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FMOD_Studio_MixerStrip_SetPaused.html
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<LINK REL="stylesheet" HREF="../static/styles.css">
<HTML>
<HEAD>
<TITLE>Studio::MixerStrip::setPaused</TITLE>
</HEAD>
<BODY TOPMARGIN="0" class="api_reference">
<p class="header">Firelight Technologies FMOD Studio API</p>
<H1>Studio::MixerStrip::setPaused</H1>
<P>
<p>Sets the pause state of the MixerStrip.</p>
</P>
<h3>C++ Syntax</h3>
<PRE class=syntax><CODE>FMOD_RESULT Studio::MixerStrip::setPaused(
bool <I>paused</I>
);
</CODE></PRE>
<h3>C Syntax</h3>
<PRE class=syntax><CODE>FMOD_RESULT FMOD_Studio_MixerStrip_SetPaused(
FMOD_STUDIO_MIXERSTRIP *<I>mixerstrip</I>,
FMOD_BOOL <I>paused</I>
);
</CODE></PRE>
<h2>Parameters</h2>
<dl>
<dt>paused</dt>
<dd>The desired pause state. true = pause, false = unpause.</dd>
</dl>
<h2>Return Values</h2><P>
If the function succeeds then the return value is <A HREF="fmod_result.html">FMOD_OK</A>.<BR>
If the function fails then the return value will be one of the values defined in the <A HREF="fmod_result.html">FMOD_RESULT</A> enumeration.<BR>
</P>
<h2>Remarks</h2><P>
<p>This function allows pausing/unpausing of all audio routed into the mixer strip.
If paused is true, it overrides the pause state of all objects controlled by this mixer strip.
If paused is false, controlled objects obey their own pause state.</p>
</P>
<h2>See Also</h2>
<UL type=disc>
<LI><A HREF="FMOD_Studio_MixerStrip_GetPaused.html">Studio::MixerStrip::getPaused</A></LI>
</UL>
<BR><BR><BR>
<P align=center><font size=-2>Version 1.03.06 Built on Apr 17, 2014</font></P>
<BR>
</HTML>