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iannix_spec.cpp
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iannix_spec.cpp
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/*
This file is part of IanniX, a graphical real-time open-source sequencer for digital art
Copyright (C) 2010-2015 — IanniX Association
Project Manager: Thierry Coduys (http://www.le-hub.org)
Development: Guillaume Jacquemin (https://www.buzzinglight.com)
This file was written by Guillaume Jacquemin.
IanniX is a free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "iannix_spec.h"
ExecuteSource NxObjectDispatchProperty::source = ExecuteSourceGui;
void NxObjectDispatchProperty::propertyChanged(const char *_property) {
QString property = _property;
if(!propertiesToSerialize[source].contains(property))
propertiesToSerialize[source].append(property);
if(!propertiesToSerialize[ExecuteSourceCopyPaste].contains(property))
propertiesToSerialize[ExecuteSourceCopyPaste].append(property);
}