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Accessibility |
- Some players have conditions that can make your game more difficult to play, including:
- colorblindness
- vision impairment
- hearing disabilities
- motor disabilities
- To ensure your game can be played by the widest audience possible, consider accessibility (suom. esteettömyys, saavutettavuus)
- In many cases, good design is accessible design
- When conveying critical information, do not rely on a single sense
- Instead of using just color to signify something, use color & shape!
- Use sound to convey information as well
- some fighting games do it well enough that they can be played blind competitively
- Also, have subtitles for spoken dialogue
- Controls
- Remappable controls
- Alternatives to rapid tapping (it's not that fun anyway...)