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Still need to decide final API for this. Need to support different combinations of vertex attributes .
Make it thinking about multi-threading and Game Logic Vs. Rendering Thread synchronization.
Study more about how Godot and/or Unreal Engine does it.
Related to #11
The text was updated successfully, but these errors were encountered:
Still need to decide final API for this. Need to support different combinations of vertex attributes .
Make it thinking about multi-threading and Game Logic Vs. Rendering Thread synchronization.
Study more about how Godot and/or Unreal Engine does it.
Related to #11
The text was updated successfully, but these errors were encountered: