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Trying to validate basic display rendering #35
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Going to work the problem from the other end for a bit by factoring out a simpler display layer into cops ala the showroom proof first. |
This was referenced Dec 17, 2017
Update:
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Iterating on
internal/view/demo
in #31, I've commented out the use of hud (to eliminate use ofdisplay.Draw
so that I'm just using a fullscreen test pattern.I have to disable colors to get "working" with Model0:
But things just disappear even with classic Model3:
Remain invisible until Model24 "gets weird":
This is the same sort of weirdness that you get even more of if you use the commented out fg/bg green/blue renditions.
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