ? (void)0 : ( (void)(v) ) ); } while(0)
#define NSVG_RGB(r, g, b) (((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16))
#ifdef _MSC_VER
#pragma warning (disable: 4996) // Switch off security warnings
#pragma warning (disable: 4100) // Switch off unreferenced formal parameter warnings
#ifdef __cplusplus
#define NSVG_INLINE inline
#else
#define NSVG_INLINE
#endif
#else
#define NSVG_INLINE inline
#endif
static int nsvg__isspace(char c)
{
return strchr(" \t\n\v\f\r", c) != 0;
}
static int nsvg__isdigit(char c)
{
return c >= '0' && c <= '9';
}
static int nsvg__isnum(char c)
{
return strchr("0123456789+-.eE", c) != 0;
}
static NSVG_INLINE float nsvg__minf(float a, float b) { return a < b ? a : b; }
static NSVG_INLINE float nsvg__maxf(float a, float b) { return a > b ? a : b; }
// Simple XML parser
#define NSVG_XML_TAG 1
#define NSVG_XML_CONTENT 2
#define NSVG_XML_MAX_ATTRIBS 256
static void nsvg__parseContent(char* s,
void (*contentCb)(void* ud, const char* s),
void* ud)
{
// Trim start white spaces
while (*s && nsvg__isspace(*s)) s++;
if (!*s) return;
if (contentCb)
(*contentCb)(ud, s);
}
static void nsvg__parseElement(char* s,
void (*startelCb)(void* ud, const char* el, const char** attr),
void (*endelCb)(void* ud, const char* el),
void* ud)
{
const char* attr[NSVG_XML_MAX_ATTRIBS];
int nattr = 0;
char* name;
int start = 0;
int end = 0;
char quote;
// Skip white space after the '<'
while (*s && nsvg__isspace(*s)) s++;
// Check if the tag is end tag
if (*s == '/') {
s++;
end = 1;
} else {
start = 1;
}
// Skip comments, data and preprocessor stuff.
if (!*s || *s == '?' || *s == '!')
return;
// Get tag name
name = s;
while (*s && !nsvg__isspace(*s)) s++;
if (*s) { *s++ = '\0'; }
// Get attribs
while (!end && *s && nattr < NSVG_XML_MAX_ATTRIBS-3) {
char* attr_name = NULL;
char* attr_value = NULL;
// Skip white space before the attrib name
while (*s && nsvg__isspace(*s)) s++;
if (!*s) break;
if (*s == '/') {
end = 1;
break;
}
attr_name = s;
// Find end of the attrib name.
while (*s && !nsvg__isspace(*s) && *s != '=') s++;
if (*s) { *s++ = '\0'; }
// Skip until the beginning of the value.
while (*s && *s != '\"' && *s != '\'') s++;
if (!*s) break;
quote = *s;
s++;
// Store value and find the end of it.
attr_value = s;
while (*s && *s != quote) s++;
if (*s) { *s++ = '\0'; }
// Store only well formed attributes
if (attr_name && attr_value) {
attr[nattr++] = attr_name;
attr[nattr++] = attr_value;
}
}
// List terminator
attr[nattr++] = 0;
attr[nattr++] = 0;
// Call callbacks.
if (start && startelCb)
(*startelCb)(ud, name, attr);
if (end && endelCb)
(*endelCb)(ud, name);
}
static int nsvg__parseXML(char* input,
void (*startelCb)(void* ud, const char* el, const char** attr),
void (*endelCb)(void* ud, const char* el),
void (*contentCb)(void* ud, const char* s),
void* ud)
{
char* s = input;
char* mark = s;
int state = NSVG_XML_CONTENT;
while (*s) {
if (*s == '<' && state == NSVG_XML_CONTENT) {
// Start of a tag
*s++ = '\0';
nsvg__parseContent(mark, contentCb, ud);
mark = s;
state = NSVG_XML_TAG;
} else if (*s == '>' && state == NSVG_XML_TAG) {
// Start of a content or new tag.
