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R_active_system.php
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R_active_system.php
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<?php include "prefix.php"?>
<header>Active System</header>
<article>
<h1>Rules Reference</h1>
<style> .lrr > li:before, .lrr > h2 > li:before {content: '5.' counter(item, decimal);} </style>
<p>The active system is the system that is activated during a tactical action.</p>
<ol class="lrr">
<li>When a player performs a tactical action, they activate a system by placing a command token from their tactic pool in that system. That system is the active system.</li>
<li>A player <b>cannot</b> activate a system that already contains one of their command tokens.</li>
<li>A player <b>can</b> activate a system that contains command tokens that match other players’ factions.</li>
<li>A system remains the active system for the duration of the tactical action during which it was activated.</li>
</ol>
<h1>Notes</h1>
<ol class="note">
<li>A player may only move into a nebula if it is the active system.</li>
<li>No system is the active system during a component or strategic action.</li>
<ol><li>Effects that trigger when a system is activated will not trigger during a component or strategic action.</li></ol>
<li>After activating a system during a tactical action, play will proceed to the <b>Movement</b> step.</li>
</ol>
<h1>Related Topics</h1>
<ul>
<li><a href="/R_movement">Movement</a></li>
<li><a href="/R_nebula">Nebula</a></li>
<li><a href="/R_system_tiles">System Tiles</a></li>
<li><a href="/R_tactical_action">Tactical Action</a></li>
</ul>
</article>
<?php include "suffix.php"?>