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Correct, we only support one material per link. The best solution is to bake the colors into a texture instead. Alternatively (slower) is to use fixed joints to split the link per material.
Yes, the TinyRenderer actually renders them green and red as well using getCameraImage.
Is it primarily the visualizer that doesn't support it (and the EGL/hardware render modes of getCameraImage, which use that code path)
In the following URDF example, the two boxes appear red, instead of one red and one green when rendered using PyBullet:
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