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metrics.ini
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metrics.ini
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# ultralight | metrics file
# compatible stepmania versions:
# * StepMania 5 Beta 3 (and later) [primary platform]
# * sm-ssc (up to v1.2.5, but don't use it anymore, please.)
[Common]
InitialScreen="ScreenTitleMenu"
FirstAttractScreen="ScreenTitleMenu"
AutoSetStyle=ThemePrefs.Get("AutoSetStyle")
# *Manager
[SongManager]
NumSongGroupColors=1
NumCourseGroupColors=1
SongGroupColor1=color("#DDDDDD")
CourseGroupColor1=color("#DDDDDD")
# only use ONCE.
ExtraColorMeter=6968
# system layer
[ScreenSystemLayer]
CreditsP1X=SCREEN_LEFT+16
CreditsP1Y=SCREEN_BOTTOM-16
CreditsP1OnCommand=NoStroke;zoom,0.625;halign,0
CreditsP2X=SCREEN_RIGHT-16
CreditsP2Y=SCREEN_BOTTOM-16
CreditsP2OnCommand=NoStroke;zoom,0.625;halign,1
###################
# overlay screens #
###################
[ScreenStatsOverlay]
StatsX=SCREEN_RIGHT-6
StatsY=SCREEN_TOP+22
StatsOnCommand=halign,1;valign,0;shadowlength,1;zoom,0.5
# ShowSkips: If you don't like seeing that box in the lower right hand corner,
# then set this metric to false:
ShowSkips=true
# swme
[ScreenWithMenuElements]
TimerX=SCREEN_LEFT+16
TimerY=SCREEN_TOP+12
TimerOnCommand=halign,0;vertalign,top;addx,-96;bounceend,0.2;addx,96;strokecolor,color("0,0,0,0")
TimerOffCommand=bouncebegin,0.2;addx,-96
ShowCoinsAndCredits=true
# options-related
[OptionsCursorP1]
LeftOnCommand=halign,1;diffuse,PlayerColor(PLAYER_1)
MiddleOnCommand=diffuse,PlayerColor(PLAYER_1)
RightOnCommand=halign,0;diffuse,PlayerColor(PLAYER_1)
LeftX=-2
MiddleX=-2
RightX=-2
LeftY=-0
MiddleY=-0
RightY=-0
[OptionsCursorP2]
LeftOnCommand=halign,1;diffuse,PlayerColor(PLAYER_2)
MiddleOnCommand=diffuse,PlayerColor(PLAYER_2)
RightOnCommand=halign,0;diffuse,PlayerColor(PLAYER_2)
LeftX=2
MiddleX=2
RightX=2
LeftY=0
MiddleY=0
RightY=0
[OptionsUnderlineP1]
LeftOnCommand=halign,1;diffuse,PlayerColor(PLAYER_1)
MiddleOnCommand=diffuse,PlayerColor(PLAYER_1)
RightOnCommand=halign,0;diffuse,PlayerColor(PLAYER_1)
LeftX=0
MiddleX=0
RightX=0
LeftY=-6
MiddleY=-6
RightY=-6
[OptionsUnderlineP2]
LeftOnCommand=halign,1;diffuse,PlayerColor(PLAYER_2)
MiddleOnCommand=diffuse,PlayerColor(PLAYER_2)
RightOnCommand=halign,0;diffuse,PlayerColor(PLAYER_2)
LeftX=0
MiddleX=0
RightX=0
LeftY=12
MiddleY=12
RightY=12
[ScreenTextEntry]
AnswerOnCommand=zoom,1;shadowlength,0
#~~~~~~~~~~~~~~~#
[ScreenTitleMenu]
PrevScreen="ScreenTitleMenu"
ScreenOnCommand=
#####
PrepareScreens="ScreenSelectStyle,ScreenSelectMode"
#####
ChoiceNames="1,4,5,J,7"
DefaultChoice="1"
#~~#
Choice1="applydefaultoptions;screen,"..Branch.GameStart()..";text,Game Start"
Choice4="screen,ScreenOptionsService;text,Options"
Choice5="screen,ScreenOptionsEdit;text,Edit/Share"
ChoiceJ="screen,ScreenJukeboxMenu;text,Juke'm box"
Choice7="screen,ScreenExit;text,Exit"
#####
ScrollerX=SCREEN_CENTER_X*1.25
ScrollerY=SCREEN_CENTER_Y*1.275
ScrollerOnCommand=stoptweening;fov,90;rotationx,-90;bounceend,0.25;rotationx,0;
ScrollerOffCommand=stoptweening;fov,90;rotationx,0;bounceend,0.25;rotationx,-90;zoomx,0;
# 28 with 3 items
ScrollerTransform=function(self,offset,itemIndex,numItems) self:y(24*(itemIndex-(numItems-1)/2)); end
# decorations #
ShowLogo=true
LogoX=SCREEN_CENTER_X*0.9
LogoY=SCREEN_CENTER_Y*1.25
LogoOnCommand=
LogoOffCommand=
ShowVersionInfo=true
VersionInfoX=SCREEN_CENTER_X
VersionInfoY=SCREEN_CENTER_Y*0.8
VersionInfoOnCommand=
VersionInfoOffCommand=
ShowCurrentGametype=true
CurrentGametypeX=SCREEN_WIDTH*0.1
CurrentGametypeY=SCREEN_BOTTOM-72
CurrentGametypeOnCommand=
CurrentGametypeOffCommand=
ShowNetworkStatus=true
NetworkStatusX=SCREEN_WIDTH*0.9
NetworkStatusY=SCREEN_BOTTOM-80
NetworkStatusOnCommand=
NetworkStatusOffCommand=
IdleTimeoutSeconds=-1
#~~~~~~~~~~~~~~~~~#
[ScreenProfileLoad]
NextScreen="ScreenSelectMode"
GroupedScreens="ScreenProfileLoad,ScreenSelectStyle,ScreenSelectMode"
#~~~~~~~~~~~~~~~~~~~~#
[ScreenSelectStyle]
Fallback="ScreenSelectMode"
NextScreen="ScreenProfileLoad"
#####
DoSwitchAnyways=THEME:GetMetric("Common","AutoSetStyle")
ShowScroller=true
WrapScroller=true
ShowIcon=false
PerChoiceScrollElement=false
PerChoiceIconElement=false
ScrollerX=SCREEN_CENTER_X
ScrollerY=SCREEN_CENTER_Y
ScrollerOnCommand=addx,-SCREEN_WIDTH;linear,0.375;addx,SCREEN_WIDTH
ScrollerOffCommand=linear,0.375;addx,SCREEN_WIDTH
ScrollerCancelCommand=linear,0.375;addx,-SCREEN_WIDTH
ScrollerTransform=function(self,offset,itemIndex,numItems) self:y(26*(itemIndex-(numItems-1)/2)); end
ScrollerSecondsPerItem=0
ScrollerNumItemsToDraw=20
#####
ChoiceNames=GameCompatibleModes()
DefaultChoice="Single"
#~~#
ChoiceSingle="name,Single;style,single;screen,ScreenProfileLoad"
ChoiceDouble="name,Double;style,double;screen,ScreenProfileLoad"
ChoiceSolo="name,Solo;style,solo;screen,ScreenProfileLoad"
ChoiceVersus="name,Versus;style,versus;screen,ScreenProfileLoad"
ChoiceCouple="name,Couple;style,couple;screen,ScreenProfileLoad"
# pump
ChoiceHalfDouble="name,HalfDouble;style,halfdouble;screen,ScreenProfileLoad"
# beat
Choice5Keys="name,5Keys;style,single5;;screen,ScreenProfileLoad"
Choice7Keys="name,7Keys;style,single7;screen,ScreenProfileLoad"
Choice10Keys="name,10Keys;style,double10;screen,ScreenProfileLoad"
Choice14Keys="name,14Keys;style,double14;screen,ScreenProfileLoad"
# kb7
ChoiceKB7="name,kb7;style,single;screen,ScreenProfileLoad"
# todo: other modes?
# techno
## 4
## 5
## 8
## 4double
## 5double
# pop'n
## 5
## 9
# your mother
OptionOrderAuto="1:2,2:1"
#~~~~~~~~~~~~~~~~~~~~~~#
[ScreenSelectNumPlayers]
Fallback="ScreenSelectMode"
NextScreen="ScreenProfileLoad"
#####
DoSwitchAnyways=THEME:GetMetric("Common","AutoSetStyle")
DefaultChoice="1P"
ChoiceNames="1P,2P"
Choice1P="applydefaultoptions;name,1P;text,One Player;style,single;screen,ScreenProfileLoad"
Choice2P="applydefaultoptions;name,2P;text,Two Players;style,versus;screen,ScreenProfileLoad"
#~~~~~~~~~~~~~~~~~~~~~#
[ScreenSelectMode]
Class="ScreenSelectMaster"
Fallback="ScreenSelectMaster"
# meh nobody reads the introduction/information
NextScreen=Branch.GetGameInformationScreen
PrevScreen=Branch.TitleMenu()
TimerSeconds=40
#####
ShowScroller=true
WrapScroller=true
PerChoiceScrollElement=false
# fuck it I'm just gonna hack it
ShowIcon=true
PerChoiceIconElement=false
UseIconMetrics=false
ScrollerX=SCREEN_CENTER_X
ScrollerY=SCREEN_CENTER_Y
ScrollerOnCommand=addx,-SCREEN_WIDTH;linear,0.375;addx,SCREEN_WIDTH
ScrollerOffCommand=linear,0.375;addx,SCREEN_WIDTH
ScrollerTransform=function(self,offset,itemIndex,numItems) self:y(28*(itemIndex-(numItems-1)/2)); end
ScrollerSecondsPerItem=0
ScrollerNumItemsToDraw=24
#####
# should I bother with survival?
# endless crashes on loop.
#ChoiceNames="Normal,Network,Nonstop,Oni,Endless,Battle,Rave"
ChoiceNames="Normal,Network,Nonstop,Oni,Battle,Rave"
DefaultChoice="Normal"
#~~#
ChoiceNormal="name,Normal;playmode,regular;screen,ScreenSelectMusic"
ChoiceNetwork="name,Network;playmode,regular;setenv,Network,true;screen,"..Branch.NetworkConnect()
ChoiceNonstop="name,Nonstop;playmode,nonstop;screen,ScreenSelectCourse"
ChoiceOni="name,Oni;playmode,oni;screen,ScreenSelectCourse"
ChoiceBattle="name,Battle;playmode,battle;;screen,ScreenSelectMusic"
ChoiceRave="name,Rave;playmode,rave;screen,ScreenSelectMusic"
#
ChoiceEndless="name,Endless;playmode,endless;screen,ScreenSelectCourse"
#
ChoiceSurvival="name,Survival;playmode,oni;screen,ScreenSelectCourse"
#~~~~~~~~~~~~~~~~~#
[ScreenProfileLoad]
#NextScreen="ScreenSelectMode"
#~~~~~~~~~~~~~~~~~#
[ScreenSelectMusic]
NextScreen=Branch.PlayerOptions()
GroupedScreens="ScreenSelectMusic,ScreenPlayerOptions,ScreenSongOptions"
