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12_graphics_pipeline_complete.rs
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12_graphics_pipeline_complete.rs
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#[macro_use]
extern crate vulkano;
extern crate vulkano_win;
extern crate winit;
use std::sync::Arc;
use std::collections::HashSet;
use winit::{EventsLoop, WindowBuilder, Window, dpi::LogicalSize, Event, WindowEvent};
use vulkano_win::VkSurfaceBuild;
use vulkano::instance::{
Instance,
InstanceExtensions,
ApplicationInfo,
Version,
layers_list,
PhysicalDevice,
};
use vulkano::instance::debug::{DebugCallback, MessageTypes};
use vulkano::device::{Device, DeviceExtensions, Queue, Features};
use vulkano::swapchain::{
Surface,
Capabilities,
ColorSpace,
SupportedPresentModes,
PresentMode,
Swapchain,
CompositeAlpha,
};
use vulkano::format::Format;
use vulkano::image::{ImageUsage, swapchain::SwapchainImage};
use vulkano::sync::SharingMode;
use vulkano::pipeline::{
GraphicsPipeline,
vertex::BufferlessDefinition,
viewport::Viewport,
};
use vulkano::framebuffer::{
RenderPassAbstract,
Subpass,
};
use vulkano::descriptor::PipelineLayoutAbstract;
const WIDTH: u32 = 800;
const HEIGHT: u32 = 600;
const VALIDATION_LAYERS: &[&str] = &[
"VK_LAYER_LUNARG_standard_validation"
];
/// Required device extensions
fn device_extensions() -> DeviceExtensions {
DeviceExtensions {
khr_swapchain: true,
.. vulkano::device::DeviceExtensions::none()
}
}
#[cfg(all(debug_assertions))]
const ENABLE_VALIDATION_LAYERS: bool = true;
#[cfg(not(debug_assertions))]
const ENABLE_VALIDATION_LAYERS: bool = false;
struct QueueFamilyIndices {
graphics_family: i32,
present_family: i32,
}
impl QueueFamilyIndices {
fn new() -> Self {
Self { graphics_family: -1, present_family: -1 }
}
fn is_complete(&self) -> bool {
self.graphics_family >= 0 && self.present_family >= 0
}
}
type ConcreteGraphicsPipeline = GraphicsPipeline<BufferlessDefinition, Box<PipelineLayoutAbstract + Send + Sync + 'static>, Arc<RenderPassAbstract + Send + Sync + 'static>>;
#[allow(unused)]
struct HelloTriangleApplication {
instance: Arc<Instance>,
debug_callback: Option<DebugCallback>,
events_loop: EventsLoop,
surface: Arc<Surface<Window>>,
physical_device_index: usize, // can't store PhysicalDevice directly (lifetime issues)
device: Arc<Device>,
graphics_queue: Arc<Queue>,
present_queue: Arc<Queue>,
swap_chain: Arc<Swapchain<Window>>,
swap_chain_images: Vec<Arc<SwapchainImage<Window>>>,
render_pass: Arc<RenderPassAbstract + Send + Sync>,
// NOTE: We need to the full type of
// self.graphics_pipeline, because `BufferlessVertices` only
// works when the concrete type of the graphics pipeline is visible
// to the command buffer.
graphics_pipeline: Arc<ConcreteGraphicsPipeline>,
}
impl HelloTriangleApplication {
pub fn initialize() -> Self {
let instance = Self::create_instance();
let debug_callback = Self::setup_debug_callback(&instance);
let (events_loop, surface) = Self::create_surface(&instance);
let physical_device_index = Self::pick_physical_device(&instance, &surface);
let (device, graphics_queue, present_queue) = Self::create_logical_device(
&instance, &surface, physical_device_index);
let (swap_chain, swap_chain_images) = Self::create_swap_chain(&instance, &surface, physical_device_index,
&device, &graphics_queue, &present_queue);
let render_pass = Self::create_render_pass(&device, swap_chain.format());
let graphics_pipeline = Self::create_graphics_pipeline(&device, swap_chain.dimensions(), &render_pass);
Self {
instance,
debug_callback,
events_loop,
surface,
physical_device_index,
device,
graphics_queue,
present_queue,
swap_chain,
swap_chain_images,
render_pass,
graphics_pipeline,
}
}
fn create_instance() -> Arc<Instance> {
if ENABLE_VALIDATION_LAYERS && !Self::check_validation_layer_support() {
println!("Validation layers requested, but not available!")
