You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The collision code was updated in b9c5c4d, but Godot 3.4 will bring an even better feature for this, which makes all our collider generation redundant:
This not only makes things easier for us, but it might also improve performance quite significantly!
kb173
changed the title
Implement efficient collider in new terrain renderering system
Use Heightmap Collision Shape for terrain layer colliders
May 14, 2021
1:1 fit of collider to terrain, generation on-the-fly
Fixes #56
The text was updated successfully, but these errors were encountered: