Skip to content

Latest commit

 

History

History
45 lines (34 loc) · 1.25 KB

Level_Design.md

File metadata and controls

45 lines (34 loc) · 1.25 KB

개발바닥(DevFloor)

Team Introduction

  • Team leader
    • Sagnjin Lee
  • Crew
    • Jihwan Choi
    • Yongjin Kwon
    • Jihun Yeo
    • Heonjun Chu
    • Uijae Kim
    • Jueun Seo

Team Requirements

- Level Design

- Instruct

  • Enemy System : Jihwan Choi , Sagnjin Lee , Uijae Kim, Heonjun Chu
  • Score System : Yongjin Kwon , Jihun Yeo , Jueun Seo

Detailed Requirements

  • 난이도 조절(전체적인)

  • 처음부터 이지, 노말, 하드 선택(전체적)

  • 시간에 따른 혹은 점수에 따른 난이도

  • 난이도 조절 항목

    • 적군 속도, 적군 총알 수, 데미지, 총알 빈도 짧게 (Enemy)
    • 레벨 올라갈수록 얻는 점수 차이 (Score) >> 난이도 하드로 갈수록 점수변환
    • 레벨 올라가면 적 피통 늘리기 (Enemy)
    • 적 총알 굵기 증가 (Enemy)
  • Difficulty Adjustment

  • Choose difficulty from the start: Easy, Normal, Hard

  • Difficulty changes based on time or score

    • Difficulty Adjustment Options:
      • Increase enemy speed, number of enemy bullets, damage, and frequency of shots
      • Increase the score difference as levels progress
      • Increase enemy health as levels rise
      • Reduce the number of hits the shield can take