}
let supported_extensions = InstanceExtensions::supported_by_core()
.expect("failed to retrieve supported extensions");
println!("Supported extensions: {:?}", supported_extensions);
let app_info = ApplicationInfo {
application_name: Some("Hello Triangle".into()),
application_version: Some(Version { major: 1, minor: 0, patch: 0 }),
engine_name: Some("No Engine".into()),
engine_version: Some(Version { major: 1, minor: 0, patch: 0 }),
};
let required_extensions = Self::get_required_extensions();
if ENABLE_VALIDATION_LAYERS && Self::check_validation_layer_support() {
Instance::new(Some(&app_info), &required_extensions, VALIDATION_LAYERS.iter().cloned())
.expect("failed to create Vulkan instance")
} else {
Instance::new(Some(&app_info), &required_extensions, None)
.expect("failed to create Vulkan instance")
}
}
fn check_validation_layer_support() -> bool {
let layers: Vec<_> = layers_list().unwrap().map(|l| l.name().to_owned()).collect();
VALIDATION_LAYERS.iter()
.all(|layer_name| layers.contains(&layer_name.to_string()))
}
fn get_required_extensions() -> InstanceExtensions {
let mut extensions = vulkano_win::required_extensions();
if ENABLE_VALIDATION_LAYERS {
// TODO!: this should be ext_debug_utils (_report is deprecated), but that doesn't exist yet in vulkano
extensions.ext_debug_report = true;
}
extensions
}
fn setup_debug_callback(instance: &Arc<Instance>) -> Option<DebugCallback> {
if !ENABLE_VALIDATION_LAYERS {
return None;
}
let msg_types = MessageTypes {
error: true,
warning: true,
performance_warning: true,
information: false,
debug: true,
};
DebugCallback::new(&instance, msg_types, |msg| {
println!("validation layer: {:?}", msg.description);
}).ok()
}
fn pick_physical_device(instance: &Arc<Instance>, surface: &Arc<Surface<Window>>) -> usize {
PhysicalDevice::enumerate(&instance)
.position(|device| Self::is_device_suitable(surface, &device))
.expect("failed to find a suitable GPU!")
}
fn is_device_suitable(surface: &Arc<Surface<Window>>, device: &PhysicalDevice) -> bool {
let indices = Self::find_queue_families(surface, device);
let extensions_supported = Self::check_device_extension_support(device);
let swap_chain_adequate = if extensions_supported {
let capabilities = surface.capabilities(*device)
.expect("failed to get surface capabilities");
!capabilities.supported_formats.is_empty() &&
capabilities.present_modes.iter().next().is_some()
} else {
false
};
indices.is_complete() && extensions_supported && swap_chain_adequate
}
fn check_device_extension_support(device: &PhysicalDevice) -> bool {
let available_extensions = DeviceExtensions::supported_by_device(*device);
let device_extensions = device_extensions();
available_extensions.intersection(&device_extensions) == device_extensions
}
fn choose_swap_surface_format(available_formats: &[(Format, ColorSpace)]) -> (Format, ColorSpace) {
// NOTE: the 'preferred format' mentioned in the tutorial doesn't seem to be
// queryable in Vulkano (no VK_FORMAT_UNDEFINED enum)
*available_formats.iter()
.find(|(format, color_space)|
*format == Format::B8G8R8A8Unorm && *color_space == ColorSpace::SrgbNonLinear
)
.unwrap_or_else(|| &available_formats[0])
}
fn choose_swap_present_mode(available_present_modes: SupportedPresentModes) -> PresentMode {
if available_present_modes.mailbox {
PresentMode::Mailbox
} else if available_present_modes.immediate {
PresentMode::Immediate
} else {
PresentMode::Fifo
}
}
fn choose_swap_extent(capabilities: &Capabilities) -> [u32; 2] {
if let Some(current_extent) = capabilities.current_extent {
return current_extent
} else {
let mut actual_extent = [WIDTH, HEIGHT];
actual_extent[0] = capabilities.min_image_extent[0]
.max(capabilities.max_image_extent[0].min(actual_extent[0]));
actual_extent[1] = capabilities.min_image_extent[1]
.max(capabilities.max_image_extent[1].min(actual_extent[1]));
actual_extent
}
}
fn create_swap_chain(
instance: &Arc<Instance>,
surface: &Arc<Surface<Window>>,
physical_device_index: usize,
device: &Arc<Device>,
graphics_queue: &Arc<Queue>,
present_queue: &Arc<Queue>,
) -> (Arc<Swapchain<Window>>, Vec<Arc<SwapchainImage<Window>>>) {
let physical_device = PhysicalDevice::from_index(&instance, physical_device_index).unwrap();
let capabilities = surface.capabilities(physical_device)
.expect("failed to get surface capabilities");
let surface_format = Self::choose_swap_surface_format(&capabilities.supported_formats);
let present_mode = Self::choose_swap_present_mode(capabilities.present_modes);
let extent = Self::choose_swap_extent(&capabilities);
let mut image_count = capabilities.min_image_count + 1;
if capabilities.max_image_count.is_some() && image_count > capabilities.max_image_count.unwrap() {
image_count = capabilities.max_image_count.unwrap();
}
let image_usage = ImageUsage {
color_attachment: true,
.. ImageUsage::none()
};
let indices = Self::find_queue_families(&surface, &physical_device);
let sharing: SharingMode = if indices.graphics_family != indices.present_family {
vec![graphics_queue, present_queue].as_slice().into()
} else {
graphics_queue.into()
};
let (swap_chain, images) = Swapchain::new(
device.clone(),
surface.clone(),
image_count,
surface_format.0, // TODO: color space?
