-
Notifications
You must be signed in to change notification settings - Fork 0
/
ball.pde
142 lines (126 loc) · 1.85 KB
/
ball.pde
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
//Ball class
class ball{
private final float GRAVITY = -.1;
private float x;
private float y;
private float z;
private float dx;
private float dy;
private float dz;
private int size;
public ball(){
x = width/2;
y = height/2;
dz = 3;
dx = 0;
z = -500;
size = 50;
}
void drawBall(){
pushMatrix();
translate(x,y,z);
strokeWeight(1);
stroke(0,0,0);
fill(255,0,0);
sphere(size);
popMatrix();
y +=dy;
x +=dx;
z +=dz;
}
void applyGravity(){
dy -= GRAVITY;
y -= GRAVITY;
}
public float getX(){
return x;
}
public float getY(){
return y;
}
public float getZ(){
return z;
}
public float getDX(){
return dx;
}
public float getDY(){
return dy;
}
public float getDZ(){
return dz;
}
void setX(float sx){
x = sx;
}
void setY(float sy){
y = sy;
}
void setZ(float sz){
z = sz;
}
void setDX(float sdx){
dx = sdx;
}
void setDY(float sdy){
dy = sdy;
}
void setDZ(float sdz){
dz = sdz;
}
void testCollisions(){
if(y >= height-40){
dy = -dy;
y += GRAVITY;
points++;
gravelHit();
}
if(dx >= 20){
dx--;
}
if(dx <= -20){
dx++;
}
if(dy >= 20){
dy--;
}
if(dy <= -20){
dy++;
}
if(dz >= 20){
dz--;
}
if(dz <= -20){
dz++;
}
if(x >= width){
dx = -dx;
}
if(x <= 0){
dx = -dx;
}
if((z >= -50 && z <= 50) && (x >= paddleX && x <= (paddleX+100)) && y >= (paddleY-50)){
bounce();
}
if(z <= -1000){
AIHit();
bounce();
}
if(z >= 500){
gameLose();
lives--;
x = width/2;
y = height/2;
z = -200;
dz = 3;
dx = 0;
dy = 0;
}
}
void bounce(){
dz = -dz;
dx = dx + (random(10)-5);
points+=5;
playerHit();
}
}