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Ball
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Ball
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//Ball class
class ball{
private final float GRAVITY = -.4;
private float x;
private float y;
private float z;
private float dx;
private float dy;
private float dz;
private int size;
public ball(){
x = height/2;
y = width/4;
z = -100;
size = 50;
}
void drawBall(){
pushMatrix();
translate(x,y,z);
fill(255,0,0);
sphere(size);
popMatrix();
y +=dy;
x +=dx;
z +=dz;
}
void applyGravity(){
dy -= GRAVITY;
y -= GRAVITY;
}
public float getX(){
return x;
}
public float getY(){
return y;
}
public float getZ(){
return z;
}
public float getDX(){
return dx;
}
public float getDY(){
return dy;
}
public float getDZ(){
return dz;
}
void setX(float sx){
x = sx;
}
void setY(float sy){
y = sy;
}
void setZ(float sz){
z = sz;
}
void setDX(float sdx){
dx = sdx;
}
void setDY(float sdy){
dy = sdy;
}
void setDZ(float sdz){
dz = sdz;
}
void testCollisions(){
if(y >= height-40){
dy = -dy;
y += GRAVITY;
}
if(dx >= 20){
dx--;
}
if(dx <= -20){
dx++;
}
if(dy >= 20){
dy--;
}
if(dy <= -20){
dy++;
}
if(dz >= 20){
dz--;
}
if(dz <= -20){
dz++;
}
}
void bounce(){
dz = -dz;
dx = dx + (random(10)-5);
points++;
}
}