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FMOD_Sound_Unlock.html
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<LINK REL="stylesheet" HREF="../static/styles.css">
<HTML>
<HEAD>
<TITLE>Sound::unlock</TITLE>
</HEAD>
<BODY TOPMARGIN="0" class="api_reference">
<p class="header">Firelight Technologies FMOD Studio API</p>
<H1>Sound::unlock</H1>
<P>
<p>Releases previous sample data lock from <A HREF="FMOD_Sound_Lock.html">Sound::lock</A>.</p>
</P>
<h3>C++ Syntax</h3>
<PRE class=syntax><CODE>FMOD_RESULT Sound::unlock(
void *<I>ptr1</I>,
void *<I>ptr2</I>,
unsigned int <I>len1</I>,
unsigned int <I>len2</I>
);
</CODE></PRE>
<h3>C Syntax</h3>
<PRE class=syntax><CODE>FMOD_RESULT FMOD_Sound_Unlock(
FMOD_SOUND *<I>sound</I>,
void *<I>ptr1</I>,
void *<I>ptr2</I>,
unsigned int <I>len1</I>,
unsigned int <I>len2</I>
);
</CODE></PRE>
<h2>Parameters</h2>
<dl>
<dt>ptr1</dt>
<dd>Pointer to the 1st locked portion of sample data, from <A HREF="FMOD_Sound_Lock.html">Sound::lock</A>.</dd>
<dt>ptr2</dt>
<dd>Pointer to the 2nd locked portion of sample data, from <A HREF="FMOD_Sound_Lock.html">Sound::lock</A>.</dd>
<dt>len1</dt>
<dd>Length of data in <em>bytes</em> that was locked for ptr1.</dd>
<dt>len2</dt>
<dd>Length of data in <em>bytes</em> that was locked for ptr2. This will be 0 if the data locked hasn't wrapped at the end of the buffer.</dd>
</dl>
<h2>Return Values</h2><P>
If the function succeeds then the return value is <A HREF="fmod_result.html">FMOD_OK</A>.<BR>
If the function fails then the return value will be one of the values defined in the <A HREF="fmod_result.html">FMOD_RESULT</A> enumeration.<BR>
</P>
<h2>See Also</h2>
<UL type=disc>
<LI><A HREF="FMOD_Sound_Lock.html">Sound::lock</A></LI>
<LI><A HREF="FMOD_System_CreateSound.html">System::createSound</A></LI>
</UL>
<BR><BR><BR>
<P align=center><font size=-2>Version 1.03.06 Built on Apr 17, 2014</font></P>
<BR>
</HTML>