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movie.h
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movie.h
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#ifndef _MOVIE_H
#define _MOVIE_H
#include <vector>
#include <map>
#include <string>
#include <ostream>
#include <istream>
#include "prefix.h"
//#include "../../core.h"
//#include "utils/guid.h"
//#include "utils/md5.h"
typedef struct
{
int movie_version; // version of the movie format in the file
uint32 num_frames;
uint32 rerecord_count;
bool poweron;
uint32 emu_version_used;
// MD5DATA md5_of_rom_used;
std::string name_of_rom_used;
std::vector<std::wstring> comments;
std::vector<std::string> subtitles;
} MOVIE_INFO;
enum EMOVIEMODE
{
MOVIEMODE_INACTIVE = 1,
MOVIEMODE_RECORD = 2,
MOVIEMODE_PLAY = 4,
};
enum EMOVIECMD
{
MOVIECMD_RESET = 1,
MOVIECMD_POWER = 2,
};
//RLDUTSBAYXWEG
class MovieData;
class MovieRecord
{
public:
uint16 pad[5];
union {
struct {
uint8 x, y;
uint8 touch;
};
uint32 padding;
} touch;
//misc commands like reset, etc.
//small now to save space; we might need to support more commands later.
//the disk format will support up to 64bit if necessary
uint8 commands;
bool command_reset() { return (commands&MOVIECMD_RESET)!=0; }
bool command_power() { return (commands&MOVIECMD_POWER)!=0; }
/*
void toggleBit(int bit)
{
pad ^= mask(bit);
}
void setBit(int bit)
{
pad |= mask(bit);
}
void clearBit(int bit)
{
pad &= ~mask(bit);
}
void setBitValue(int bit, bool val)
{
if(val) setBit(bit);
else clearBit(bit);
}
bool checkBit(int bit)
{
return (pad & mask(bit))!=0;
}
*/
void clear();
//a waste of memory in lots of cases.. maybe make it a pointer later?
//std::vector<char> savestate;
void parse(MovieData* md, std::istream* is);
bool parseBinary(MovieData* md, std::istream* is);
void dump(MovieData* md, std::ostream* os, int index);
void dumpBinary(MovieData* md, std::ostream *os, int index);
void parsePad(std::istream* is, uint16& pad);
void dumpPad(std::ostream* os, uint16 pad);
static const char mnemonics[14];
private:
int mask(int bit) { return 1<<bit; }
};
class MovieData
{
public:
MovieData();
int version;
int emuVersion;
int pcecd;
//todo - somehow force mutual exclusion for poweron and reset (with an error in the parser)
// MD5DATA romChecksum;
std::string romFilename;
std::vector<char> savestate;
std::vector<MovieRecord> records;
std::vector<std::string> comments;
int rerecordCount;
// Desmume_Guid guid;
//was the frame data stored in binary?
bool binaryFlag;
int ports; //number of recorded ports
int getNumRecords() { return records.size(); }
class TDictionary : public std::map<std::string,std::string>
{
public:
bool containsKey(std::string key)
{
return find(key) != end();
}
void tryInstallBool(std::string key, bool& val)
{
if(containsKey(key))
val = atoi(operator [](key).c_str())!=0;
}
void tryInstallString(std::string key, std::string& val)
{
if(containsKey(key))
val = operator [](key);
}
void tryInstallInt(std::string key, int& val)
{
if(containsKey(key))
val = atoi(operator [](key).c_str());
}
};
void truncateAt(int frame);
void installValue(std::string& key, std::string& val);
int dump(std::ostream *os, bool binary);
void clearRecordRange(int start, int len);
void insertEmpty(int at, int frames);
static bool loadSavestateFrom(std::vector<char>* buf);
static void dumpSavestateTo(std::vector<char>* buf, int compressionLevel);
//void TryDumpIncremental();
private:
void installInt(std::string& val, int& var)
{
var = atoi(val.c_str());
}
void installBool(std::string& val, bool& var)
{
var = atoi(val.c_str())!=0;
}
};
extern int currFrameCounter;
extern EMOVIEMODE movieMode; //adelikat: main needs this for frame counter display
extern MovieData currMovieData; //adelikat: main needs this for frame counter display
void ResetFrameCount();
bool FCEUI_MovieGetInfo(std::istream* fp, MOVIE_INFO& info, bool skipFrameCount);
void FCEUI_SaveMovie(const char *fname, std::string author, int controllers);
void FCEUI_LoadMovie(const char *fname, bool _read_only, bool tasedit, int _pauseframe);
void FCEUI_StopMovie();
void NDS_setTouchFromMovie(void);
//void mov_savestate(std::ostream* os);
//bool mov_loadstate(std::istream* is, int size);
void LoadFM2_binarychunk(MovieData& movieData, std::istream* fp, int size);
extern bool movie_readonly;
void FCEUI_MakeBackupMovie(bool dispMessage);
void ToggleReadOnly();
//#endif
//C stuff
int MovieIsActive();
void HardResetGame();
void MakeMovieStateName(const char *filename);
void PauseOrUnpause(void);
void MakeMovieStateName(const char *filename);
char* GetMovieLengthStr();
void FCEUMOV_AddInputState();
void SaveStateMovie(std::string filename);
void LoadStateMovie(char* filename);
void FCEUI_MoviePlayFromBeginning(void);
#endif