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Hanoi.cpp
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Hanoi.cpp
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//////////////////////////
// Towers of Hanoi Game
// using Cocos2dX engine
// created by Brandon McCowan
// 4/29/13
/////////////////////////
#include "HelloWorldScene.h"
using namespace cocos2d;
int selectedPillar;
int selectedBlock;
int bHeight;
int numBlockP1;
int numBlockP2;
int numBlockP3;
int numBlock[3];
int topBlockP1;
int topBlockP2;
int topBlockP3;
int topBlock[3];
CCScene* HelloWorld::scene()
{
CCScene * scene = NULL;
do
{
// 'scene' is an autorelease object
scene = CCScene::create();
CC_BREAK_IF(! scene);
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
CC_BREAK_IF(! layer);
// add layer as a child to scene
scene->addChild(layer);
} while (0);
// return the scene
return scene;
}
// initialize instance
bool HelloWorld::init()
{
bool bRet = false;
do
{
// super init first
CC_BREAK_IF(! CCLayer::init());
// no pillar/block initially selected
selectedPillar = 0;
selectedBlock = 0;
// number of blocks on each pillar
numBlock[0] = (numBlockP1 = 7);
numBlock[1] = (numBlockP2 = 0);
numBlock[2] = (numBlockP3 = 0);
// stores pillar's current top block's tag
topBlock[0] = (topBlockP1 = 9);
topBlock[1] = (topBlockP2 = 20);
topBlock[2] = (topBlockP3 = 20);
CCMenuItemImage* pillar1 = createPillar(-150,0);
CCMenuItemImage* pillar2 = createPillar(0,1);
CCMenuItemImage* pillar3 = createPillar(150,2);
CCMenuItemImage* block1 = createBlock(-150,-150,float(.27),3); // .035 difference btwn blocks
// block height
bHeight = (block1->boundingBox().getMaxY()) - (block1->boundingBox().getMinY());
CCMenuItemImage* block2 = createBlock(-150,(-150+bHeight),float(.27-.035),4);
CCMenuItemImage* block3 = createBlock(-150,(-150+(bHeight*2)),float(.27-(.035*2)),5);
CCMenuItemImage* block4 = createBlock(-150,(-150+(bHeight*3)),float(.27-(.035*3)),6);
CCMenuItemImage* block5 = createBlock(-150,(-150+(bHeight*4)),float(.27-(.035*4)),7);
CCMenuItemImage* block6 = createBlock(-150,(-150+(bHeight*5)),float(.27-(.035*5)),8);
CCMenuItemImage* block7 = createBlock(-150,(-150+(bHeight*6)),float(.27-(.035*6)),9);
bRet = true;
} while (0);
return bRet;
}
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
// "close" menu item clicked
CCDirector::sharedDirector()->end();
}
CCMenuItemImage* HelloWorld::createPillar(int posX, int tag)
{
CCMenu* menu = CCMenu::create();
CCMenuItemImage* pillar = CCMenuItemImage::create("/pillar.png","/pillar.png",this,menu_selector(HelloWorld::selectPillar));
pillar->setScaleX(float(0.2));
pillar->setScaleY(float(0.4));
pillar->setPosition(ccp(posX,-75));
pillar->setTag(tag);
pillar->setEnabled(false);
menu->setTag(tag);
menu->addChild(pillar);
this->addChild(menu);
return pillar;
}
CCMenuItemImage* HelloWorld::createBlock(int posX, int posY, float sizeY, int tag)
{
CCMenu* menu = CCMenu::create();
CCMenuItemImage* block = CCMenuItemImage::create("/block.png","/block.png",this,menu_selector(HelloWorld::selectBlock));
block->setScale(float(0.3));
block->setPosition(ccp(posX,posY));
block->setScaleX(sizeY);
block->setTag(tag);
menu->setTag(tag);
menu->addChild(block);
this->addChild(menu);
return block;
}
void HelloWorld::selectPillar(CCObject* target)
{
bool bTopBlock = true;
float topBlockSize;
float selectedBlockSize;
// set all pillar colors to default
for (int i=0 ; i<3 ; i++)
{
((CCMenuItemImage*)((this->getChildByTag(i))->getChildByTag(i)))->setOpacity(255);
}
// set selected pillar
CCMenuItemImage* pillar = (CCMenuItemImage*)(target);
selectedPillar = pillar->getTag();
//pillar->setOpacity(140);
//CCLog("selectedPillar is %i",selectedPillar);
if (topBlock[selectedPillar] == 20)
{
topBlockSize = 0;
}
else
{
topBlockSize = ((CCMenuItemImage*)(this->getChildByTag(topBlock[selectedPillar])->getChildByTag(topBlock[selectedPillar])))->getScaleX();
}
selectedBlockSize = ((CCMenuItemImage*)(this->getChildByTag(selectedBlock)->getChildByTag(selectedBlock)))->getScaleX();
