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GameController.m
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GameController.m
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//
// GameController.m
// WordLinkProto
//
// Created by B McCowan on 4/23/13.
// Copyright (c) 2013 __MyCompanyName__. All rights reserved.
//
#import "GameController.h"
#import <UIKit/UITextChecker.h>
@implementation GameController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView
{
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
[super viewDidLoad];
// set up win screen button actions
[winNextB addTarget:self action:@selector(arrowRight:) forControlEvents:UIControlEventTouchUpInside];
[winAgainB addTarget:self action:@selector(restart:) forControlEvents:UIControlEventTouchUpInside];
// hide win screen items
[winBackground setHidden:YES];
[winLabel setHidden:YES];
[winNextB setHidden:YES];
[winAgainB setHidden:YES];
// store lastWord's position (for use in loadNewWord)
lastWordRect = lastWord.frame;
}
- (void)viewDidUnload
{
swipeDown = nil;
scroll = nil;
firstWord = nil;
lastWord = nil;
view = nil;
playsB = nil;
bestB = nil;
restartB = nil;
winBackground = nil;
winLabel = nil;
winNextB = nil;
winAgainB = nil;
navItem = nil;
toolbar = nil;
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self.navigationController setNavigationBarHidden:YES];
// create a path to plist
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
path= [documentsDirectory stringByAppendingPathComponent:@"ScoreData.plist"];
//path = [[NSBundle mainBundle] pathForResource:@"ScoreData" ofType:@"plist"];
dictP = [[NSMutableDictionary alloc] initWithContentsOfFile:path];
// set up for new level (the first level)
[self newLevel:1];
// scroll view background set to clear
[scroll setBackgroundColor:[UIColor clearColor]];
// set up back button on navigation bar
// create back button image and button
UIImage* backImage = [UIImage imageNamed:@"navBackB.png"];
UIButton* backButton = [[UIButton alloc] initWithFrame:CGRectMake(0,0,50,30)];
// set the image for the button
[backButton setImage:backImage forState:UIControlStateNormal];
// set up button action to go back (pop view controller)
[backButton addTarget:self action:@selector(goBack:) forControlEvents:UIControlEventTouchUpInside];
// initialize bar button with the back button
UIBarButtonItem* backBItem = [[UIBarButtonItem alloc] initWithCustomView:backButton];
// set the left bar button as the back bar item
navItem.leftBarButtonItem = backBItem;
// create back button image and button
UIImage* restartImage = [UIImage imageNamed:@"restartB.png"];
UIButton* restartButton = [[UIButton alloc] initWithFrame:CGRectMake(0,0,30,30)];
// set the image for the button
[restartButton setImage:restartImage forState:UIControlStateNormal];
// set up button action to go back (pop view controller)
[restartButton addTarget:self action:@selector(restart:) forControlEvents:UIControlEventTouchUpInside];
// initialize bar button with the back button
restartB = [[UIBarButtonItem alloc] initWithCustomView:restartButton];
// set the right bar button as the restart bar item
navItem.rightBarButtonItem = restartB;
// create left arrow image and button
UIImage* leftImage = [UIImage imageNamed:@"leftArrowB.png"];
UIButton* lButton = [[UIButton alloc] initWithFrame:CGRectMake(0,0,30,30)];
// set the image for the button
[lButton setImage:leftImage forState:UIControlStateNormal];
// set up button action to go back (pop view controller)
[lButton addTarget:self action:@selector(arrowLeft:) forControlEvents:UIControlEventTouchUpInside];
// initialize bar button item and disable it
arrowLB = [[UIBarButtonItem alloc] initWithCustomView:lButton];
[arrowLB setEnabled:NO];
// create the right arrow image and button
UIImage* rightImage = [UIImage imageNamed:@"rightArrowB.png"];
UIButton* rButton = [[UIButton alloc] initWithFrame:CGRectMake(0,0,30,30)];
// set the image for the button
[rButton setImage:rightImage forState:UIControlStateNormal];
// set up button action to go back (pop view controller)