TimerSeconds=120
# we have AutoSetStyle on, dude (xxx: but some players don't.)
ShowStyleIcon=false
# banner
BannerX=SCREEN_LEFT+128+24
BannerY=SCREEN_TOP+40+32
BannerOnCommand=scaletoclipped,256,80;
BannerOffCommand=bouncebegin,0.375;addy,-192
# sort display
ShowSortDisplay=true
SortDisplayX=(SCREEN_LEFT+128+32)+120
SortDisplayY=SCREEN_TOP+20
SortDisplayOnCommand=addy,-192;bouncebegin,0.2;addy,192
SortDisplayOffCommand=bouncebegin,0.375;addy,-192
# song options
ShowSongOptions=true
SongOptionsX=(SCREEN_LEFT+32)
SongOptionsY=SCREEN_TOP+120
SongOptionsOnCommand=NoStroke;addy,-192;bouncebegin,0.2;addy,192
SongOptionsOffCommand=bouncebegin,0.375;addy,-192
# selection length (also known as "song time")
ShowSelectionLength=true
SelectionLengthX=(SCREEN_LEFT+128+32)+120
SelectionLengthY=SCREEN_TOP+120
SelectionLengthOnCommand=addy,-192;bouncebegin,0.2;addy,192
SelectionLengthOffCommand=bouncebegin,0.375;addy,-192
# stage display
ShowStageDisplay=not GAMESTATE:IsCourseMode() and not GAMESTATE:IsEventMode()
StageDisplayX=(SCREEN_LEFT+128+32)+104
StageDisplayY=SCREEN_TOP+128
StageDisplayOnCommand=halign,1;addy,-192;bouncebegin,0.2;addy,192
StageDisplayOffCommand=bouncebegin,0.375;addy,-192
# musicwheel
MusicWheelX=SCREEN_CENTER_X+80
MusicWheelY=SCREEN_CENTER_Y
MusicWheelOnCommand=addx,SCREEN_WIDTH*1.25;bouncebegin,0.2;addx,-SCREEN_WIDTH*1.25
MusicWheelOffCommand=sleep,0.25;bouncebegin,0.2;addx,SCREEN_CENTER_X*1.5
# lua-based panedisplays (because I save a half-hour's worth of agony)
PaneDisplayP1X=SCREEN_CENTER_X*0.225
PaneDisplayP1Y=SCREEN_CENTER_Y-104
PaneDisplayP1OnCommand=addx,-SCREEN_CENTER_X;bouncebegin,0.2;addx,SCREEN_CENTER_X
PaneDisplayP1OffCommand=bouncebegin,0.375;addx,-SCREEN_CENTER_X
PaneDisplayP2X=SCREEN_CENTER_X*0.5
PaneDisplayP2Y=SCREEN_CENTER_Y-104
PaneDisplayP2OnCommand=addx,-SCREEN_CENTER_X;bouncebegin,0.2;addx,SCREEN_CENTER_X
PaneDisplayP2OffCommand=bouncebegin,0.375;addx,-SCREEN_CENTER_X
# bpm display
BPMDisplayX=SCREEN_CENTER_X*0.1325
BPMDisplayY=SCREEN_CENTER_Y+16
BPMDisplayOnCommand=addx,-SCREEN_CENTER_X;bouncebegin,0.2;addx,SCREEN_CENTER_X
BPMDisplayOffCommand=bouncebegin,0.35;addx,-SCREEN_CENTER_X/2
# artist and genre display
ArtistAndGenreX=SCREEN_CENTER_X*0.225
ArtistAndGenreY=SCREEN_CENTER_Y+16
ArtistAndGenreOnCommand=
ArtistAndGenreOffCommand=
# (percent) score
PercentScoreP1X=SCREEN_CENTER_X*0.475-((SCREEN_CENTER_X*0.625)/2)+2
PercentScoreP1Y=SCREEN_CENTER_Y*1.7825
PercentScoreP1OnCommand=diffuse,color("0,0,0,1");draworder,80;zoom,0.5;halign,0;strokecolor,color("0,0,0,0")
PercentScoreP1OffCommand=bouncebegin,0.35;zoomy,0
PercentScoreP2X=SCREEN_CENTER_X*0.475+((SCREEN_CENTER_X*0.625)/2)-2
PercentScoreP2Y=SCREEN_CENTER_Y*1.7825
PercentScoreP2OnCommand=diffuse,color("0,0,0,1");draworder,80;zoom,0.5;halign,1;strokecolor,color("0,0,0,0")
PercentScoreP2OffCommand=bouncebegin,0.35;zoomy,0
# (machine) score
ScoreP1X=SCREEN_CENTER_X*0.475-((SCREEN_CENTER_X*0.625)/2)+2
ScoreP1Y=SCREEN_CENTER_Y*1.85
ScoreP1OnCommand=diffuse,color("0,0,0,1");draworder,80;zoom,0.5;halign,0;strokecolor,color("0,0,0,0")
ScoreP1OffCommand=bouncebegin,0.35;zoomy,0
ScoreP1PlayerJoinedMessageCommand=%function(self,param) if param.Player == PLAYER_1 then self:visible(true); end; end;
ScoreP2X=SCREEN_CENTER_X*0.475+((SCREEN_CENTER_X*0.625)/2)-2
ScoreP2Y=SCREEN_CENTER_Y*1.85
ScoreP2OnCommand=diffuse,color("0,0,0,1");draworder,80;zoom,0.5;halign,1;strokecolor,color("0,0,0,0")
ScoreP2OffCommand=bouncebegin,0.35;zoomy,0
ScoreP2PlayerJoinedMessageCommand=%function(self,param) if param.Player == PLAYER_2 then self:visible(true); end; end;
# grades
GradeP1X=SCREEN_CENTER_X*0.5-14
GradeP1Y=WideScale(SCREEN_CENTER_Y*1.775,SCREEN_CENTER_Y*1.85)
GradeP1OnCommand=draworder,80
GradeP1OffCommand=bouncebegin,0.35;zoomy,0
GradeP2X=SCREEN_CENTER_X*0.5-7
GradeP2Y=WideScale(SCREEN_CENTER_Y*1.775,SCREEN_CENTER_Y*1.85)
GradeP2OnCommand=draworder,80
GradeP2OffCommand=bouncebegin,0.35;zoomy,0
# course stuff
ShowCourseContentsList=GAMESTATE:IsCourseMode()