// if selected block size is < top block on pillar OR no block on pillar OR no block above it, run move block fxn
CCMenuItemImage* block = ((CCMenuItemImage*)(this->getChildByTag(selectedBlock)->getChildByTag(selectedBlock)));
float aboveBlock = block->getPositionY() + bHeight;
for (int x=3 ; x<10 ; x++)
{
if (((CCMenuItemImage*)(this->getChildByTag(x)->getChildByTag(x)))->boundingBox().containsPoint(ccp(block->getPositionX(),aboveBlock)) == true)
{
//CCLog("block exists above selected block");
bTopBlock = false;
break;
}
}
//CCLog("topBlockSize is %f\nselectedBlockSize is %f",topBlockSize,selectedBlockSize);
if ((numBlock[selectedPillar] == 0) || (selectedBlockSize < topBlockSize))
{
if (bTopBlock == true)
moveBlock();
}
// winning condition - 7 blocks,top block is tag 9
for (int y=1 ; y<3 ; y++)
{
if (numBlock[y] == 7)
{
if (topBlock[y] == 9)
{
CCSprite* winMsg = CCSprite::create("/winMsg.png");
winMsg->setPosition(ccp(240,150));
winMsg->setScale(float(.5));
this->addChild(winMsg);
CCMenu* restartM = CCMenu::create();
CCMenuItemImage* restartB = CCMenuItemImage::create("/restartB.png","/restartB.png",this,menu_selector(HelloWorld::restartGame));
(restartB->getSelectedImage())->setScale(.75);
(restartB->getSelectedImage())->setPosition(ccp(restartB->getPositionX()+20,restartB->getPositionY()+20));
restartB->setScale(float(.5));
restartB->setPositionY(-50);
restartM->addChild(restartB);
this->addChild(restartM);
break;
}
}
}
}
void HelloWorld::selectBlock(CCObject* target)
{
// enable pillars
for (int i=0 ; i<3 ; i++)
{
((CCMenuItemImage*)((this->getChildByTag(i))->getChildByTag(i)))->setEnabled(true);
}
// set all block colors to default
for (int x=3 ; x<10 ; x++)
{
((CCMenuItemImage*)((this->getChildByTag(x))->getChildByTag(x)))->setOpacity(255);
}
// set selected block color
CCMenuItemImage* block = (CCMenuItemImage*)(target);
selectedBlock = block->getTag();
block->setOpacity(140);
//CCLog("selectedBlock is %i",selectedBlock);
}
void HelloWorld::moveBlock()
{
int pPillar = 20; // prior pillar (block-containing pillar)
int newTopBlock = 20;
CCMenuItemImage* pillar = ((CCMenuItemImage*)(this->getChildByTag(selectedPillar)->getChildByTag(selectedPillar)));
CCMenuItemImage* block = ((CCMenuItemImage*)(this->getChildByTag(selectedBlock)->getChildByTag(selectedBlock)));
// disable pillars, set to default
for (int i=0 ; i<3 ; i++)
{
//((CCMenuItemImage*)((this->getChildByTag(i))->getChildByTag(i)))->setEnabled(false);
//((CCMenuItemImage*)((this->getChildByTag(i))->getChildByTag(i)))->setOpacity(255);
// determine block-containing pillar via boundingBox containsPoint fxn
if (((CCMenuItemImage*)(this->getChildByTag(i)->getChildByTag(i)))->boundingBox().containsPoint(block->getPosition()) == true)
{
//CCLog("block-containing pillar is %i",i);
pPillar = i;
break;
}
}
// loop through blocks for belowBlock
float belowBlock = block->getPositionY() - bHeight;
for (int x=3 ; x<10 ; x++)
{
if (((CCMenuItemImage*)((this->getChildByTag(x))->getChildByTag(x)))->boundingBox().containsPoint(ccp(block->getPositionX(),belowBlock)) == true)
{
//CCLog("belowBlock is block tag %i",x);
newTopBlock = x;
break;
}
}
block->setPosition(ccp(pillar->getPositionX(),(-150+(bHeight*numBlock[selectedPillar]))));
// add to number of blocks on selectedPillar
numBlock[selectedPillar]++;
//CCLog("pillar %i has %i blocks",selectedPillar,numBlock[selectedPillar]);
// subtract number of blocks from priorPillar
numBlock[pPillar]--;
//CCLog("pillar %i has %i blocks",pPillar,numBlock[pPillar]);
// set topBlock for selectedPillar
topBlock[selectedPillar] = selectedBlock;
//CCLog("pillar %i's top block is tag %i",selectedPillar,selectedBlock);
// set topBlock for priorPillar
topBlock[pPillar] = newTopBlock;
//CCLog("pillar %i's top block is tag %i",pPillar,newTopBlock);
}
void HelloWorld::restartGame(CCObject* button)
{
CCDirector::sharedDirector()->replaceScene(HelloWorld::scene());
}