[rButton addTarget:self action:@selector(arrowRight:) forControlEvents:UIControlEventTouchUpInside];
// initialize bar button with the back button
arrowRB = [[UIBarButtonItem alloc] initWithCustomView:rButton];
// setup the fixed space bar button items
UIBarButtonItem* fixedSpaceLong = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:self action:nil];
UIBarButtonItem* fixedSpaceShort = [[UIBarButtonItem alloc]initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:self action:nil];
[fixedSpaceLong setWidth:100];
[fixedSpaceShort setWidth:25];
// add bar button items to list
[toolbar setItems:[[NSArray alloc] initWithObjects:fixedSpaceLong,arrowLB,fixedSpaceShort,arrowRB, nil]];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
-(void)setWordLength:(int)length
{
// used by letter controllers to set word length (3-5)
wordLength = length;
}
- (void)loadWordList:(NSArray *)list
{
// load appropriate stage's word list passed from level controller
wordList = [[NSArray alloc] initWithArray:list];
}
- (void)loadNewWord:(int)lvl
{
// set current LEVEL
LEVEL=lvl;
// get appropriate level
NSArray* lvlArray = (NSArray*)[wordList objectAtIndex:lvl-1];
//NSLog(@"word one is %@",[lvlArray objectAtIndex:0]);
// animate text
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:lastWord cache:YES];
[UIView commitAnimations];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:firstWord cache:YES];
[UIView commitAnimations];
// set text labels and positioning
[firstWord setText:(NSString*)[lvlArray objectAtIndex:0]];
[lastWord setText:(NSString*)[lvlArray objectAtIndex:1]];
lastWord.frame = lastWordRect;
//NSLog(@"first word is %@.\nlast word is %@",[firstWord text],[lastWord text]);
}
- (BOOL)textFieldShouldReturn:(id)sender
{
reEdit = NO;
//NSLog(@"word length is %i",wordLength);
UITextField* textField = (UITextField*)sender;
NSString* uiTex = [textField text];
//NSLog(@"textfieldshouldreturn text is %@",uiTex);
// for reediting purposes - if next field is not blank
/*if (reEdit == YES && strcmp(acFields[currentTag-1], "") != 1)
{
NSLog(@"field after editing field is NOT blank");
// check if current word links with the NEXT word
[self wordCheck:uiTex];
}
*/
// if the current field has text..
if ([(UITextField*)sender hasText] == YES)
{
// store text in array
currentTag = [sender tag];
if ((acFields[currentTag-1] == nil) || (strcmp(acFields[currentTag-1],"") == 1))
{
[aFields addObject:uiTex];
//NSLog(@"%@ object added",uiTex);
}
else
{
[aFields replaceObjectAtIndex:currentTag-1 withObject:uiTex];
//NSLog(@"%@ object replaced",uiTex);
}
//NSLog(@"array size is %i",aFields.count);
acFields[currentTag-1] = uiTex.lowercaseString.UTF8String;
//NSLog(@"aFields 0 is %s",aFields[0]);
// update plays number
NSString* playsText = [[NSString alloc] initWithFormat:@"Links: %i",aFields.count];
[playsB setText:playsText];
// get prior text (for isWord fxn)
const char* priorTxt;
if (currentTag == 1)
priorTxt = "";
else
{
//priorTxt = aFields[currentTag-2];
priorTxt = [(NSString*)[aFields objectAtIndex:currentTag-2]UTF8String];
}
//NSLog(@"prior text is %s",priorTxt);
NSString* priorText = [[NSString alloc] initWithFormat:@"%s",priorTxt];
//NSLog(@"currentTag is %i",currentTag);
// check if word
if ([self isWord:uiTex] == YES && [uiTex length] == wordLength)
{
// run word link fxn
if ([self wordLink:uiTex getPriorText:priorText getField:textField] == YES)
{
// set text color to green
[textField setTextColor:green];
error = NO;
// check if user won
if ([self winTest:uiTex getField:textField] == YES)
{
// user won, show animation
[self linkAnimation];
// close kb
[textField resignFirstResponder];
return YES;
}
else
{
//NSLog(@"WORD LINKS.");
}
}
else
{
[textField setTextColor:red];
error = YES;
errorPos = currentTag;
//NSLog(@"WORD DOESN'T LINK!");
[textField resignFirstResponder];
}
}
else
{
// set text color to red
[textField setTextColor:red];
error = YES;
errorPos = currentTag;
NSLog(@"NOT A WORD or RE-EDIT ERROR.");
[textField resignFirstResponder];
}
}
// enable tap (keyboard is down)
[firstTap setEnabled:YES];
// if this fxn was not called with a swipe...
