-
Notifications
You must be signed in to change notification settings - Fork 6
/
R_ground_combat.php
48 lines (46 loc) · 3.82 KB
/
R_ground_combat.php
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
<?php include "prefix.php"?>
<header>Ground Combat</header>
<article>
<h1>Rules Reference</h1>
<style> .lrr > li:before, .lrr > h2 > li:before {content: '42.' counter(item, decimal);} </style>
<p>During the <b>Ground Combat</b> step of an invasion, if the active player has ground forces on a planet that contains another player’s ground forces, those players resolve a ground combat on that planet. To resolve a ground combat, players perform the following steps:</p>
<ol class="lrr">
<li><b>Step 1 – Roll Dice</b>: Each player rolls one die for each ground force they have on the planet; this is a combat roll. If a unit’s combat roll produces a result that is equal to or greater than that unit’s combat value, that roll produces a hit.</li>
<ol><li>If a unit’s combat value contains two or more burst icons, the player rolls one die for each burst icon instead.</li></ol>
<li><b>Step 2 – Assign Hits</b>: Each player in the combat must choose one of their own ground forces on the planet to be destroyed for each hit result their opponent produced.</li>
<ol><li>When a unit is destroyed, the player who controls that unit removes it from the board and places it in their reinforcements.</li></ol>
<li>After assigning hits, if both players still have ground forces on the planet, players resolve a new combat round starting with the <b>Roll Dice</b> step.</li>
<li>Ground combat ends when only one player (or neither player) has ground forces on the planet.</li>
<ol>
<li>During the first round of a combat, “start of combat” and “start of combat round” effects occur during the same timing window.</li>
<li>During the last round of a combat, “end of combat” and “end of combat round” effects occur during the same timing window.</li>
<li>After a combat ends, the player with one or more ground forces remaining on the planet is the winner of the combat; the other player is the loser of the combat.</li>
<li>If neither player has a ground force remaining, there is no winner; the combat ends in a draw.</li>
</ol>
</ol>
<h1>Notes</h1>
<ol class="note">
<li>The “start of combat” and “start of combat round” occurs before the <b>Roll Dice</b> step.</li>
<li>The “end of combat” and “end of combat round” occurs after the <b>Assign Hits</b> step.</li>
<li>If ground combat is to happen on multiple planets during a single invasion step, they will be resolved planet by planet, after the <b>Space Cannon Defense</b> step has resolved been resolved on all planets and before the <b>Establish Control</b> step is resolved on any planet. The active player chooses the order combats are fought in.</li>
<li>A player may score up to one secret objective per ground combat. If there is combat on multiple planets, a player may score a secret objective in each.</li>
<li>A player may use the <sc>Sustain Damage</sc> ability of a unit involved in a combat, usually a mech, to cancel a hit produced by their opponent.</li>
<li>No player may retreat from a ground combat.</li>
<li>The “0” side of the d10 represents a result of 10.</li>
</ol>
<h1>Related Topics</h1>
<ul>
<li><a href="/R_attacker">Attacker</a></li>
<li><a href="/R_combat">Combat</a></li>
<li><a href="/R_defender">Defender</a></li>
<li><a href="/R_destroyed">Destroyed</a></li>
<li><a href="/R_ground_forces">Ground Forces</a></li>
<li><a href="/R_invasion">Invasion</a></li>
<li><a href="/R_modifiers">Modifiers</a></li>
<li><a href="/R_opponent">Opponent</a></li>
<li><a href="/R_planets">Planets</a></li>
<li><a href="/R_rerolls">Rerolls</a></li>
<li><a href="/R_sustain_damage">Sustain Damage</a></li>
</ul>
</article>
<?php include "suffix.php"?>