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RemovedCharacter.md

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RemovedCharacter

Properties

Name Type Description Notes
NewPlayerId Pointer to int32 [optional]
NewPlayerName Pointer to string [optional]
Player Pointer to Player [optional]
CharacterId NullableInt64 EVE character ID.
CharacterName NullableString EVE character name.
RemovedDate NullableTime Date of removal.
Reason NullableString How it was removed (deleted or moved to another account).
DeletedBy Pointer to Player [optional]

Methods

NewRemovedCharacter

func NewRemovedCharacter(characterId NullableInt64, characterName NullableString, removedDate NullableTime, reason NullableString, ) *RemovedCharacter

NewRemovedCharacter instantiates a new RemovedCharacter object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewRemovedCharacterWithDefaults

func NewRemovedCharacterWithDefaults() *RemovedCharacter

NewRemovedCharacterWithDefaults instantiates a new RemovedCharacter object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetNewPlayerId

func (o *RemovedCharacter) GetNewPlayerId() int32

GetNewPlayerId returns the NewPlayerId field if non-nil, zero value otherwise.

GetNewPlayerIdOk

func (o *RemovedCharacter) GetNewPlayerIdOk() (*int32, bool)

GetNewPlayerIdOk returns a tuple with the NewPlayerId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetNewPlayerId

func (o *RemovedCharacter) SetNewPlayerId(v int32)

SetNewPlayerId sets NewPlayerId field to given value.

HasNewPlayerId

func (o *RemovedCharacter) HasNewPlayerId() bool

HasNewPlayerId returns a boolean if a field has been set.

GetNewPlayerName

func (o *RemovedCharacter) GetNewPlayerName() string

GetNewPlayerName returns the NewPlayerName field if non-nil, zero value otherwise.

GetNewPlayerNameOk

func (o *RemovedCharacter) GetNewPlayerNameOk() (*string, bool)

GetNewPlayerNameOk returns a tuple with the NewPlayerName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetNewPlayerName

func (o *RemovedCharacter) SetNewPlayerName(v string)

SetNewPlayerName sets NewPlayerName field to given value.

HasNewPlayerName

func (o *RemovedCharacter) HasNewPlayerName() bool

HasNewPlayerName returns a boolean if a field has been set.

GetPlayer

func (o *RemovedCharacter) GetPlayer() Player

GetPlayer returns the Player field if non-nil, zero value otherwise.

GetPlayerOk

func (o *RemovedCharacter) GetPlayerOk() (*Player, bool)

GetPlayerOk returns a tuple with the Player field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPlayer

func (o *RemovedCharacter) SetPlayer(v Player)

SetPlayer sets Player field to given value.

HasPlayer

func (o *RemovedCharacter) HasPlayer() bool

HasPlayer returns a boolean if a field has been set.

GetCharacterId

func (o *RemovedCharacter) GetCharacterId() int64

GetCharacterId returns the CharacterId field if non-nil, zero value otherwise.

GetCharacterIdOk

func (o *RemovedCharacter) GetCharacterIdOk() (*int64, bool)

GetCharacterIdOk returns a tuple with the CharacterId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCharacterId

func (o *RemovedCharacter) SetCharacterId(v int64)

SetCharacterId sets CharacterId field to given value.

SetCharacterIdNil

func (o *RemovedCharacter) SetCharacterIdNil(b bool)

SetCharacterIdNil sets the value for CharacterId to be an explicit nil

UnsetCharacterId

func (o *RemovedCharacter) UnsetCharacterId()

UnsetCharacterId ensures that no value is present for CharacterId, not even an explicit nil

GetCharacterName

func (o *RemovedCharacter) GetCharacterName() string

GetCharacterName returns the CharacterName field if non-nil, zero value otherwise.

GetCharacterNameOk

func (o *RemovedCharacter) GetCharacterNameOk() (*string, bool)

GetCharacterNameOk returns a tuple with the CharacterName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCharacterName

func (o *RemovedCharacter) SetCharacterName(v string)

SetCharacterName sets CharacterName field to given value.

SetCharacterNameNil

func (o *RemovedCharacter) SetCharacterNameNil(b bool)

SetCharacterNameNil sets the value for CharacterName to be an explicit nil

UnsetCharacterName

func (o *RemovedCharacter) UnsetCharacterName()

UnsetCharacterName ensures that no value is present for CharacterName, not even an explicit nil

GetRemovedDate

func (o *RemovedCharacter) GetRemovedDate() time.Time

GetRemovedDate returns the RemovedDate field if non-nil, zero value otherwise.

GetRemovedDateOk

func (o *RemovedCharacter) GetRemovedDateOk() (*time.Time, bool)

GetRemovedDateOk returns a tuple with the RemovedDate field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRemovedDate

func (o *RemovedCharacter) SetRemovedDate(v time.Time)

SetRemovedDate sets RemovedDate field to given value.

SetRemovedDateNil

func (o *RemovedCharacter) SetRemovedDateNil(b bool)

SetRemovedDateNil sets the value for RemovedDate to be an explicit nil

UnsetRemovedDate

func (o *RemovedCharacter) UnsetRemovedDate()

UnsetRemovedDate ensures that no value is present for RemovedDate, not even an explicit nil

GetReason

func (o *RemovedCharacter) GetReason() string

GetReason returns the Reason field if non-nil, zero value otherwise.

GetReasonOk

func (o *RemovedCharacter) GetReasonOk() (*string, bool)

GetReasonOk returns a tuple with the Reason field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetReason

func (o *RemovedCharacter) SetReason(v string)

SetReason sets Reason field to given value.

SetReasonNil

func (o *RemovedCharacter) SetReasonNil(b bool)

SetReasonNil sets the value for Reason to be an explicit nil

UnsetReason

func (o *RemovedCharacter) UnsetReason()

UnsetReason ensures that no value is present for Reason, not even an explicit nil

GetDeletedBy

func (o *RemovedCharacter) GetDeletedBy() Player

GetDeletedBy returns the DeletedBy field if non-nil, zero value otherwise.

GetDeletedByOk

func (o *RemovedCharacter) GetDeletedByOk() (*Player, bool)

GetDeletedByOk returns a tuple with the DeletedBy field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDeletedBy

func (o *RemovedCharacter) SetDeletedBy(v Player)

SetDeletedBy sets DeletedBy field to given value.

HasDeletedBy

func (o *RemovedCharacter) HasDeletedBy() bool

HasDeletedBy returns a boolean if a field has been set.

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