if (kbId != 1 )
{
[self createB];
}
else
{
// reset kbId to default (see closeKb fxn)
kbId = 0;
[textField resignFirstResponder];
}
return YES;
}
- (BOOL)wordLink:(NSString*)text getPriorText:(NSString*)priorText getField:(UITextField *)textField
{
// check if current word links with the PREVIOUS word
diffCount = 0;
// if currentTag ==1, compare w/ label
NSString* textComp;
if (currentTag == 1)
textComp = [[NSString alloc] initWithString:[firstWord text]];
else
textComp = [[NSString alloc] initWithString:priorText];
NSLog(@"prior text is %@",priorText);
NSLog(@"current text is %@",text);
// text must equal previous word minus one letter
if ([text length] == [textComp length])
{
for (int i=0 ; i<[text length] ; i++)
{
if ([text characterAtIndex:i] != [textComp characterAtIndex:i])
diffCount++;
}
}
if (diffCount == 1)
return YES;
else
return NO;
}
- (BOOL)wordCheck:(NSString *)text
{
// check if current word links with the NEXT word
diffCount = 0;
// field after current one
NSLog(@"how bout now?");
NSString* nextText = (NSString*)[aFields objectAtIndex:currentTag];
NSLog(@"wordCheck fxn - current field is %@",text);
NSLog(@"wordCheck fxn - next field is %@",nextText);
// text must equal previous word minus one letter
if ([text length] == [nextText length])
{
for (int i=0 ; i<[text length] ; i++)
{
if ([text characterAtIndex:i] != [nextText characterAtIndex:i])
diffCount++;
}
}
UITextField* nextField = (UITextField*)[self.view viewWithTag:currentTag+2];
if (diffCount == 1)
{
// set next field's text to green
[nextField setTextColor:green];
error = NO;
return YES;
}
else
{
// set next field's text to red
[nextField setTextColor:red];
error = YES;
errorPos = currentTag+2;
return NO;
}
}
- (BOOL)winTest:(NSString*)text getField:(UITextField*)textField
{
// Finds the textField (with text) nearest the end,
// and tests to see if it links with the last word
// if so, it test the entire the list of fields to
// see if they all link with each other
// if so, the user wins
// check if priorText is one diffCount away from lastWord
diffCount = 0;
// if currentTag ==1, compare w/ label
NSString* firstWordText = [firstWord text];
NSString* firstFieldText = (NSString*)[aFields objectAtIndex:0];
//NSString* textComp = [[NSString alloc] initWithString:text];
NSLog(@"winTest - current text is %@",text);
// text must equal previous word minus one letter
UITextField* chosenField;
// loop reversively through text fields
for (int y=aFields.count ; y>0 ; y--)
{
NSLog(@"winTest - loop - field %i",y);
chosenField = (UITextField*)[self.view viewWithTag:y+1];
// if the text field has text
if ([chosenField hasText] == YES)
{
NSLog(@"field has text");
// if the text field's length equals the last word's length
if ([[chosenField text ] length] == [[lastWord text] length])
{
NSLog(@"field's text length equals lastWord's text length");
// loop through each letter in the words
for (int i=0 ; i<[[chosenField text] length] ; i++)
{
if ([[lastWord text] characterAtIndex:i] != [[chosenField text] characterAtIndex:i])
diffCount++;
}
}
NSLog(@"breaking loop. diffCount is %i",diffCount);
// after finding the text-containing field nearest the last word, break
break;
}
}
if (diffCount == 1)
{
// reset diffCount
diffCount = 0;
// check all words for any errors in word link
// first word
if ([firstFieldText length] == [firstWordText length])
{
for (int i=0 ; i<wordLength ; i++)
{
if ([firstWordText characterAtIndex:i] != [firstFieldText characterAtIndex:i])
diffCount++;
}
if (diffCount !=1)
return NO;
}
// rest of the words
// for (int x=1 ; x<aFields.count ; x++)
// {
// if ([(UITextField*)[self.view viewWithTag:x+1] hasText] == YES)
// {
// if ([self wordLink:(NSString*)[aFields objectAtIndex:x] getPriorText:(NSString*)[aFields objectAtIndex:x-1] getField:nil] == NO)
// return NO;
// }
// }
return YES;
}
else
return NO;
}
- (BOOL)isWord:(NSString*)text
{
UITextChecker* checker = [[UITextChecker alloc] init];
NSLocale* currentLocale = [NSLocale currentLocale];
NSRange checkerRange = [checker rangeOfMisspelledWordInString:[text lowercaseString] range:NSMakeRange(0,[text length]) startingAt:0 wrap:NO language: [currentLocale objectForKey:NSLocaleLanguageCode]];
return checkerRange.location == NSNotFound;
}
- (BOOL)isEditing:(id)sender
{
reEdit = YES;
/*if (reEdit == YES)
{
NSLog(@"testfldshldrrn fxn run");
[self textFieldShouldReturn:(UITextField*)[self.view viewWithTag:currentTag+1]];
}*/
// store current field's tag
currentTag = [sender tag]-1;
NSLog(@"aFields count is %i\nCurrent field is %i",aFields.count,currentTag);
// return key disabled when text field is blank
UITextField* currentField = (UITextField*)sender;
[currentField setEnablesReturnKeyAutomatically:YES];
for (int i=0 ; i<(tagIndex) ; i++)
{
if (i!=currentTag)
[(UITextField*)[self.view viewWithTag:i+1] setEnabled:NO];
}
// if current field's tag < total number of fields, user is RE-editing
/*if (currentTag < aFields.count)
{
reEdit = YES;
NSLog(@"user is reediting");
// disable all other text fields - when reEditing only
for (int i=0 ; i<(tagIndex) ; i++)
{
if (i!=currentTag)
[(UITextField*)[self.view viewWithTag:i+1] setEnabled:NO];
}
}*/
return YES;
}
- (void)linkAnimation
{
// disable tap/swipe gestures and restart button
[firstTap setEnabled:NO];
[swipeDown setEnabled:NO];
[restartB setEnabled:NO];
// get best score
NSInteger nBest = [self bestCalc];
// update only if best is 0 or greater than plays
if ((aFields.count < nBest) || nBest == 0)
{
// update best score, save to plist
[scoresArray replaceObjectAtIndex:(LEVEL-1) withObject:[[NSString alloc] initWithFormat:@"%i",aFields.count]];
[dictP writeToFile:path atomically:YES];
[bestB setText:[[NSString alloc] initWithFormat:@"Best: %i",aFields.count]];
[bestB setFont:[UIFont fontWithName:@"ChalkboardSE-Regular" size:17]];
NSLog(@"new best score. check if file wrote. path data is: %@",[scoresArray objectAtIndex:(LEVEL-1)]);
}
// set up link animation
[lastWord setAlpha:0];
CGRect labelPos = lastWord.frame;
labelPos.origin.x = firstWord.frame.origin.x;
if (IS_IPHONE5)
labelPos.origin.y = cPos+100;
else
labelPos.origin.y = cPos+175;
lastWord.frame = labelPos;
[UIView animateWithDuration:1.0 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{lastWord.alpha=1.0;} completion:nil];
[self performSelector:@selector(adCheck) withObject:nil afterDelay:1.0];
}
- (void)adCheck
{
// will check whether to show ad or win screen
[self showWin];
}
- (void)showAd
{
// will show an ad
// bring up modal view (hit "X" to pop view)
NSLog(@"showing ad");
}