*s++ = '\0';
nsvg__parseElement(mark, startelCb, endelCb, ud);
mark = s;
state = NSVG_XML_CONTENT;
} else {
s++;
}
}
return 1;
}
/* Simple SVG parser. */
#define NSVG_MAX_ATTR 128
enum NSVGgradientUnits {
NSVG_USER_SPACE = 0,
NSVG_OBJECT_SPACE = 1
};
#define NSVG_MAX_DASHES 8
enum NSVGunits {
NSVG_UNITS_USER,
NSVG_UNITS_PX,
NSVG_UNITS_PT,
NSVG_UNITS_PC,
NSVG_UNITS_MM,
NSVG_UNITS_CM,
NSVG_UNITS_IN,
NSVG_UNITS_PERCENT,
NSVG_UNITS_EM,
NSVG_UNITS_EX
};
typedef struct NSVGcoordinate {
float value;
int units;
} NSVGcoordinate;
typedef struct NSVGlinearData {
NSVGcoordinate x1, y1, x2, y2;
} NSVGlinearData;
typedef struct NSVGradialData {
NSVGcoordinate cx, cy, r, fx, fy;
} NSVGradialData;
typedef struct NSVGgradientData
{
char id[64];
char ref[64];
char type;
union {
NSVGlinearData linear;
NSVGradialData radial;
};
char spread;
char units;
float xform[6];
int nstops;
NSVGgradientStop* stops;
struct NSVGgradientData* next;
} NSVGgradientData;
typedef struct NSVGattrib
{
char id[64];
float xform[6];
unsigned int fillColor;
unsigned int strokeColor;
float opacity;
float fillOpacity;
float strokeOpacity;
char fillGradient[64];
char strokeGradient[64];
float strokeWidth;
float strokeDashOffset;
float strokeDashArray[NSVG_MAX_DASHES];
int strokeDashCount;
char strokeLineJoin;
char strokeLineCap;
float miterLimit;
char fillRule;
float fontSize;
unsigned int stopColor;
float stopOpacity;
float stopOffset;
char hasFill;
char hasStroke;
char visible;
} NSVGattrib;
typedef struct NSVGstyles
{
char* name;
char* description;
struct NSVGstyles* next;
} NSVGstyles;
typedef struct NSVGparser
{
NSVGattrib attr[NSVG_MAX_ATTR];
int attrHead;
float* pts;
int npts;
int cpts;
NSVGpath* plist;
NSVGimage* image;
NSVGstyles* styles;
NSVGgradientData* gradients;
NSVGshape* shapesTail;
float viewMinx, viewMiny, viewWidth, viewHeight;
int alignX, alignY, alignType;
float dpi;
char pathFlag;
char defsFlag;
char styleFlag;
} NSVGparser;
static void nsvg__xformIdentity(float* t)
{
t[0] = 1.0f; t[1] = 0.0f;
t[2] = 0.0f; t[3] = 1.0f;
t[4] = 0.0f; t[5] = 0.0f;
}
static void nsvg__xformSetTranslation(float* t, float tx, float ty)
{
t[0] = 1.0f; t[1] = 0.0f;
t[2] = 0.0f; t[3] = 1.0f;
t[4] = tx; t[5] = ty;
}
static void nsvg__xformSetScale(float* t, float sx, float sy)
{
t[0] = sx; t[1] = 0.0f;
t[2] = 0.0f; t[3] = sy;
t[4] = 0.0f; t[5] = 0.0f;
}
static void nsvg__xformSetSkewX(float* t, float a)
{
t[0] = 1.0f; t[1] = 0.0f;
t[2] = tanf(a); t[3] = 1.0f;
t[4] = 0.0f; t[5] = 0.0f;
}
static void nsvg__xformSetSkewY(float* t, float a)
{
t[0] = 1.0f; t[1] = tanf(a);
t[2] = 0.0f; t[3] = 1.0f;
t[4] = 0.0f; t[5] = 0.0f;
}
static void nsvg__xformSetRotation(float* t, float a)
{
float cs = cosf(a), sn = sinf(a);
t[0] = cs; t[1] = sn;
t[2] = -sn; t[3] = cs;
t[4] = 0.0f; t[5] = 0.0f;
}
static void nsvg__xformMultiply(float* t, float* s)
{
float t0 = t[0] * s[0] + t[1] * s[2];
float t2 = t[2] * s[0] + t[3] * s[2];
float t4 = t[4] * s[0] + t[5] * s[2] + s[4];
t[1] = t[0] * s[1] + t[1] * s[3];
t[3] = t[2] * s[1] + t[3] * s[3];
t[5] = t[4] * s[1] + t[5] * s[3] + s[5];
t[0] = t0;