CourseContentsListX=(SCREEN_CENTER_X*0.75/2)+32
CourseContentsListY=SCREEN_CENTER_Y*1.45
CourseContentsListOnCommand=
CourseContentsListOffCommand=bouncebegin,0.375;addx,-SCREEN_CENTER_X*1.25
CDTitleX=SCREEN_LEFT+256
CDTitleY=SCREEN_CENTER_Y-188
CDTitleOnCommand=zoom,0.75;
CDTitleOffCommand=finishtweening;linear,0.2;diffusealpha,0
CDTitleFrontCommand=diffuseshift;effectcolor1,color("1,1,1,1");effectcolor2,color("1,1,1,0.125");effectperiod,5
CDTitleBackCommand=queuecommand,"Springy";bob;effectmagnitude,10,0,0;effectperiod,5;blend,'BlendMode_Add';diffusealpha,0.125;
CDTitleSpringyCommand=finishtweening;linear,2.5;zoomy,1.5;linear,2.5;zoomy,0.75;queuecommand,"Springy";
#__--==--__#
[MusicWheel]
SwitchSeconds=0.01
ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
self:y( offsetFromCenter*32 ); \
end
NumWheelItems=25
# highlight
HighlightOnCommand=y,2
HighlightOffCommand=linear,0.275;cropleft,1;
# scrollbar
ScrollBarHeight=SCREEN_HEIGHT-96
ScrollBarOnCommand=visible,true;x,WideScale(SCREEN_CENTER_X*0.725,SCREEN_CENTER_X*0.75);
#fov,70;rotationy,-12.5
[MusicWheelItem]
NormalTextMaxWidth=280
CollapsedTextMaxWidth=292
SongNameX=-64
SongNameOnCommand=halign,0;
CourseX=-64
CourseY=-6
CourseOnCommand=halign,0;maxwidth,THEME:GetMetric("MusicWheelItem","NormalTextMaxWidth");strokecolor,color("0,0,0,0")
SectionExpandedX=-72
SectionExpandedY=-6
SectionExpandedOnCommand=zoom,0.875;maxwidth,292;halign,0;diffuseshift;effectcolor1,color("1,1,1,1");effectcolor2,color("1,1,1,0.8");strokecolor,color("0,0,0,0");shadowlength,1
SectionCollapsedX=-64
SectionCollapsedY=-6
SectionCollapsedOnCommand=zoom,0.875;maxwidth,292;halign,0;stopeffect;strokecolor,color("0,0,0,0");shadowlength,1
SectionCountX=-96
SectionCountY=-4
SectionCountOnCommand=halign,1;zoom,0.75;strokecolor,color("0,0,0,0")
WheelNotifyIconX=-112
WheelNotifyIconOnCommand=
RouletteX=-72
RouletteY=-8
RouletteOnCommand=halign,0;maxwidth,400;rainbowscroll,true;strokecolor,color("#00000077");shadowlength,0
SortX=-64
SortY=-6
SortOnCommand=halign,0;maxwidth,THEME:GetMetric("MusicWheelItem","NormalTextMaxWidth");strokecolor,color("0,0,0,0")
ModeX=-64
ModeY=-6
ModeOnCommand=halign,0;maxwidth,THEME:GetMetric("MusicWheelItem","NormalTextMaxWidth");strokecolor,color("0,0,0,0")
GradeP1X=WideScale(206,220)
GradeP1Y=-7
GradeP2X=WideScale(206,220)
GradeP2Y=7
[FadingBanner]
BannerFadeFromCachedCommand=diffusealpha,0.125;stoptweening;linear,0.01;glow,color("1,1,1,0");diffusealpha,0;
BannerFadeOffCommand=diffusealpha,0.125;stoptweening;linear,0.01;diffusealpha,0
BannerResetFadeCommand=diffusealpha,1
[BPMDisplay]
SetNoBpmCommand=stoptweening;linear,0.2;diffuse,color("1,1,1,1");diffusebottomedge,BoostColor(color("1,1,1,1"),0.875);
SetNormalCommand=stoptweening;linear,0.2;diffuse,color("1,1,1,1");diffusebottomedge,BoostColor(color("1,1,1,1"),0.875);
SetChangeCommand=stoptweening;linear,0.2;diffuse,color("#f7941d");diffusetopedge,BoostColor(color("#f7941d"),1.5);
SetRandomCommand=stoptweening;linear,0.2;diffuse,color("#00aeef");diffusetopedge,BoostColor(color("#00aeef"),1.5);
SetExtraCommand=stoptweening;linear,0.2;diffuse,color("#ed1c24");diffusebottomedge,BoostColor(color("#ed1c24"),0.5);
Cycle=true
ShowQMarksInRandomCycle=false
[ScreenSelectCourse]
Fallback="ScreenSelectMusic"
#~~~~~~~~~~~~~~~~~~~#
[ScreenPlayerOptions]
PrevScreen=Branch.BackOutOfPlayerOptions()
NextScreen=Branch.SongOptions()
ContainerOnCommand=addx,-SCREEN_WIDTH;linear,0.375;addx,SCREEN_WIDTH
ContainerOffCommand=linear,0.375;addx,SCREEN_WIDTH
ContainerCancelCommand=linear,0.375;addx,-SCREEN_WIDTH
[ScreenPlayerOptionsRestricted]
Fallback="ScreenPlayerOptions"
NextScreen="ScreenStageInformation"
LineNames="1,8,16,17"
#~~~~~~~~~~~~~~~~~#
[ScreenSongOptions]
PrevScreen="ScreenPlayerOptions"
NextScreen="ScreenStageInformation"
ContainerOnCommand=addx,-SCREEN_WIDTH;linear,0.375;addx,SCREEN_WIDTH
ContainerOffCommand=linear,0.375;addx,SCREEN_WIDTH
ContainerCancelCommand=linear,0.375;addx,-SCREEN_WIDTH
#~~~~~~~~~~~~~~~~~~~~~~#
[ScreenStageInformation]
Class="ScreenSplash"
Fallback="ScreenSplash"
NextScreen="ScreenGameplay"
PrevScreen=Branch.BackOutOfStageInformation()
PrepareScreen="ScreenGameplay"
ForceTimer=true
TimerMetricsGroup="MenuTimerNoSound"
TimerSeconds=0.01
## Gameplay
#~~~~~~~~~~~~~~#
[ScreenGameplay]
NextScreen=Branch.AfterGameplay()
PrevScreen=Branch.BackOutOfStageInformation()
ScoreKeeperClass=GetScoreKeeper
# limits
MinSecondsToStep=5.0
MinSecondsToMusic=2.0
MinSecondsToStepNextSong=2.0
MusicFadeOutSeconds=0.5
OutTransitionLength=2
CourseTransitionLength=0.5
BeginFailedDelay=1.0
# now playing
NowPlayingX=SCREEN_CENTER_X
NowPlayingY=SCREEN_TOP+8
NowPlayingOnCommand=
NowPlayingOffCommand=
# score
ScoreP1X=WideScale(SCREEN_CENTER_X*0.275,SCREEN_CENTER_X*0.28)
ScoreP1Y=SCREEN_TOP+18
ScoreP1OnCommand=diffuse,PlayerColor(PLAYER_1);zoom,0.5;
#shadowcolor,Brightness(PlayerColor(PLAYER_1),0.25);
ScoreP1OffCommand=
ScoreP2X=WideScale(SCREEN_CENTER_X*1.725,SCREEN_CENTER_X*1.72)
ScoreP2Y=SCREEN_TOP+18
ScoreP2OnCommand=diffuse,PlayerColor(PLAYER_2);zoom,0.5;
#shadowcolor,Brightness(PlayerColor(PLAYER_2),0.25);
ScoreP2OffCommand=
# stepsdisplay
StepsDisplayP1X=WideScale(SCREEN_CENTER_X*0.3425,SCREEN_CENTER_X*0.42)
StepsDisplayP1Y=SCREEN_TOP+28
StepsDisplayP1OnCommand=halign,1
StepsDisplayP1OffCommand=
StepsDisplayP2X=WideScale(SCREEN_CENTER_X*1.6575,SCREEN_CENTER_X*1.58)
StepsDisplayP2Y=SCREEN_TOP+28
StepsDisplayP2OnCommand=halign,0
StepsDisplayP2OffCommand=
LeftFrameOnCommand=visible,false
RightFrameOnCommand=visible,false
ShowStageFrame=false
StepsDisplayP1SetReverseCommand=
StepsDisplayP1SetNoReverseCommand=
StepsDisplayP2SetReverseCommand=
StepsDisplayP2SetNoReverseCommand=
# life
LifeP1X=SCREEN_CENTER_X*0.675
LifeP1Y=SCREEN_TOP+32
LifeP1OnCommand=%function(self) \
self:GetChild("Stream"):diffuse(PlayerColor(PLAYER_1)); \
end;
LifeP1OffCommand=
LifeP2X=SCREEN_CENTER_X*1.325
LifeP2Y=SCREEN_TOP+32
LifeP2OnCommand=%function(self) \
self:zoomx(-1); \
self:GetChild("Stream"):diffuse(PlayerColor(PLAYER_2)); \
end;
LifeP2OffCommand=
# rave
CombinedLifeX=SCREEN_CENTER_X
CombinedLifeY=SCREEN_TOP+32
CombinedLifeOnCommand=
CombinedLifeOffCommand=
# stage
# don't show in Event mode or Course modes.
ShowStageDisplay=not GAMESTATE:IsCourseMode() and not GAMESTATE:IsEventMode()
StageDisplayX=SCREEN_CENTER_X
# Scripts/Plumbing.lua:
StageDisplayY=StageDisplayY()
StageDisplayOnCommand=
StageDisplayOffCommand=
# bpm
BPMDisplayX=SCREEN_CENTER_X
BPMDisplayY=SCREEN_BOTTOM-36
BPMDisplayOnCommand=zoomy,0;bounceend,0.25;zoomy,1;
BPMDisplayOffCommand=bouncebegin,0.25;zoomy,0;
# player options
PlayerOptionsP1X=SCREEN_LEFT+8
PlayerOptionsP1Y=SCREEN_BOTTOM-48
PlayerOptionsP1OnCommand=zoom,0.5;halign,0;shadowlength,1;strokecolor,color("#00000000")
PlayerOptionsP1OffCommand=bouncebegin,0.45;y,SCREEN_BOTTOM+16
PlayerOptionsP2X=SCREEN_RIGHT-8
PlayerOptionsP2Y=SCREEN_BOTTOM-48
PlayerOptionsP2OnCommand=zoom,0.5;halign,1;shadowlength,1;strokecolor,color("#00000000")
PlayerOptionsP2OffCommand=bouncebegin,0.45;y,SCREEN_BOTTOM+16
# song options
SongOptionsX=SCREEN_CENTER_X
SongOptionsY=SCREEN_BOTTOM-14
SongOptionsOnCommand=zoom,0.5;shadowlength,1;strokecolor,color("#00000000")
SongOptionsOffCommand=
# lyrics
LyricDisplaySetNoReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_BOTTOM-96
LyricDisplaySetReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_TOP+65
LyricDisplaySetOneReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_TOP+65
LyricDisplayDefaultColor=color("1,1,1,1");
#_-==-_#
[Player]
ReceptorArrowsYStandard=ThemePrefs.Get("ReceptorPosition") and -125 or -164
ReceptorArrowsYReverse=164
DrawDistanceBeforeTargetsPixels=SCREEN_HEIGHT
DrawDistanceAfterTargetsPixels=-(SCREEN_CENTER_Y*0.375)
[Combo]
NumberOnCommand=y,SCREEN_CENTER_Y-216-1.5;shadowlength,1;halign,1;vertalign,bottom;skewx,-0.15;
LabelOnCommand=x,6;y,16;shadowlength,1;zoom,0.75;halign,0;valign,1;skewx,-0.15;
# fff
LabelMinZoom=1
LabelMaxZoom=1
PulseCommand=%function(self,param) self:stoptweening() self:zoom(param.Zoom*1.05) self:linear(0.05) self:zoom(param.Zoom) end
PulseLabelCommand=%function(self,param) self:stoptweening(); self:zoom(1.075*param.LabelZoom); self:linear(0.05); self:zoom(param.LabelZoom); end
[Judgment]
# todo: customize
JudgmentW1Command=shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.8
JudgmentW2Command=shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentW3Command=shadowlength,0;diffusealpha,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW4Command=shadowlength,0;diffusealpha,1;zoom,1.1;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW5Command=shadowlength,0;diffusealpha,1;zoom,1.0;vibrate;effectmagnitude,4,8,8;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentMissCommand=shadowlength,0;diffusealpha,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
[ScoreDisplayNormal]
TextOnCommand=halign,0.5;shadowlength,1;strokecolor,color("0,0,0,0")
#TextLoadCommand=%function(self,param) self:diffuse(PlayerColor(param.PlayerState:GetPlayerNumber())); end
[ScoreDisplayRave]
MeterP1X=
MeterP1Y=
MeterP1OnCommand=
MeterP1OffCommand=
LevelP1X=-124
LevelP1Y=-6
LevelP1OnCommand=halign,1;zoom,0.9;shadowlength,2;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorMidTone(PlayerColor(PLAYER_1))
LevelP1OffCommand=
MeterP2X=
MeterP2Y=
MeterP2OnCommand=zoomx,-1
MeterP2OffCommand=
LevelP2X=124
LevelP2Y=-6
LevelP2OnCommand=halign,0;zoom,0.9;shadowlength,2;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorMidTone(PlayerColor(PLAYER_2))
LevelP2OffCommand=
[CombinedLifeMeterTug]
MeterWidth=SCREEN_CENTER_X
MeterHeight=12
[LifeMeterBattery]
BatteryP1X=-24
BatteryP1Y=0
BatteryP1OnCommand=diffuse,PlayerColor(PLAYER_1);
BatteryP1OffCommand=
BatteryP2X=24
BatteryP2Y=0
BatteryP2OnCommand=diffuse,PlayerColor(PLAYER_2);
BatteryP2OffCommand=
[LifeMeterBattery Percent]
PercentUseRemainder=false
PercentP1X=-192
PercentP1Y=-4
PercentP1OnCommand=zoom,0.5;shadowlength,1;diffuse,PlayerColor(PLAYER_1);halign,0
PercentP1OffCommand=
PercentP2X=192
PercentP2Y=-4
PercentP2OnCommand=zoom,0.5;shadowlength,1;diffuse,PlayerColor(PLAYER_2);halign,0
PercentP2OffCommand=
DancePointsP1X=-192
DancePointsP1Y=-4
DancePointsP1OnCommand=zoom,0.5;shadowlength,1;diffuse,PlayerColor(PLAYER_1);halign,0
DancePointsP1OffCommand=
DancePointsP2X=192
DancePointsP2Y=-4
DancePointsP2OnCommand=zoom,0.5;shadowlength,1;diffuse,PlayerColor(PLAYER_2);halign,0
DancePointsP2OffCommand=
DancePointsDigits=5
ApplyScoreDisplayOptions=true
Format=
FormatPercentScore=FormatPercentScore
[StreamDisplay]
PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
self:setsize(196,12); \
end
TextureCoordScaleX=0
NumPills=1
# blargh on these:
UseThreePartMethod=false
AlwaysBounceNormalBar=false
[StepsDisplayGameplay]
Fallback="StepsDisplay"
# show the meter
ShowMeter=true
ZeroMeterString="?"
MeterX=0
MeterY=0
MeterOnCommand=shadowlength,0;zoom,0.5
MeterSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
# don't show everything else
ShowTicks=false
ShowDescription=false
ShowAutogen=false
# maybe show StepsType? idk
ShowStepsType=false
[RollingNumbers]
TextFormat="%09.0f"
ApproachSeconds=0.1
Commify=false
## Evaluation
[ScreenEvaluation]
NextScreen="ScreenProfileSave"
#WideScale(SCREEN_CENTER_X*0.625,SCREEN_CENTER_X*0.78) for P1 nums close to frame
#WideScale(SCREEN_CENTER_X*1.375,SCREEN_CENTER_X*1.22) for P2 nums close to frame
# StepsDee
ShowStepsDisplay=true
#~~~~~~~~~~~~~~~#
StepsDisplayP1X=SCREEN_CENTER_X*0.75
StepsDisplayP1Y=SCREEN_CENTER_Y*0.7
StepsDisplayP1OnCommand=
StepsDisplayP1OffCommand=
#~~~~~~~~~~~~~~#
StepsDisplayP2X=SCREEN_CENTER_X*1.375
StepsDisplayP2Y=SCREEN_CENTER_Y*0.7
StepsDisplayP2OnCommand=
StepsDisplayP2OffCommand=
# stealing this for something else because I am very lazy
PercentFrameP1X=0
PercentFrameP1Y=0
PercentFrameP1OnCommand=
PercentFrameP1OffCommand=
#~~~~~~~~~~~~~~#
PercentFrameP2X=0
PercentFrameP2Y=0
PercentFrameP2OnCommand=
PercentFrameP2OffCommand=
# show all the usuals
JudgmentP1X=WideScale(SCREEN_CENTER_X*0.425,SCREEN_CENTER_X*0.45)
JudgmentP2X=WideScale(SCREEN_CENTER_X*1.575,SCREEN_CENTER_X*1.55)
# zoom was previously 0.8
JudgmentZoom=0.725
ShowJudgmentLineW1=true
W1Y=SCREEN_CENTER_Y*0.9
#~~~~~~~~~~#
W1NumberP1X=met("ScreenEvaluation","JudgmentP1X")+48
W1NumberP1Y=met("ScreenEvaluation","W1Y")
W1NumberP1OnCommand=halign,0;zoom,met("ScreenEvaluation","JudgmentZoom");diffuse,TapNoteScoreToColor('TapNoteScore_W1');strokecolor,color("0,0,0,0")
W1NumberP1OffCommand=
#~~~~~~~~~~#
W1NumberP2X=met("ScreenEvaluation","JudgmentP2X")-48
W1NumberP2Y=met("ScreenEvaluation","W1Y")
W1NumberP2OnCommand=halign,1;zoom,met("ScreenEvaluation","JudgmentZoom");diffuse,TapNoteScoreToColor('TapNoteScore_W1');strokecolor,color("0,0,0,0")
W1NumberP2OffCommand=
ShowJudgmentLineW2=true
W2Y=SCREEN_CENTER_Y
#~~~~~~~~~~#
W2NumberP1X=met("ScreenEvaluation","JudgmentP1X")+48
W2NumberP1Y=met("ScreenEvaluation","W2Y")
W2NumberP1OnCommand=halign,0;zoom,met("ScreenEvaluation","JudgmentZoom");diffuse,TapNoteScoreToColor('TapNoteScore_W2');strokecolor,color("0,0,0,0")
W2NumberP1OffCommand=
#~~~~~~~~~~#
W2NumberP2X=met("ScreenEvaluation","JudgmentP2X")-48
W2NumberP2Y=met("ScreenEvaluation","W2Y")
W2NumberP2OnCommand=halign,1;zoom,met("ScreenEvaluation","JudgmentZoom");diffuse,TapNoteScoreToColor('TapNoteScore_W2');strokecolor,color("0,0,0,0")
W2NumberP2OffCommand=
ShowJudgmentLineW3=true
W3Y=SCREEN_CENTER_Y*1.1
#~~~~~~~~~~#
W3NumberP1X=met("ScreenEvaluation","JudgmentP1X")+48
W3NumberP1Y=met("ScreenEvaluation","W3Y")
W3NumberP1OnCommand=halign,0;zoom,met("ScreenEvaluation","JudgmentZoom");diffuse,TapNoteScoreToColor('TapNoteScore_W3');strokecolor,color("0,0,0,0")
W3NumberP1OffCommand=
#~~~~~~~~~~#
W3NumberP2X=met("ScreenEvaluation","JudgmentP2X")-48
W3NumberP2Y=met("ScreenEvaluation","W3Y")
W3NumberP2OnCommand=halign,1;zoom,met("ScreenEvaluation","JudgmentZoom");diffuse,TapNoteScoreToColor('TapNoteScore_W3');strokecolor,color("0,0,0,0")
W3NumberP2OffCommand=
ShowJudgmentLineW4=true
W4Y=SCREEN_CENTER_Y*1.2
#~~~~~~~~~~#
W4NumberP1X=met("ScreenEvaluation","JudgmentP1X")+48
W4NumberP1Y=met("ScreenEvaluation","W4Y")
W4NumberP1OnCommand=halign,0;zoom,met("ScreenEvaluation","JudgmentZoom");diffuse,TapNoteScoreToColor('TapNoteScore_W4');strokecolor,color("0,0,0,0")
W4NumberP1OffCommand=
#~~~~~~~~~~#
W4NumberP2X=met("ScreenEvaluation","JudgmentP2X")-48
W4NumberP2Y=met("ScreenEvaluation","W4Y")
W4NumberP2OnCommand=halign,1;zoom,met("ScreenEvaluation","JudgmentZoom");diffuse,TapNoteScoreToColor('TapNoteScore_W4');strokecolor,color("0,0,0,0")
W4NumberP2OffCommand=
ShowJudgmentLineW5=true
W5Y=SCREEN_CENTER_Y*1.3
#~~~~~~~~~~#
W5NumberP1X=met("ScreenEvaluation","JudgmentP1X")+48
W5NumberP1Y=met("ScreenEvaluation","W5Y")
W5NumberP1OnCommand=halign,0;zoom,met("ScreenEvaluation","JudgmentZoom");diffuse,TapNoteScoreToColor('TapNoteScore_W5');strokecolor,color("0,0,0,0")
W5NumberP1OffCommand=
#~~~~~~~~~~#
W5NumberP2X=met("ScreenEvaluation","JudgmentP2X")-48
W5NumberP2Y=met("ScreenEvaluation","W5Y")
W5NumberP2OnCommand=halign,1;zoom,met("ScreenEvaluation","JudgmentZoom");diffuse,TapNoteScoreToColor('TapNoteScore_W5');strokecolor,color("0,0,0,0")
W5NumberP2OffCommand=
ShowJudgmentLineMiss=true
MissY=SCREEN_CENTER_Y*1.4
#~~~~~~~~~~#
MissNumberP1X=met("ScreenEvaluation","JudgmentP1X")+48
MissNumberP1Y=met("ScreenEvaluation","MissY")
MissNumberP1OnCommand=halign,0;zoom,met("ScreenEvaluation","JudgmentZoom");diffuse,TapNoteScoreToColor('TapNoteScore_Miss');strokecolor,color("0,0,0,0")
MissNumberP1OffCommand=
#~~~~~~~~~~~#
MissNumberP2X=met("ScreenEvaluation","JudgmentP2X")-48
MissNumberP2Y=met("ScreenEvaluation","MissY")
MissNumberP2OnCommand=halign,1;zoom,met("ScreenEvaluation","JudgmentZoom");diffuse,TapNoteScoreToColor('TapNoteScore_Miss');strokecolor,color("0,0,0,0")
MissNumberP2OffCommand=
# detail area
ShowDetailArea=true
#~~~~~~~~~~~~~#
DetailFrameP1X=met("ScreenEvaluation","JudgmentP1X")
DetailFrameP1Y=SCREEN_CENTER_Y*1.75
DetailFrameP1OnCommand=draworder,1
DetailFrameP1OffCommand=
#~~~~~~~~~~~~~#
DetailFrameP2X=met("ScreenEvaluation","JudgmentP2X")
DetailFrameP2Y=SCREEN_CENTER_Y*1.75
DetailFrameP2OnCommand=draworder,1
DetailFrameP2OffCommand=
# labels are made elsewhere.
ShowSharedJudgmentLineLabels=false
# stage
#ShowStageDisplay=GAMESTATE:GetPlayMode() == 'PlayMode_Regular' or GAMESTATE:GetPlayMode() == 'PlayMode_Rave' or GAMESTATE:GetPlayMode() == 'PlayMode_Battle'
ShowStageDisplay=true
StageDisplayX=SCREEN_CENTER_X
StageDisplayY=SCREEN_TOP+8
StageDisplayOnCommand=
StageDisplayOffCommand=
# banner
LargeBannerX=SCREEN_CENTER_X
LargeBannerY=SCREEN_TOP+64
LargeBannerOnCommand=zoomto,256,80
LargeBannerOffCommand=
LargeBannerFrameOnCommand=visible,false
# GraphDisplay
ShowGraphDisplay=true
#~~~~~~~~~~~~~~#
GraphDisplayP1X=SCREEN_CENTER_X*0.3
GraphDisplayP1Y=SCREEN_TOP+64
GraphDisplayP1OnCommand=
GraphDisplayP1OffCommand=
#~~~~~~~~~~~~~~#
GraphDisplayP2X=SCREEN_CENTER_X*1.7
GraphDisplayP2Y=SCREEN_TOP+64
GraphDisplayP2OnCommand=
GraphDisplayP2OffCommand=
# ComboGraph
ShowComboGraph=true
#~~~~~~~~~~~~~~#
ComboGraphP1X=SCREEN_CENTER_X*0.3
ComboGraphP1Y=SCREEN_TOP+96
ComboGraphP1OnCommand=
ComboGraphP1OffCommand=
#~~~~~~~~~~~~~~#
ComboGraphP2X=SCREEN_CENTER_X*1.7
ComboGraphP2Y=SCREEN_TOP+96
ComboGraphP2OnCommand=
ComboGraphP2OffCommand=
# dance points
ShowPointsArea=true
#~~~~~~~~~~~~~#
PercentP1X=(SCREEN_CENTER_X*0.35)
PercentP1Y=SCREEN_TOP+114
PercentP1OnCommand=zoom,0.8
PercentP1OffCommand=
PercentP2X=(SCREEN_CENTER_X*1.75)
PercentP2Y=SCREEN_TOP+114
PercentP2OnCommand=zoom,0.8
PercentP2OffCommand=
# some people seem to like machine score; I don't know why.
ShowScoreArea=true
#~~~~~~~~~~~~~#
ScoreLabelX=
ScoreLabelY=
ScoreLabelOnCommand=visible,false
ScoreNumberP1X=(SCREEN_CENTER_X*0.35)
ScoreNumberP1Y=SCREEN_TOP+126
ScoreNumberP1OnCommand=halign,1;zoom,0.5;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_1);strokecolor,color("#00000000")
ScoreNumberP1OffCommand=
ScoreNumberP2X=(SCREEN_CENTER_X*1.75)
ScoreNumberP2Y=SCREEN_TOP+126
ScoreNumberP2OnCommand=halign,1;zoom,0.5;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_2);strokecolor,color("#00000000")
ScoreNumberP2OffCommand=
# Grades
ShowGradeArea=true
#~~~~~~~~~~~~#
GradeP1X=(SCREEN_CENTER_X*0.3)+52
GradeP1Y=SCREEN_TOP+116
GradeP1OnCommand=
GradeP1OffCommand=
#--#
GradeP2X=(SCREEN_CENTER_X*1.7)+52
GradeP2Y=SCREEN_TOP+116
GradeP2OnCommand=
GradeP2OffCommand=
GradeFrameP1X=
GradeFrameP1Y=
GradeFrameP1OnCommand=
GradeFrameP2X=
GradeFrameP2Y=
GradeFrameP2OnCommand=
# SelectionInfo = song name&artist or course name
ShowSelectionInfo=true
SelectionInfoX=SCREEN_CENTER_X
SelectionInfoY=SCREEN_TOP+112
SelectionInfoOnCommand=
SelectionInfoOffCommand=
# song options
SongOptionsX=SCREEN_CENTER_X
SongOptionsY=SCREEN_TOP+128
SongOptionsOnCommand=zoom,0.425;shadowlength,1;strokecolor,color("0,0,0,0.25")
SongOptionsOffCommand=
# player options (needs wrapwidthpixels somewhere)
PlayerOptionsP1X=SCREEN_CENTER_X*0.125
PlayerOptionsP1Y=SCREEN_TOP+152
PlayerOptionsP1OnCommand=halign,0;zoom,0.45;shadowlength,1;strokecolor,color("0,0,0,0.25")
PlayerOptionsP1OffCommand=
#--#
PlayerOptionsP2X=SCREEN_CENTER_X*1.875
PlayerOptionsP2Y=SCREEN_TOP+152
PlayerOptionsP2OnCommand=halign,1;zoom,0.45;shadowlength,1;strokecolor,color("0,0,0,0.25")
PlayerOptionsP2OffCommand=
# the dirty part of the detail area (think panedisplay in metrics)
DetailFrameRowYBegin=SCREEN_CENTER_Y*1.525
DetailFrameRowYOffset=15
#~~~~~~~~~~~~~~~#
NumStepsNumberP1X=met("ScreenEvaluation","JudgmentP1X")
NumStepsNumberP1Y=met("ScreenEvaluation","DetailFrameRowYBegin")+met("ScreenEvaluation","DetailFrameRowYOffset")
NumStepsNumberP1OnCommand=zoom,0.5;halign,1;shadowlength,1;draworder,20;strokecolor,color("0,0,0,0")
NumStepsNumberP1OffCommand=
#--#
NumStepsNumberP2X=met("ScreenEvaluation","JudgmentP2X")
NumStepsNumberP2Y=met("ScreenEvaluation","DetailFrameRowYBegin")+met("ScreenEvaluation","DetailFrameRowYOffset")
NumStepsNumberP2OnCommand=zoom,0.5;halign,1;shadowlength,1;draworder,20;strokecolor,color("0,0,0,0")
NumStepsNumberP2OffCommand=
#~~~~~~~~~~~~~~~~#
JumpsNumberP1X=met("ScreenEvaluation","JudgmentP1X")
JumpsNumberP1Y=met("ScreenEvaluation","DetailFrameRowYBegin")+(met("ScreenEvaluation","DetailFrameRowYOffset")*2)
JumpsNumberP1OnCommand=zoom,0.5;halign,1;shadowlength,1;draworder,20;strokecolor,color("0,0,0,0")
JumpsNumberP1OfCommand=
#--#