- Spaceships example
- Exposed
rtt()
andjitter()
via server'sConnection
InputBuffer
bits made pub, so clients can query how many inputs are buffered for remote playersRollback.is_rollback()
andKeepaliveSettings
(for wasm) made public.
- Conditionally compile steam bits only if cargo's
steam
feature is enabled. (steamworks not building on linux at the mo)