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Fingerprinting Protections v2: Workers - WebGL Drawing - follow up to 11368, 11839 #12098
Comments
Similarly, I think this is fixed now and ready for a re-check when you have a chance @LaurenWags. Thanks! |
@pes10k what version do you think this should be checked against - Nightly (currently 1.21.x) or one of the other channels? |
Ah, sorry @LaurenWags ! It should be fixed in nightly / 1.21.x |
@pes10k hm, using the below build I don't get any vaules for
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Ah, apologies @LaurenWags , i was working on the page at the same time you were testing it, sorry for the hassle! Should be good now :) |
@pes10k looks like I can still reproduce using a clean profile (default shields, never touched) and the below build:
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Closing because, same as #12099, this is not a bug, but needing to use different Web APIs to farble in workers, and so the fabling happening at a different intervention point |
Description
Found while testing #11368, #11839
Per discussion with @pes10k, assigning to @pilgrim-brave for investigation.
Per instructions on dev-pages.brave.software/farbling.html and dev-pages.bravesoftware.com/farbling.html, for WebGL Drawing the "Worker" column value should match the other columns for that row when FP = standard (since Mode only has standard, not both, for this row) and the value should be different between the two pages.
Additionally, if FP = strict, this is working. This is unexpected since mode = standard for WebGL Drawing. @pes10k @pilgrim-brave could you guys help clear this up? Does WebGL Drawing farbling work for both std and strict?
Steps to Reproduce
Actual result:
For WebGL Drawing the "Worker" column value does not match the others for that row when FP = standard.
FP = standard
FP = strict
Expected result:
For WebGL Drawing the "Worker" column value should match the others for that row when FP = standard.
Reproduces how often:
easily
Desktop Brave version:
Android Device details:
Version/Channel Information:
Other Additional Information:
Miscellaneous Information:
cc @rebron
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