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model_system_variable.go
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/*
Neucore API
Client library of Neucore API
API version: 2.4.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package neucoreapi
import (
"encoding/json"
)
// checks if the SystemVariable type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &SystemVariable{}
// SystemVariable A system settings variable. This is also used as a storage for Storage\\Variables with the prefix \"__storage__\" if APCu is not available.
type SystemVariable struct {
// Variable name.
Name string `json:"name"`
// Variable value.
Value NullableString `json:"value"`
}
// NewSystemVariable instantiates a new SystemVariable object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewSystemVariable(name string, value NullableString) *SystemVariable {
this := SystemVariable{}
this.Name = name
this.Value = value
return &this
}
// NewSystemVariableWithDefaults instantiates a new SystemVariable object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewSystemVariableWithDefaults() *SystemVariable {
this := SystemVariable{}
return &this
}
// GetName returns the Name field value
func (o *SystemVariable) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *SystemVariable) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *SystemVariable) SetName(v string) {
o.Name = v
}
// GetValue returns the Value field value
// If the value is explicit nil, the zero value for string will be returned
func (o *SystemVariable) GetValue() string {
if o == nil || o.Value.Get() == nil {
var ret string
return ret
}
return *o.Value.Get()
}
// GetValueOk returns a tuple with the Value field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *SystemVariable) GetValueOk() (*string, bool) {
if o == nil {
return nil, false
}
return o.Value.Get(), o.Value.IsSet()
}
// SetValue sets field value
func (o *SystemVariable) SetValue(v string) {
o.Value.Set(&v)
}
func (o SystemVariable) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o SystemVariable) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["name"] = o.Name
toSerialize["value"] = o.Value.Get()
return toSerialize, nil
}
type NullableSystemVariable struct {
value *SystemVariable
isSet bool
}
func (v NullableSystemVariable) Get() *SystemVariable {
return v.value
}
func (v *NullableSystemVariable) Set(val *SystemVariable) {
v.value = val
v.isSet = true
}
func (v NullableSystemVariable) IsSet() bool {
return v.isSet
}
func (v *NullableSystemVariable) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableSystemVariable(val *SystemVariable) *NullableSystemVariable {
return &NullableSystemVariable{value: val, isSet: true}
}
func (v NullableSystemVariable) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableSystemVariable) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}