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Hello, I may have found a potential memory leak when trying to call the Render function multiple times. Below is a place file that can replicate the issue. When opening up the Performance panel and monitoring the LuaHeap (PerformanceStats > Memory > PlaceMemory), it increases around 10 MB after the canvas is rerendered.
Not sure what could be causing the leak, but it's definitely enough to cause significant performance issues after just a few minutes.
Hello, I may have found a potential memory leak when trying to call the Render function multiple times. Below is a place file that can replicate the issue. When opening up the Performance panel and monitoring the LuaHeap (PerformanceStats > Memory > PlaceMemory), it increases around 10 MB after the canvas is rerendered.
Not sure what could be causing the leak, but it's definitely enough to cause significant performance issues after just a few minutes.
Leak.rbxl
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