- (void)showWin
{
// re-enable restart button
[restartB setEnabled:YES];
// when user reaches end of stage
if (LEVEL == wordList.count)
{
// set win label text
[winLabel setText:@"Stage Complete!"];
// get prior view controller
NSArray* aVC = [self.navigationController viewControllers];
UITableViewController* priorVC = [aVC objectAtIndex:(aVC.count-2)];
// check if user reached end of mix/categ. stages
if ((nRow+1) == [priorVC tableView:priorVC.tableView numberOfRowsInSection:nSection])
{
// change next level button title
[winNextB setTitle:@"Select Stage" forState:UIControlStateNormal];
// reprogram it as back button
[winNextB removeTarget:self action:@selector(arrowRight:) forControlEvents:UIControlEventTouchUpInside];
[winNextB addTarget:self action:@selector(goBack:) forControlEvents:UIControlEventTouchUpInside];
}
else
[winNextB setTitle:@"Next Stage" forState:UIControlStateNormal]; // arrow right fxn handles the rest
}
// show win screen
[winBackground setHidden:NO];
[winLabel setHidden:NO];
[winNextB setHidden:NO];
[winAgainB setHidden:NO];
}
- (NSInteger)bestCalc
{
NSMutableDictionary* scoreDict = [dictP objectForKey:@"Root"];
// Get to appropriate level array!
// if 4-letter words, will need an extra array for categories
// set up variable for use in setWordLength fxn
// access appropriate array based on word length
NSString* sWordLength = [[NSString alloc] init];
switch (wordLength)
{
case 3:
sWordLength = @"ThreeLetters";
break;
case 4:
sWordLength = @"FourLetters";
break;
case 5:
sWordLength = @"FiveLetters";
}
NSLog(@"word length title is %@",sWordLength);
NSMutableArray* stagesArray = [scoreDict objectForKey:sWordLength];
if (wordLength == 4)
{
NSMutableArray* categoryArray = [stagesArray objectAtIndex:nSection];
scoresArray = [categoryArray objectAtIndex:(nRow)];
NSLog(@"word length is four. array of categories. count is %i. array of scores. count is %i",categoryArray.count,scoresArray.count);
}
else
{
scoresArray = [stagesArray objectAtIndex:(nRow)];
NSLog(@"word length is not four. array of numbers. count is %i",scoresArray.count);
}
// define best score
NSString* nBest = [[NSString alloc]initWithFormat:@"%@",[scoresArray objectAtIndex:(LEVEL-1)]];
NSLog(@"best score is currently %i",nBest.integerValue);
return nBest.integerValue;
}
- (void)setRowNumber:(int)row
{
nRow = row;
}
- (void)setSecNumber:(int)section
{
nSection = section;
}
- (void)hideWinScreen
{
// hide the win screen items
if (winNextB.isHidden == NO)
{
[winBackground setHidden:YES];
[winLabel setHidden:YES];
[winNextB setHidden:YES];
[winAgainB setHidden:YES];
// default tap/swipe settings
[firstTap setEnabled:YES];
[swipeDown setEnabled:YES];
}
}
- (void)reset
{
// clears level's text fields and data
if (tagIndex < 1)
{
//NSLog(@"at the beginning!");
}
else
{
//NSLog(@"level restarted");
// get current field's text
UITextField* textField = (UITextField*)[self.view viewWithTag:tagIndex];
// close kb
[textField resignFirstResponder];
for (int i=0 ; i<tagIndex ; i++)
{
// get current field's text
UITextField* tField = (UITextField*)[self.view viewWithTag:i+1];
// delete field
[tField removeFromSuperview];
// remove text from array
acFields[i] = nil;
}
[aFields removeAllObjects];
// reset variables to default
tagIndex = 0;
cPos = 0;
error = NO;
[firstTap setEnabled:YES];
// reset lastWord's position
lastWord.frame = lastWordRect;
// update plays number
NSString* playsText = [[NSString alloc] initWithFormat:@"Links: %i",0];
[playsB setText:playsText];
// default scroll settings
[scroll setContentInset:UIEdgeInsetsMake(0,0,0,0)];
// hide win screen items
[self hideWinScreen];
}
}
- (void)newLevel:(int)level
{
// called after level 1
if (level != 1)
[self.view setNeedsDisplay];
// set up variables
LEVEL = level;
aFields = [[NSMutableArray alloc] init ];
[scroll addSubview:firstWord];
[scroll addSubview:lastWord];
green = [[UIColor alloc] initWithRed:0.8784 green:0.8 blue:0.11373 alpha:1];
red = [[UIColor alloc] initWithRed:1 green:0 blue:0 alpha:1];
// don't let tap interfere with toolbar/navigational buttons
firstTap.cancelsTouchesInView = NO;
// call fxns to load new word and best score
[self loadNewWord:LEVEL];
[self setWordLength:wordLength];
// level,new words, word length are all updated before bestCalc
[bestB setText:[[NSString alloc] initWithFormat:@"Best: %i",[self bestCalc]]];
// disable arrow keys if first or last level of the stage
if (LEVEL == 1)
[arrowLB setEnabled:NO];
else
[arrowLB setEnabled:YES];
if (LEVEL == wordList.count)
[arrowRB setEnabled:NO];
else
[arrowRB setEnabled:YES];
}
- (IBAction)arrowRight:(id)sender
{
// hide win screen items
[self hideWinScreen];
// reload view with next level,words
if (LEVEL != wordList.count)
{
// reset level
[self reset];
// increase level
LEVEL+=1;
//NSLog(@"arrowRight: level is now %i",LEVEL);
[self newLevel:LEVEL];
}
else
{
// reset level
[self reset];
// get previous view controller
NSArray* aVC = [self.navigationController viewControllers];
UITableViewController* priorVC = [aVC objectAtIndex:(aVC.count-2)];
// maintains correct order of view controllers on stack
[self.navigationController popToViewController:priorVC animated:NO];
//call previous view controller and select the next level
[priorVC tableView:priorVC.tableView didSelectRowAtIndexPath:[NSIndexPath indexPathForRow:(nRow+1) inSection:nSection]];
}
}
- (IBAction)arrowLeft:(id)sender
{
// hide win screen items
[self hideWinScreen];
// reload view with previous level,words
if (LEVEL != 1)
{
// reset level
[self reset];
// increase level
LEVEL-=1;
[self newLevel:LEVEL];
}
}
- (IBAction)goBack:(id)sender
{
// hide win screen items
[self hideWinScreen];
// pop view
[self.navigationController popViewControllerAnimated:YES];
}
- (IBAction)restart:(id)sender
{
[self reset];
}
- (IBAction)closeKb:(id)sender
{
// get current field's text
UITextField* textField = (UITextField*)[self.view viewWithTag:tagIndex];
// if no text fields...
if (tagIndex < 1)
{
//NSLog(@"no more text fields!");
}
// if text field has text that has not been stored in array...
else if (textField.hasText == YES && reEdit == YES)
{
// call textFieldShouldReturn fxn
kbId = 1;
[self textFieldShouldReturn:textField];
}
// otherwise, text field is blank or contains a word already stored in array
else
{
NSLog(@"field deleted.");
// delete field
[textField removeFromSuperview];
// reduce tagIndex by 1
tagIndex--;
// reduce cPos by 50
cPos-=50;
// close keyboard
[textField resignFirstResponder];
// enable tap
[firstTap setEnabled:YES];
// if textField has stored word...
