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FMOD_DSP_ECHO.html
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<LINK REL="stylesheet" HREF="../static/styles.css">
<HTML>
<HEAD>
<TITLE>FMOD_DSP_ECHO</TITLE>
</HEAD>
<BODY TOPMARGIN="0" class="api_reference">
<p class="header">Firelight Technologies FMOD Studio API</p>
<H1>FMOD_DSP_ECHO</H1>
<P>
<p>Parameter types for the <A HREF="FMOD_DSP_TYPE.html">FMOD_DSP_TYPE_ECHO</A> filter.</p>
</P>
<h3>Enumeration</h3>
<PRE class=syntax><CODE>typedef enum {
FMOD_DSP_ECHO_DELAY,
FMOD_DSP_ECHO_FEEDBACK,
FMOD_DSP_ECHO_DRYLEVEL,
FMOD_DSP_ECHO_WETLEVEL
} FMOD_DSP_ECHO;
</CODE></PRE>
<h2>Values</h2>
<P class=dt><I>FMOD_DSP_ECHO_DELAY</I></P>
<P class=indent>(Type:float) - Echo delay in ms. 10 to 5000. Default = 500. </P>
<P class=dt><I>FMOD_DSP_ECHO_FEEDBACK</I></P>
<P class=indent>(Type:float) - Echo decay per delay. 0 to 100. 100.0 = No decay, 0.0 = total decay (ie simple 1 line delay). Default = 50.0. </P>
<P class=dt><I>FMOD_DSP_ECHO_DRYLEVEL</I></P>
<P class=indent>(Type:float) - Original sound volume in dB. -80.0 to 10.0. Default = 0. </P>
<P class=dt><I>FMOD_DSP_ECHO_WETLEVEL</I></P>
<P class=indent>(Type:float) - Volume of echo signal to pass to output in dB. -80.0 to 10.0. Default = 0. </P>
<h2>Remarks</h2><P>
<p>Note. Every time the delay is changed, the plugin re-allocates the echo buffer. This means the echo will dissapear at that time while it refills its new buffer.<br>
Larger echo delays result in larger amounts of memory allocated.<br></p>
</P>
<h2>See Also</h2>
<UL type=disc>
<LI><A HREF="FMOD_DSP_SetParameterFloat.html">DSP::setParameterFloat</A></LI>
<LI><A HREF="FMOD_DSP_GetParameterFloat.html">DSP::getParameterFloat</A></LI>
<LI><A HREF="FMOD_DSP_TYPE.html">FMOD_DSP_TYPE</A></LI>
</UL>
<BR><BR><BR>
<P align=center><font size=-2>Version 1.03.06 Built on Apr 17, 2014</font></P>
<BR>
</HTML>