t[2] = t2;
t[4] = t4;
}
static void nsvg__xformInverse(float* inv, float* t)
{
double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1];
if (det > -1e-6 && det < 1e-6) {
nsvg__xformIdentity(t);
return;
}
invdet = 1.0 / det;
inv[0] = (float)(t[3] * invdet);
inv[2] = (float)(-t[2] * invdet);
inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet);
inv[1] = (float)(-t[1] * invdet);
inv[3] = (float)(t[0] * invdet);
inv[5] = (float)(((double)t[1] * t[4] - (double)t[0] * t[5]) * invdet);
}
static void nsvg__xformPremultiply(float* t, float* s)
{
float s2[6];
memcpy(s2, s, sizeof(float)*6);
nsvg__xformMultiply(s2, t);
memcpy(t, s2, sizeof(float)*6);
}
static void nsvg__xformPoint(float* dx, float* dy, float x, float y, float* t)
{
*dx = x*t[0] + y*t[2] + t[4];
*dy = x*t[1] + y*t[3] + t[5];
}
static void nsvg__xformVec(float* dx, float* dy, float x, float y, float* t)
{
*dx = x*t[0] + y*t[2];
*dy = x*t[1] + y*t[3];
}
#define NSVG_EPSILON (1e-12)
static int nsvg__ptInBounds(float* pt, float* bounds)
{
return pt[0] >= bounds[0] && pt[0] <= bounds[2] && pt[1] >= bounds[1] && pt[1] <= bounds[3];
}
static double nsvg__evalBezier(double t, double p0, double p1, double p2, double p3)
{
double it = 1.0-t;
return it*it*it*p0 + 3.0*it*it*t*p1 + 3.0*it*t*t*p2 + t*t*t*p3;
}
static void nsvg__curveBounds(float* bounds, float* curve)
{
int i, j, count;
double roots[2], a, b, c, b2ac, t, v;
float* v0 = &curve[0];
float* v1 = &curve[2];
float* v2 = &curve[4];
float* v3 = &curve[6];
// Start the bounding box by end points
bounds[0] = nsvg__minf(v0[0], v3[0]);
bounds[1] = nsvg__minf(v0[1], v3[1]);
bounds[2] = nsvg__maxf(v0[0], v3[0]);
bounds[3] = nsvg__maxf(v0[1], v3[1]);
// Bezier curve fits inside the convex hull of it's control points.
// If control points are inside the bounds, we're done.
if (nsvg__ptInBounds(v1, bounds) && nsvg__ptInBounds(v2, bounds))
return;
// Add bezier curve inflection points in X and Y.
for (i = 0; i < 2; i++) {
a = -3.0 * v0[i] + 9.0 * v1[i] - 9.0 * v2[i] + 3.0 * v3[i];
b = 6.0 * v0[i] - 12.0 * v1[i] + 6.0 * v2[i];
c = 3.0 * v1[i] - 3.0 * v0[i];
count = 0;
if (fabs(a) < NSVG_EPSILON) {
if (fabs(b) > NSVG_EPSILON) {
t = -c / b;
if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
roots[count++] = t;
}
} else {
b2ac = b*b - 4.0*c*a;
if (b2ac > NSVG_EPSILON) {
t = (-b + sqrt(b2ac)) / (2.0 * a);
if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
roots[count++] = t;
t = (-b - sqrt(b2ac)) / (2.0 * a);
if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
roots[count++] = t;
}
}
for (j = 0; j < count; j++) {
v = nsvg__evalBezier(roots[j], v0[i], v1[i], v2[i], v3[i]);
bounds[0+i] = nsvg__minf(bounds[0+i], (float)v);
bounds[2+i] = nsvg__maxf(bounds[2+i], (float)v);
}
}
}
static NSVGparser* nsvg__createParser()
{
NSVGparser* p;
p = (NSVGparser*)malloc(sizeof(NSVGparser));
if (p == NULL) goto error;
memset(p, 0, sizeof(NSVGparser));
p->image = (NSVGimage*)malloc(sizeof(NSVGimage));
if (p->image == NULL) goto error;
memset(p->image, 0, sizeof(NSVGimage));
// Init style
nsvg__xformIdentity(p->attr[0].xform);
