Name | Type | Description | Notes |
---|---|---|---|
NewPlayerId | Pointer to int32 | [optional] | |
NewPlayerName | Pointer to string | [optional] | |
Player | Pointer to Player | [optional] | |
CharacterId | NullableInt64 | EVE character ID. | |
CharacterName | NullableString | EVE character name. | |
RemovedDate | NullableTime | Date of removal. | |
Reason | NullableString | How it was removed (deleted or moved to another account). | |
DeletedBy | Pointer to Player | [optional] |
func NewRemovedCharacter(characterId NullableInt64, characterName NullableString, removedDate NullableTime, reason NullableString, ) *RemovedCharacter
NewRemovedCharacter instantiates a new RemovedCharacter object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewRemovedCharacterWithDefaults() *RemovedCharacter
NewRemovedCharacterWithDefaults instantiates a new RemovedCharacter object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *RemovedCharacter) GetNewPlayerId() int32
GetNewPlayerId returns the NewPlayerId field if non-nil, zero value otherwise.
func (o *RemovedCharacter) GetNewPlayerIdOk() (*int32, bool)
GetNewPlayerIdOk returns a tuple with the NewPlayerId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RemovedCharacter) SetNewPlayerId(v int32)
SetNewPlayerId sets NewPlayerId field to given value.
func (o *RemovedCharacter) HasNewPlayerId() bool
HasNewPlayerId returns a boolean if a field has been set.
func (o *RemovedCharacter) GetNewPlayerName() string
GetNewPlayerName returns the NewPlayerName field if non-nil, zero value otherwise.
func (o *RemovedCharacter) GetNewPlayerNameOk() (*string, bool)
GetNewPlayerNameOk returns a tuple with the NewPlayerName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RemovedCharacter) SetNewPlayerName(v string)
SetNewPlayerName sets NewPlayerName field to given value.
func (o *RemovedCharacter) HasNewPlayerName() bool
HasNewPlayerName returns a boolean if a field has been set.
func (o *RemovedCharacter) GetPlayer() Player
GetPlayer returns the Player field if non-nil, zero value otherwise.
func (o *RemovedCharacter) GetPlayerOk() (*Player, bool)
GetPlayerOk returns a tuple with the Player field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RemovedCharacter) SetPlayer(v Player)
SetPlayer sets Player field to given value.
func (o *RemovedCharacter) HasPlayer() bool
HasPlayer returns a boolean if a field has been set.
func (o *RemovedCharacter) GetCharacterId() int64
GetCharacterId returns the CharacterId field if non-nil, zero value otherwise.
func (o *RemovedCharacter) GetCharacterIdOk() (*int64, bool)
GetCharacterIdOk returns a tuple with the CharacterId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RemovedCharacter) SetCharacterId(v int64)
SetCharacterId sets CharacterId field to given value.
func (o *RemovedCharacter) SetCharacterIdNil(b bool)
SetCharacterIdNil sets the value for CharacterId to be an explicit nil
func (o *RemovedCharacter) UnsetCharacterId()
UnsetCharacterId ensures that no value is present for CharacterId, not even an explicit nil
func (o *RemovedCharacter) GetCharacterName() string
GetCharacterName returns the CharacterName field if non-nil, zero value otherwise.
func (o *RemovedCharacter) GetCharacterNameOk() (*string, bool)
GetCharacterNameOk returns a tuple with the CharacterName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RemovedCharacter) SetCharacterName(v string)
SetCharacterName sets CharacterName field to given value.
func (o *RemovedCharacter) SetCharacterNameNil(b bool)
SetCharacterNameNil sets the value for CharacterName to be an explicit nil
func (o *RemovedCharacter) UnsetCharacterName()
UnsetCharacterName ensures that no value is present for CharacterName, not even an explicit nil
func (o *RemovedCharacter) GetRemovedDate() time.Time
GetRemovedDate returns the RemovedDate field if non-nil, zero value otherwise.
func (o *RemovedCharacter) GetRemovedDateOk() (*time.Time, bool)
GetRemovedDateOk returns a tuple with the RemovedDate field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RemovedCharacter) SetRemovedDate(v time.Time)
SetRemovedDate sets RemovedDate field to given value.
func (o *RemovedCharacter) SetRemovedDateNil(b bool)
SetRemovedDateNil sets the value for RemovedDate to be an explicit nil
func (o *RemovedCharacter) UnsetRemovedDate()
UnsetRemovedDate ensures that no value is present for RemovedDate, not even an explicit nil
func (o *RemovedCharacter) GetReason() string
GetReason returns the Reason field if non-nil, zero value otherwise.
func (o *RemovedCharacter) GetReasonOk() (*string, bool)
GetReasonOk returns a tuple with the Reason field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RemovedCharacter) SetReason(v string)
SetReason sets Reason field to given value.
func (o *RemovedCharacter) SetReasonNil(b bool)
SetReasonNil sets the value for Reason to be an explicit nil
func (o *RemovedCharacter) UnsetReason()
UnsetReason ensures that no value is present for Reason, not even an explicit nil
func (o *RemovedCharacter) GetDeletedBy() Player
GetDeletedBy returns the DeletedBy field if non-nil, zero value otherwise.
func (o *RemovedCharacter) GetDeletedByOk() (*Player, bool)
GetDeletedByOk returns a tuple with the DeletedBy field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RemovedCharacter) SetDeletedBy(v Player)
SetDeletedBy sets DeletedBy field to given value.
func (o *RemovedCharacter) HasDeletedBy() bool
HasDeletedBy returns a boolean if a field has been set.