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sdkinternal.go
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sdkinternal.go
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// Package dlp sdkinternal.go implements internal API for DLP
package dlp
import (
"encoding/json"
"fmt"
"github.com/bytedance/godlp/detector"
"github.com/bytedance/godlp/errlist"
"github.com/bytedance/godlp/log"
"github.com/bytedance/godlp/mask"
"os"
"runtime/debug"
"strings"
)
type HttpResponseBase struct {
RetCode int `json:"ret_code"`
RetMsg string `json:"ret_msg"`
}
type DescribeRulesResponse struct {
HttpResponseBase
Rule []byte `json:"rule,omitempty"`
Crc uint32 `json:"crc,omitempty"` //rule 的crc
}
// private func
// recoveryImplStatic implements recover if panic which is used for NewEngine API
func recoveryImplStatic() {
if r := recover(); r != nil {
if isCriticalPanic(r.(error)) {
panic(r)
} else {
fmt.Fprintf(os.Stderr, "%s, msg: %+v\n", errlist.ERR_PANIC.Error(), r)
debug.PrintStack()
}
}
}
// recoveryImpl implements recover if panic
func (I *Engine) recoveryImpl() {
if r := recover(); r != nil {
if isCriticalPanic(r.(error)) {
panic(r)
} else {
fmt.Fprintf(os.Stderr, "%s, msg: %+v\n", errlist.ERR_PANIC.Error(), r)
debug.PrintStack()
}
}
}
// isCriticalPanic checks wheterh error is critical error
func isCriticalPanic(r error) bool {
isCritical := false
switch r {
case errlist.ERR_HAS_NOT_CONFIGED:
isCritical = true
default:
isCritical = false
}
return isCritical
}
// hasClosed check whether the engine has been closed
func (I *Engine) hasClosed() bool {
return I.isClosed
}
func (I *Engine) isOnlyForLog() bool {
return I.isForLog
}
// hasConfiged check whether the engine has been configed
func (I *Engine) hasConfiged() bool {
return I.isConfiged
}
// postLoadConfig will load config object
func (I *Engine) postLoadConfig() error {
if I.confObj.Global.MaxLogInput > 0 {
DEF_MAX_LOG_INPUT = I.confObj.Global.MaxLogInput
}
if I.confObj.Global.MaxRegexRuleID > 0 {
DEF_MAX_REGEX_RULE_ID = I.confObj.Global.MaxRegexRuleID
}
I.initLogger()
if err := I.loadDetector(); err != nil {
return err
}
if err := I.loadMaskWorker(); err != nil {
return err
}
I.isConfiged = true
return nil
}
// isDebugMode checks if DLP is in debug mode
func (I *Engine) isDebugMode() bool {
return strings.Compare(strings.ToLower(I.confObj.Global.Mode), "debug") == 0
}
// initLogger inits logger obj, in debug mode, log message will be printed in console and log file,
// in release mode, log level is ERROR and log message will be printed into stderr
func (I *Engine) initLogger() error {
if I.isDebugMode() {
//log.SetLevel(0)
log.Debugf("DLP@%s run in debug mode", I.Version)
} else { // release mode
//log.SetLevel(log.LevelError)
}
return nil
}
// loadDetector loads detectors from config
func (I *Engine) loadDetector() error {
// fill detectorMap
I.fillDetectorMap()
// disable rules
return I.disableRulesImpl(I.confObj.Global.DisableRules)
}
// loadMaskWorker loads maskworker from config
func (I *Engine) loadMaskWorker() error {
maskRuleList := I.confObj.MaskRules
if I.maskerMap == nil {
I.maskerMap = make(map[string]mask.MaskAPI)
}
for _, rule := range maskRuleList {
if obj, err := mask.NewMaskWorker(rule, I); err == nil {
ruleName := obj.GetRuleName()
if old, ok := I.maskerMap[ruleName]; ok {