extent,
1, // layers
image_usage,
sharing,
capabilities.current_transform,
CompositeAlpha::Opaque,
present_mode,
true, // clipped
None,
).expect("failed to create swap chain!");
(swap_chain, images)
}
fn create_render_pass(device: &Arc<Device>, color_format: Format) -> Arc<RenderPassAbstract + Send + Sync> {
Arc::new(single_pass_renderpass!(device.clone(),
attachments: {
color: {
load: Clear,
store: Store,
format: color_format,
samples: 1,
}
},
pass: {
color: [color],
depth_stencil: {}
}
).unwrap())
}
fn create_graphics_pipeline(
device: &Arc<Device>,
swap_chain_extent: [u32; 2],
render_pass: &Arc<RenderPassAbstract + Send + Sync>,
) -> Arc<ConcreteGraphicsPipeline> {
mod vertex_shader {
vulkano_shaders::shader! {
ty: "vertex",
path: "src/bin/09_shader_base.vert"
}
}
mod fragment_shader {
vulkano_shaders::shader! {
ty: "fragment",
path: "src/bin/09_shader_base.frag"
}
}
let vert_shader_module = vertex_shader::Shader::load(device.clone())
.expect("failed to create vertex shader module!");
let frag_shader_module = fragment_shader::Shader::load(device.clone())
.expect("failed to create fragment shader module!");
let dimensions = [swap_chain_extent[0] as f32, swap_chain_extent[1] as f32];
let viewport = Viewport {
origin: [0.0, 0.0],
dimensions,
depth_range: 0.0 .. 1.0,
};
Arc::new(GraphicsPipeline::start()
.vertex_input(BufferlessDefinition {})
.vertex_shader(vert_shader_module.main_entry_point(), ())
.triangle_list()
.primitive_restart(false)
.viewports(vec![viewport]) // NOTE: also sets scissor to cover whole viewport
.fragment_shader(frag_shader_module.main_entry_point(), ())
.depth_clamp(false)
// NOTE: there's an outcommented .rasterizer_discard() in Vulkano...
.polygon_mode_fill() // = default
.line_width(1.0) // = default
.cull_mode_back()
.front_face_clockwise()
// NOTE: no depth_bias here, but on pipeline::raster::Rasterization
.blend_pass_through() // = default
.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
.build(device.clone())
.unwrap()
)
}
fn find_queue_families(surface: &Arc<Surface<Window>>, device: &PhysicalDevice) -> QueueFamilyIndices {
let mut indices = QueueFamilyIndices::new();
// TODO: replace index with id to simplify?
for (i, queue_family) in device.queue_families().enumerate() {
if queue_family.supports_graphics() {
indices.graphics_family = i as i32;
}
if surface.is_supported(queue_family).unwrap() {
indices.present_family = i as i32;
}
if indices.is_complete() {
break;
}
}
indices
}
fn create_logical_device(
instance: &Arc<Instance>,
surface: &Arc<Surface<Window>>,
physical_device_index: usize,
) -> (Arc<Device>, Arc<Queue>, Arc<Queue>) {
let physical_device = PhysicalDevice::from_index(&instance, physical_device_index).unwrap();
let indices = Self::find_queue_families(&surface, &physical_device);
let families = [indices.graphics_family, indices.present_family];
use std::iter::FromIterator;
let unique_queue_families: HashSet<&i32> = HashSet::from_iter(families.iter());
let queue_priority = 1.0;
let queue_families = unique_queue_families.iter().map(|i| {
(physical_device.queue_families().nth(**i as usize).unwrap(), queue_priority)
});
// NOTE: the tutorial recommends passing the validation layers as well
// for legacy reasons (if ENABLE_VALIDATION_LAYERS is true). Vulkano handles that
// for us internally.
let (device, mut queues) = Device::new(physical_device, &Features::none(),
&device_extensions(), queue_families)
.expect("failed to create logical device!");
let graphics_queue = queues.next().unwrap();
let present_queue = queues.next().unwrap_or_else(|| graphics_queue.clone());
(device, graphics_queue, present_queue)
}
fn create_surface(instance: &Arc<Instance>) -> (EventsLoop, Arc<Surface<Window>>) {
let events_loop = EventsLoop::new();
let surface = WindowBuilder::new()
.with_title("Vulkan")
.with_dimensions(LogicalSize::new(f64::from(WIDTH), f64::from(HEIGHT)))
.build_vk_surface(&events_loop, instance.clone())
.expect("failed to create window surface!");
(events_loop, surface)
}
#[allow(unused)]
fn main_loop(&mut self) {
loop {
let mut done = false;
self.events_loop.poll_events(|ev| {
if let Event::WindowEvent { event: WindowEvent::CloseRequested, .. } = ev {
done = true
}
});
if done {
return;
}
}
}
}
fn main() {
let mut _app = HelloTriangleApplication::initialize();
// app.main_loop();
}