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Copy pathTwoButtonsUsingTwoButtonConfigs.ino
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TwoButtonsUsingTwoButtonConfigs.ino
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/*
* A demo of 2 AceButtons using 2 ButtonConfigs.
*/
#include <AceButton.h>
using namespace ace_button;
// The pin number attached to the button.
const int BUTTON1_PIN = 2;
const int BUTTON2_PIN = 3;
#ifdef ESP32
// Different ESP32 boards use different pins
const int LED_PIN = 2;
#else
const int LED_PIN = LED_BUILTIN;
#endif
// LED states. Some microcontrollers wire their built-in LED the reverse.
const int LED_ON = HIGH;
const int LED_OFF = LOW;
// Create 2 ButtonConfigs. The System ButtonConfig is not used.
ButtonConfig config1;
ButtonConfig config2;
// Two buttons, explicitly bound to their respective ButtonConfig, instead
// of the default System ButtonConfig.
AceButton button1(&config1);
AceButton button2(&config2);
// Two event handlers.
void handleEvent1(AceButton*, uint8_t, uint8_t);
void handleEvent2(AceButton*, uint8_t, uint8_t);
void setup() {
delay(1000); // some microcontrollers reboot twice
Serial.begin(115200);
while (! Serial); // Wait until Serial is ready - Leonardo/Micro
Serial.println(F("setup(): begin"));
// Initialize built-in LED as an output.
pinMode(LED_PIN, OUTPUT);
// Buttons use the built-in pull up register.
pinMode(BUTTON1_PIN, INPUT_PULLUP);
pinMode(BUTTON2_PIN, INPUT_PULLUP);
// Initialize the buttons
button1.init(BUTTON1_PIN);
button2.init(BUTTON2_PIN);
// Configure ButtonConfig 1 with the event handler, and enable all higher
// level events.
config1.setEventHandler(handleEvent1);
config1.setFeature(ButtonConfig::kFeatureClick);
config1.setFeature(ButtonConfig::kFeatureDoubleClick);
config1.setFeature(ButtonConfig::kFeatureLongPress);
config1.setFeature(ButtonConfig::kFeatureRepeatPress);
// Configure ButtonConfig 2 with just Click.
config2.setEventHandler(handleEvent2);
config2.setFeature(ButtonConfig::kFeatureClick);
config2.setClickDelay(250); // increase click delay from default 200 ms
// Check if the button was pressed while booting
if (button1.isPressedRaw()) {
Serial.println(F("setup(): button 1 was pressed while booting"));
}
if (button2.isPressedRaw()) {
Serial.println(F("setup(): button 2 was pressed while booting"));
}
Serial.println(F("setup(): ready"));
}
void loop() {
// Should be called every 4-5ms or faster, for the default debouncing time
// of ~20ms.
button1.check();
button2.check();
}
void handleEvent1(AceButton* button, uint8_t eventType, uint8_t buttonState) {
// Print out a message for all events, for both buttons.
Serial.print(F("handleEvent1(): pin: "));
Serial.print(button->getPin());
Serial.print(F("; eventType: "));
Serial.print(AceButton::eventName(eventType));
Serial.print(F("; buttonState: "));
Serial.println(buttonState);
// Control the LED only for the Pressed and Released events of Button 1.
// Notice that if the MCU is rebooted while the button is pressed down, no
// event is triggered and the LED remains off.
switch (eventType) {
case AceButton::kEventPressed:
digitalWrite(LED_PIN, LED_ON);
break;
case AceButton::kEventReleased:
digitalWrite(LED_PIN, LED_OFF);
break;
}
}
void handleEvent2(AceButton* button, uint8_t eventType, uint8_t buttonState) {
// Print out a message for all events, for both buttons.
Serial.print(F("handleEvent2(): pin: "));
Serial.print(button->getPin());
Serial.print(F("; eventType: "));
Serial.print(AceButton::eventName(eventType));
Serial.print(F("; buttonState: "));
Serial.println(buttonState);
// Control the LED only for the Pressed and Released events of Button 1.
// Notice that if the MCU is rebooted while the button is pressed down, no
// event is triggered and the LED remains off.
switch (eventType) {
case AceButton::kEventClicked:
Serial.println(F("Button 2 clicked!"));
break;
}
}