memset(p->attr[0].id, 0, sizeof p->attr[0].id);
p->attr[0].fillColor = NSVG_RGB(0,0,0);
p->attr[0].strokeColor = NSVG_RGB(0,0,0);
p->attr[0].opacity = 1;
p->attr[0].fillOpacity = 1;
p->attr[0].strokeOpacity = 1;
p->attr[0].stopOpacity = 1;
p->attr[0].strokeWidth = 1;
p->attr[0].strokeLineJoin = NSVG_JOIN_MITER;
p->attr[0].strokeLineCap = NSVG_CAP_BUTT;
p->attr[0].miterLimit = 4;
p->attr[0].fillRule = NSVG_FILLRULE_NONZERO;
p->attr[0].hasFill = 1;
p->attr[0].visible = 1;
return p;
error:
if (p) {
if (p->image) free(p->image);
free(p);
}
return NULL;
}
static void nsvg__deleteStyles(NSVGstyles* style) {
while (style) {
NSVGstyles *next = style->next;
if (style->name!= NULL)
free(style->name);
if (style->description != NULL)
free(style->description);
free(style);
style = next;
}
}
static void nsvg__deletePaths(NSVGpath* path)
{
while (path) {
NSVGpath *next = path->next;
if (path->pts != NULL)
free(path->pts);
free(path);
path = next;
}
}
static void nsvg__deletePaint(NSVGpaint* paint)
{
if (paint->type == NSVG_PAINT_LINEAR_GRADIENT || paint->type == NSVG_PAINT_RADIAL_GRADIENT)
free(paint->gradient);
}
static void nsvg__deleteGradientData(NSVGgradientData* grad)
{
NSVGgradientData* next;
while (grad != NULL) {
next = grad->next;
free(grad->stops);
free(grad);
grad = next;
}
}
static void nsvg__deleteParser(NSVGparser* p)
{
if (p != NULL) {
nsvg__deleteStyles(p->styles);
nsvg__deletePaths(p->plist);
nsvg__deleteGradientData(p->gradients);
nsvgDelete(p->image);
free(p->pts);
free(p);
}
}
static void nsvg__resetPath(NSVGparser* p)
{
p->npts = 0;
}
static void nsvg__addPoint(NSVGparser* p, float x, float y)
{
if (p->npts+1 > p->cpts) {
p->cpts = p->cpts ? p->cpts*2 : 8;
p->pts = (float*)realloc(p->pts, p->cpts*2*sizeof(float));
if (!p->pts) return;
}
p->pts[p->npts*2+0] = x;
p->pts[p->npts*2+1] = y;
p->npts++;
}
static void nsvg__moveTo(NSVGparser* p, float x, float y)
{
if (p->npts > 0) {
p->pts[(p->npts-1)*2+0] = x;
p->pts[(p->npts-1)*2+1] = y;
} else {
nsvg__addPoint(p, x, y);
}
}
static void nsvg__lineTo(NSVGparser* p, float x, float y)
{
float px,py, dx,dy;
if (p->npts > 0) {
px = p->pts[(p->npts-1)*2+0];
py = p->pts[(p->npts-1)*2+1];
dx = x - px;
dy = y - py;
nsvg__addPoint(p, px + dx/3.0f, py + dy/3.0f);
nsvg__addPoint(p, x - dx/3.0f, y - dy/3.0f);
nsvg__addPoint(p, x, y);
}
}
static void nsvg__cubicBezTo(NSVGparser* p, float cpx1, float cpy1, float cpx2, float cpy2, float x, float y)
{
nsvg__addPoint(p, cpx1, cpy1);
nsvg__addPoint(p, cpx2, cpy2);
nsvg__addPoint(p, x, y);
}
static NSVGattrib* nsvg__getAttr(NSVGparser* p)
{
return &p->attr[p->attrHead];
}
static void nsvg__pushAttr(NSVGparser* p)
{
if (p->attrHead < NSVG_MAX_ATTR-1) {
p->attrHead++;
memcpy(&p->attr[p->attrHead], &p->attr[p->attrHead-1], sizeof(NSVGattrib));
}
}
static void nsvg__popAttr(NSVGparser* p)
{
if (p->attrHead > 0)
p->attrHead--;
}
static float nsvg__actualOrigX(NSVGparser* p)
{
return p->viewMinx;
}
static float nsvg__actualOrigY(NSVGparser* p)
{
return p->viewMiny;
}
static float nsvg__actualWidth(NSVGparser* p)
{
return p->viewWidth;
}