log.Errorf("ruleName: %s, error: %s", old.GetRuleName(), errlist.ERR_LOADMASK_NAME_CONFLICT.Error())
} else {
I.maskerMap[ruleName] = obj
}
}
}
return nil
}
// dfsJSON walk a json object, used for DetectJSON and DeidentifyJSON
// in DetectJSON(), isDeidentify is false, kvMap is write only, will store json object path and value
// in DeidentifyJSON(), isDeidentify is true, kvMap is read only, will store path and MaskText of sensitive information
func (I *Engine) dfsJSON(path string, ptr *interface{}, kvMap map[string]string, isDeidentify bool) interface{} {
path = strings.ToLower(path)
switch (*ptr).(type) {
case map[string]interface{}:
for k, v := range (*ptr).(map[string]interface{}) {
subpath := path + "/" + k
(*ptr).(map[string]interface{})[k] = I.dfsJSON(subpath, &v, kvMap, isDeidentify)
}
case []interface{}:
for i, v := range (*ptr).([]interface{}) {
subpath := ""
if len(path) == 0 {
subpath = fmt.Sprintf("/[%d]", i)
} else {
subpath = fmt.Sprintf("%s[%d]", path, i)
}
(*ptr).([]interface{})[i] = I.dfsJSON(subpath, &v, kvMap, isDeidentify)
}
case string:
var subObj interface{}
if val, ok := (*ptr).(string); ok {
// try nested json Unmarshal
if I.maybeJSON(val) {
if err := json.Unmarshal([]byte(val), &subObj); err == nil {
obj := I.dfsJSON(path, &subObj, kvMap, isDeidentify)
if ret, err := json.Marshal(obj); err == nil {
retStr := string(ret)
return retStr
} else {
return obj
}
}
} else { // plain text
if isDeidentify {
if mask, ok := kvMap[path]; ok {
return mask
} else {
return val
}
} else {
kvMap[path] = val
return val
}
}
}
}
return *ptr
}
// maybeJSON check whether input string is a JSON object or array
func (I *Engine) maybeJSON(in string) bool {
maybeObj := strings.IndexByte(in, '{') != -1 && strings.LastIndexByte(in, '}') != -1
maybeArray := strings.IndexByte(in, '[') != -1 && strings.LastIndexByte(in, ']') != -1
return maybeObj || maybeArray
}
// selectRulesForLog will select rules for log
func (I *Engine) selectRulesForLog() error {
return nil
}
func (I *Engine) fillDetectorMap() error {
ruleList := I.confObj.Rules
if I.detectorMap == nil {
I.detectorMap = make(map[int32]detector.DetectorAPI)
}
enableRules := I.confObj.Global.EnableRules
fullSet := map[int32]bool{}
for _, rule := range ruleList {
if obj, err := detector.NewDetector(rule); err == nil {
ruleID := obj.GetRuleID()
I.detectorMap[ruleID] = obj
fullSet[ruleID] = false
} else {
log.Errorf(err.Error())
}
}
// if EnableRules is empty, all rules are loaded
// else only some rules are enabled.
if len(enableRules) > 0 {
for _, ruleID := range enableRules {
if _, ok := I.detectorMap[ruleID]; ok {
fullSet[ruleID] = true
}
}
for k, v := range fullSet {
if !v {
I.detectorMap[k] = nil
}
}
}
return nil
}
// disableRules will disable rules based on ruleList, pass them all
// 禁用规则,原子操作,每次禁用是独立操作,不会有历史依赖
func (I *Engine) applyDisableRules(ruleList []int32) {
I.confObj.Global.DisableRules = ruleList
I.loadDetector()
}
func (I *Engine) disableRulesImpl(ruleList []int32) error {
for _, ruleID := range ruleList {
if _, ok := I.detectorMap[ruleID]; ok {
I.detectorMap[ruleID] = nil
}
}
total := 0
for k, rule := range I.detectorMap {
if rule != nil {
total++
} else {
delete(I.detectorMap, k)
}
}
if I.isDebugMode() {
log.Debugf("Total %d Rule loaded", total)
}
return nil
}