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alien_invasion.py
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import pygame
from pygame.sprite import Group
from settings import Settings
from ship import Ship
import game_functions
from game_stats import GameStats
from button import Button
from scoreboard import Scoreboard
def run_game():
# initialize and create a screen object
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
play_button = Button(ai_settings, screen, 'Play')
# create a statistics instance to store game stats
stats = GameStats(ai_settings)
scoreboard = Scoreboard(ai_settings, screen, stats)
# create a Ship object, make groups to store bullets, aliens
ship = Ship(ai_settings, screen)
bullets = Group()
aliens = Group()
# create alien fleet
game_functions.create_fleet(ai_settings, screen, ship, aliens)
# start the main loop
while True:
game_functions.check_events(
ai_settings, screen, stats, scoreboard, play_button, ship, aliens, bullets)
if stats.game_active:
ship.update()
game_functions.update_bullets(
ai_settings, screen, stats, scoreboard, ship, aliens, bullets)
game_functions.update_aliens(
ai_settings, stats, screen, scoreboard, ship, aliens, bullets)
game_functions.update_screen(
ai_settings, screen, stats, scoreboard, ship, aliens, bullets, play_button)
run_game()