static float nsvg__actualHeight(NSVGparser* p)
{
return p->viewHeight;
}
static float nsvg__actualLength(NSVGparser* p)
{
float w = nsvg__actualWidth(p), h = nsvg__actualHeight(p);
return sqrtf(w*w + h*h) / sqrtf(2.0f);
}
static float nsvg__convertToPixels(NSVGparser* p, NSVGcoordinate c, float orig, float length)
{
NSVGattrib* attr = nsvg__getAttr(p);
switch (c.units) {
case NSVG_UNITS_USER: return c.value;
case NSVG_UNITS_PX: return c.value;
case NSVG_UNITS_PT: return c.value / 72.0f * p->dpi;
case NSVG_UNITS_PC: return c.value / 6.0f * p->dpi;
case NSVG_UNITS_MM: return c.value / 25.4f * p->dpi;
case NSVG_UNITS_CM: return c.value / 2.54f * p->dpi;
case NSVG_UNITS_IN: return c.value * p->dpi;
case NSVG_UNITS_EM: return c.value * attr->fontSize;
case NSVG_UNITS_EX: return c.value * attr->fontSize * 0.52f; // x-height of Helvetica.
case NSVG_UNITS_PERCENT: return orig + c.value / 100.0f * length;
default: return c.value;
}
}
static NSVGgradientData* nsvg__findGradientData(NSVGparser* p, const char* id)
{
NSVGgradientData* grad = p->gradients;
while (grad) {
if (strcmp(grad->id, id) == 0)
return grad;
grad = grad->next;
}
return NULL;
}
static NSVGgradient* nsvg__createGradient(NSVGparser* p, const char* id, const float* localBounds, char* paintType)
{
NSVGattrib* attr = nsvg__getAttr(p);
NSVGgradientData* data = NULL;
NSVGgradientData* ref = NULL;
NSVGgradientStop* stops = NULL;
NSVGgradient* grad;
float ox, oy, sw, sh, sl;
int nstops = 0;
data = nsvg__findGradientData(p, id);
if (data == NULL) return NULL;
// TODO: use ref to fill in all unset values too.
ref = data;
while (ref != NULL) {
if (stops == NULL && ref->stops != NULL) {
stops = ref->stops;
nstops = ref->nstops;
break;
}
ref = nsvg__findGradientData(p, ref->ref);
}
if (stops == NULL) return NULL;
grad = (NSVGgradient*)malloc(sizeof(NSVGgradient) + sizeof(NSVGgradientStop)*(nstops-1));
if (grad == NULL) return NULL;
// The shape width and height.
if (data->units == NSVG_OBJECT_SPACE) {
ox = localBounds[0];
oy = localBounds[1];
sw = localBounds[2] - localBounds[0];
sh = localBounds[3] - localBounds[1];
} else {
ox = nsvg__actualOrigX(p);
oy = nsvg__actualOrigY(p);
sw = nsvg__actualWidth(p);
sh = nsvg__actualHeight(p);
}
sl = sqrtf(sw*sw + sh*sh) / sqrtf(2.0f);
if (data->type == NSVG_PAINT_LINEAR_GRADIENT) {
float x1, y1, x2, y2, dx, dy;
x1 = nsvg__convertToPixels(p, data->linear.x1, ox, sw);
y1 = nsvg__convertToPixels(p, data->linear.y1, oy, sh);
x2 = nsvg__convertToPixels(p, data->linear.x2, ox, sw);
y2 = nsvg__convertToPixels(p, data->linear.y2, oy, sh);
// Calculate transform aligned to the line
dx = x2 - x1;
dy = y2 - y1;
grad->xform[0] = dy; grad->xform[1] = -dx;
grad->xform[2] = dx; grad->xform[3] = dy;
grad->xform[4] = x1; grad->xform[5] = y1;
} else {
float cx, cy, fx, fy, r;
cx = nsvg__convertToPixels(p, data->radial.cx, ox, sw);
cy = nsvg__convertToPixels(p, data->radial.cy, oy, sh);
fx = nsvg__convertToPixels(p, data->radial.fx, ox, sw);
fy = nsvg__convertToPixels(p, data->radial.fy, oy, sh);
r = nsvg__convertToPixels(p, data->radial.r, 0, sl);
// Calculate transform aligned to the circle
grad->xform[0] = r; grad->xform[1] = 0;
grad->xform[2] = 0; grad->xform[3] = r;
grad->xform[4] = cx; grad->xform[5] = cy;
grad->fx = fx / r;
grad->fy = fy / r;
}
nsvg__xformMultiply(grad->xform, data->xform);
nsvg__xformMultiply(grad->xform, attr->xform);
grad->spread = data->spread;
memcpy(grad->stops, stops, nstops*sizeof(NSVGgradientStop));
grad->nstops = nstops;
*paintType = data->type;
return grad;
}
static float nsvg__getAverageScale(float* t)
{
float sx = sqrtf(t[0]*t[0] + t[2]*t[2]);
float sy = sqrtf(t[1]*t[1] + t[3]*t[3]);
return (sx + sy) * 0.5f;
}
static void nsvg__getLocalBounds(float* bounds, NSVGshape *shape, float* xform)
{
NSVGpath* path;
float curve[4*2], curveBounds[4];
int i, first = 1;
for (path = shape->paths; path != NULL; path = path->next) {
nsvg__xformPoint(&curve[0], &curve[1], path->pts[0], path->pts[1], xform);
for (i = 0; i < path->npts-1; i += 3) {
nsvg__xformPoint(&curve[2], &curve[3], path->pts[(i+1)*2], path->pts[(i+1)*2+1], xform);
nsvg__xformPoint(&curve[4], &curve[5], path->pts[(i+2)*2], path->pts[(i+2)*2+1], xform);
nsvg__xformPoint(&curve[6], &curve[7], path->pts[(i+3)*2], path->pts[(i+3)*2+1], xform);
nsvg__curveBounds(curveBounds, curve);
if (first) {
bounds[0] = curveBounds[0];
bounds[1] = curveBounds[1];
bounds[2] = curveBounds[2];
bounds[3] = curveBounds[3];
first = 0;
} else {
bounds[0] = nsvg__minf(bounds[0], curveBounds[0]);
bounds[1] = nsvg__minf(bounds[1], curveBounds[1]);
bounds[2] = nsvg__maxf(bounds[2], curveBounds[2]);
bounds[3] = nsvg__maxf(bounds[3], curveBounds[3]);
}
curve[0] = curve[6];
curve[1] = curve[7];
}
}
}
static void nsvg__addShape(NSVGparser* p)
{
NSVGattrib* attr = nsvg__getAttr(p);
float scale = 1.0f;
NSVGshape* shape;
NSVGpath* path;
int i;
if (p->plist == NULL)
return;
shape = (NSVGshape*)malloc(sizeof(NSVGshape));
if (shape == NULL) goto error;
memset(shape, 0, sizeof(NSVGshape));
memcpy(shape->id, attr->id, sizeof shape->id);
scale = nsvg__getAverageScale(attr->xform);
shape->strokeWidth = attr->strokeWidth * scale;
shape->strokeDashOffset = attr->strokeDashOffset * scale;
shape->strokeDashCount = (char)attr->strokeDashCount;
for (i = 0; i < attr->strokeDashCount; i++)
shape->strokeDashArray[i] = attr->strokeDashArray[i] * scale;
shape->strokeLineJoin = attr->strokeLineJoin;
shape->strokeLineCap = attr->strokeLineCap;
shape->miterLimit = attr->miterLimit;
shape->fillRule = attr->fillRule;
shape->opacity = attr->opacity;
shape->paths = p->plist;
p->plist = NULL;
// Calculate shape bounds
shape->bounds[0] = shape->paths->bounds[0];
shape->bounds[1] = shape->paths->bounds[1];
shape->bounds[2] = shape->paths->bounds[2];
shape->bounds[3] = shape->paths->bounds[3];
for (path = shape->paths->next; path != NULL; path = path->next) {
shape->bounds[0] = nsvg__minf(shape->bounds[0], path->bounds[0]);
shape->bounds[1] = nsvg__minf(shape->bounds[1], path->bounds[1]);
shape->bounds[2] = nsvg__maxf(shape->bounds[2], path->bounds[2]);
shape->bounds[3] = nsvg__maxf(shape->bounds[3], path->bounds[3]);
}
// Set fill
if (attr->hasFill == 0) {