if (tagIndex != aFields.count)
{
NSLog(@"and removed from array");
// remove from arrays
[aFields removeObjectAtIndex:tagIndex];
acFields[tagIndex] = nil;
// update plays number
NSString* playsText = [[NSString alloc] initWithFormat:@"Links: %i",aFields.count];
[playsB setText:playsText];
// if stored word was an error, reset
error = NO;
}
if (!IS_IPHONE5)
{
// set scroll settings appropriately, based on screen size
if (cPos > 50)
{
[scroll setContentInset:UIEdgeInsetsMake(0,0,cPos+450,0)];
[scroll setContentOffset:CGPointMake(0,cPos-100) animated:YES];
}
if (cPos <= 50)
{
[scroll setContentInset:UIEdgeInsetsMake(0, 0, 0, 0)];
[scroll setContentOffset:CGPointMake(0, 0)];
}
}
if (IS_IPHONE5)
{
if (cPos > 50)
{
[scroll setContentInset:UIEdgeInsetsMake(0,0,cPos+50,0)];
[scroll setContentOffset:CGPointMake(0,cPos-100) animated:YES];
}
if (cPos == 50)
{
[scroll setContentOffset:CGPointMake(0, cPos-50)];
[scroll setContentInset:UIEdgeInsetsMake(0, 0, 0, 0)];
}
if (cPos == 0)
{
[scroll setContentOffset:CGPointMake(0, 0)];
}
}
}
}
- (void)createB
{
// disable tap (keyboard is currently up)
[firstTap setEnabled:NO];
// NOTE: SEE OUTPUT - SOMETIMES BLANK FIELD RANDOMLY REACHED
// loop to determine if blank field exists
//NSString* blankString = [[NSString alloc] initWithString:@""];
/*for (int i=0 ; i<(tagIndex) ; i++)
{
if ((acFields[i] == nil) || (strcmp(acFields[i],"") == 1))
{
blankField = YES;
NSLog(@"blank field reached at box %i",i);
break;
}
}*/
//NSLog(@"loop %i,tag index %i, %s",i,tagIndex, aFields[tagIndex-1]);
if (error == NO || tagIndex==0)
{
// increase tag for new text field
tagIndex++;
// increase position for new field
cPos+=50;
// create newWord
UITextField *newWord = nil;
newWord = [[UITextField alloc] init];
// set its position and formatting
[newWord setFrame:CGRectOffset([firstWord frame], 0, cPos)];
newWord.textAlignment =UITextAlignmentCenter;
newWord.borderStyle = UITextBorderStyleNone;
UIFont* font = [UIFont fontWithName:@"ChalkboardSE-Regular" size:30];
[newWord setFont:font];
[newWord setKeyboardAppearance:UIKeyboardAppearanceAlert];
// add the newWord to scroll view
[scroll addSubview:newWord];
[scroll sendSubviewToBack:newWord];
// tag it
newWord.tag = tagIndex;
// autocapitalize
[newWord setAutocapitalizationType:UITextAutocapitalizationTypeAllCharacters];
// turn off autocorrect
[newWord setAutocorrectionType:UITextAutocorrectionTypeNo];
// run function when return hit
[newWord addTarget:self action:@selector(textFieldShouldReturn:) forControlEvents:UIControlEventEditingDidEndOnExit];
// run function when editing
[newWord addTarget:self action:@selector(isEditing:) forControlEvents:UIControlEventEditingDidBegin];
// bring up keyboard
[newWord becomeFirstResponder];
}
else
{
// there is a blank field, show Kb
UITextField* currentTextField = (UITextField*)[self.view viewWithTag:currentTag+1];
[currentTextField setKeyboardAppearance:UIKeyboardAppearanceAlert];
[currentTextField becomeFirstResponder];
}
// format scroll to increase size if position is outside screen
if (!IS_IPHONE5 && cPos > 100)
{
NSLog(@"not iphone5!");
[scroll setContentInset:UIEdgeInsetsMake(0,0,cPos+350,0)];
// scroll to current text field
[scroll setContentOffset:CGPointMake(0,(currentTag*50)-50) animated:YES];
}
if (IS_IPHONE5 && cPos >150)
{
NSLog(@"iphone5");
[scroll setContentInset:UIEdgeInsetsMake(0,0,cPos-50,0)];
// scroll to current text field
[scroll setContentOffset:CGPointMake(0,(currentTag*50)-100) animated:YES];
}
// return blankField,mistake to default
blankField = NO;
//NSLog(@"tagIndex is %i",tagIndex);
}
- (IBAction)nextB:(id)sender {
// called by screen tap
// get location of tap
UITapGestureRecognizer* tapRecon = (UITapGestureRecognizer*)sender;