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Moving tokens around an obstacle or into a space where they don't have vision provokes an error, and prevents full movement/pathfinding.
This effects both dms and players. When it happens to a player, they're unable to move their token for a while. This happens with token vision on or off, fog of war on or off. This kind of behavior doesn't seem to happen in v12, but I haven't tested vigorously.
Additionally, moving through rooms will sometimes have tokens path through walls, rather than through open doors or around walls.
An error is generated in console when it fails to path, before the token is dropped:
Uncaught TypeError: Cannot read properties of undefined (reading 'center')
at BorderEdge.edgeBlocks (BorderTriangle.js:174:30)
at BorderEdge.vertexBlocks (BorderTriangle.js:219:17)
at BorderEdge.getValidDestinations (BorderTriangle.js:137:16)
at BorderTriangle.getValidDestinations (BorderTriangle.js:410:24)
at BorderTriangle.getValidDestinationsWithCost (BorderTriangle.js:433:31)
at Pathfinder._identifyDestinationsWithCost (pathfinding.js:354:49)
at AStarPathSearch._evaluateNeighbors (algorithms.js:84:30)
at AStarPathSearch._step (algorithms.js:202:10)
at AStarPathSearch._run (algorithms.js:189:43)
at AStarPathSearch.run (algorithms.js:47:10)
at Pathfinder.runPath (pathfinding.js:259:38)
at calculatePathPointsForSegment (segments.js:97:19)
at Ruler._getMeasurementSegments (segments.js:57:7)
at 🎁CONFIG.Canvas.rulerClass.prototype._getMeasurementSegments#0 (libWrapper-wrapper.js:187:52)
at Ruler.measure (foundry.js:37154:26)
at Ruler._onMouseMove (foundry.js:37541:12)
at 🎁call_wrapped [as call_wrapped] (libWrapper-wrapper.js:507:22)
at Ruler._onMouseMove (Ruler.js:625:10)
at 🎁CONFIG.Canvas.rulerClass.prototype._onMouseMove#0 (libWrapper-wrapper.js:187:52)
at Token5e._onDragLeftMove (Token.js:53:33)
at 🎁CONFIG.Token.objectClass.prototype._onDragLeftMove#0 (libWrapper-wrapper.js:187:52)
at MouseInteractionManager.callback (foundry.js:31766:17)
at #handleDragMove (foundry.js:32113:26)
at #handleMouseMove (foundry.js:32085:37)
at Na.notifyListeners (earcut.js:128:75)
at Na.notifyTarget (earcut.js:128:75)
at Na.propagate (earcut.js:128:75)
at Na.dispatchEvent (earcut.js:128:75)
at Na.mapPointerMove (earcut.js:128:75)
at Na.mapEvent (earcut.js:128:75)
at yn.onPointerMove (earcut.js:128:75)
Foundry Virtual Tabletop: Version 11 Stable, 11.315
Game System: dnd5e, 3.2.1
Client: brave browser
Active modules: Elevation Ruler (0.8.13) and libwrapper(1.12.14.0)
The text was updated successfully, but these errors were encountered:
Moving tokens around an obstacle or into a space where they don't have vision provokes an error, and prevents full movement/pathfinding.
This effects both dms and players. When it happens to a player, they're unable to move their token for a while. This happens with token vision on or off, fog of war on or off. This kind of behavior doesn't seem to happen in v12, but I haven't tested vigorously.
Additionally, moving through rooms will sometimes have tokens path through walls, rather than through open doors or around walls.
An error is generated in console when it fails to path, before the token is dropped:
Uncaught TypeError: Cannot read properties of undefined (reading 'center')
at BorderEdge.edgeBlocks (BorderTriangle.js:174:30)
at BorderEdge.vertexBlocks (BorderTriangle.js:219:17)
at BorderEdge.getValidDestinations (BorderTriangle.js:137:16)
at BorderTriangle.getValidDestinations (BorderTriangle.js:410:24)
at BorderTriangle.getValidDestinationsWithCost (BorderTriangle.js:433:31)
at Pathfinder._identifyDestinationsWithCost (pathfinding.js:354:49)
at AStarPathSearch._evaluateNeighbors (algorithms.js:84:30)
at AStarPathSearch._step (algorithms.js:202:10)
at AStarPathSearch._run (algorithms.js:189:43)
at AStarPathSearch.run (algorithms.js:47:10)
at Pathfinder.runPath (pathfinding.js:259:38)
at calculatePathPointsForSegment (segments.js:97:19)
at Ruler._getMeasurementSegments (segments.js:57:7)
at 🎁CONFIG.Canvas.rulerClass.prototype._getMeasurementSegments#0 (libWrapper-wrapper.js:187:52)
at Ruler.measure (foundry.js:37154:26)
at Ruler._onMouseMove (foundry.js:37541:12)
at 🎁call_wrapped [as call_wrapped] (libWrapper-wrapper.js:507:22)
at Ruler._onMouseMove (Ruler.js:625:10)
at 🎁CONFIG.Canvas.rulerClass.prototype._onMouseMove#0 (libWrapper-wrapper.js:187:52)
at Token5e._onDragLeftMove (Token.js:53:33)
at 🎁CONFIG.Token.objectClass.prototype._onDragLeftMove#0 (libWrapper-wrapper.js:187:52)
at MouseInteractionManager.callback (foundry.js:31766:17)
at #handleDragMove (foundry.js:32113:26)
at #handleMouseMove (foundry.js:32085:37)
at Na.notifyListeners (earcut.js:128:75)
at Na.notifyTarget (earcut.js:128:75)
at Na.propagate (earcut.js:128:75)
at Na.dispatchEvent (earcut.js:128:75)
at Na.mapPointerMove (earcut.js:128:75)
at Na.mapEvent (earcut.js:128:75)
at yn.onPointerMove (earcut.js:128:75)
Foundry Virtual Tabletop: Version 11 Stable, 11.315
Game System: dnd5e, 3.2.1
Client: brave browser
Active modules: Elevation Ruler (0.8.13) and libwrapper(1.12.14.0)
The text was updated successfully, but these errors were encountered: