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run_random_actions.py
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from unityagents import UnityEnvironment
import numpy as np
env = UnityEnvironment(file_name="./Tennis.app")
# get the default brain
brain_name = env.brain_names[0]
brain = env.brains[brain_name]
# reset the environment
env_info = env.reset(train_mode=False)[brain_name]
# number of agents
num_agents = len(env_info.agents)
print("Number of agents:", num_agents)
# size of each action
action_size = brain.vector_action_space_size
print("Size of each action:", action_size)
# examine the state space
states = env_info.vector_observations
state_size = states.shape[1]
print(
"There are {} agents. Each observes a state with length: {}".format(
states.shape[0], state_size
)
)
print("The state for the first agent looks like:", states[0])
for _ in range(5): # play game for 5 episodes
env_info = env.reset(train_mode=False)[brain_name] # reset the environment
states = env_info.vector_observations # get the current state (for each agent)
scores = np.zeros(num_agents) # initialize the score (for each agent)
while True:
actions = np.random.randn(
num_agents, action_size
) # select an action (for each agent)
actions = np.clip(actions, -1, 1) # all actions between -1 and 1
env_info = env.step(actions)[brain_name] # send all actions to tne environment
next_states = env_info.vector_observations # get next state (for each agent)
rewards = env_info.rewards # get reward (for each agent)
dones = env_info.local_done # see if episode finished
scores += env_info.rewards # update the score (for each agent)
states = next_states # roll over states to next time step
if np.any(dones): # exit loop if episode finished
break
print("Total score (averaged over agents) this episode: {}".format(np.mean(scores)))
env.close()