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common.xcconfig
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common.xcconfig
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// common.xcconfig
// this file sets the compiler and base SDK for the IPlug projects and the lice library xcode projects
// along with some other global build variables
// this is used for Developer ID / Appstore code-signing and is used in the makedist-mac shell script
CERTIFICATE_ID = Your_Developer_ID
// Which compiler to use
COMPILER = com.apple.compilers.gcc.4_2 // use this with xcode3
//COMPILER = com.intel.compilers.icc.12_1_0
//COMPILER = com.apple.compilers.llvmgcc42 // use this ...
//COMPILER = com.apple.compilers.llvm.clang.1_0 // or this with xcode4+/10.7+
// which osx sdk to compile against - BASE_SDK rather than SDKROOT so we can override other xcconfigs (avid's)
BASE_SDK = macosx10.5
//BASE_SDK = macosx10.6
//BASE_SDK = macosx10.7 // Carbon GUIs do not work fully with the 10.7 or higher sdks
//BASE_SDK = macosx10.8
//BASE_SDK = macosx10.9
// the minimum OS to support
MACOSX_DEPLOYMENT_TARGET = 10.5
// Where the SDKs etc are located in relation to the plugin xcode project
WDL_PATH = $(SRCROOT)/../../WDL
IPLUG_PATH = $(WDL_PATH)/IPlug
VST3_SDK = $(SRCROOT)/../../VST3_SDK
PT9_SDK = $(SRCROOT)/../../PT9_SDK
AAX_SDK = $(SRCROOT)/../../AAX_SDK
//CA_SDK = $DEVELOPER_DIR/Extras/CoreAudio
CA_SDK = $(SRCROOT)/../../CA_SDK
SHARED_PRECOMPS_DIR = $(SRCROOT)/../../PCH
GCC_INCREASE_PRECOMPILED_HEADER_SHARING = YES
CLANG_LINK_OBJC_RUNTIME = NO
// Where to build the plugins / app bundles ...
// build to system plugin folder
// you need to explicitly add write permissions to put stuff here
// you can also build to the user plugin folder, but the installer scripts assume that the binarys are in the system folder
// RTAS and AAX folders should be the location of the PT Dev build plug-ins folders
VST_FOLDER = /Library/Audio/Plug-Ins/VST
VST3_FOLDER = /Library/Audio/Plug-Ins/VST3
AU_FOLDER = /Library/Audio/Plug-Ins/Components
RTAS_FOLDER = /Applications/Avid/ProTools_3PDev/Plug-Ins
AAX_FOLDER = /Applications/Avid/ProTools_3PDev/Plug-Ins
APP_FOLDER = /Applications