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Token Ramp Problems #61
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Update: I removed the old regions and redrew them with simpler wall designs, and they're working so far. Going to test a complicated drawing again and see if that's the issue. |
Update 2: redrawing the regions and/or walls seems to resolve the issue. Complexity of the wall design didn't matter. Switched to a different scene that already had ramps/plateaus and redrawing worked to fix the issue there as well. No idea what caused the behavior. I couldn't trigger a visible error in the console. |
The dropping to large negative elevations should be addressed in v0.4.9. |
Updated elevation ruler to 0.10.11 and Terrain Mapper to 0.4.6
With pathfinding on, it no longer sees the ramp I've made. I have to waypoint the token to the base of the stairs for it to start changing elevation as I drag the token along the ramp. Additionally, sometimes it rockets the token to -50000 elevation, then brings it back up to the elevation it started at.
Region of the polygon in question
And here is the behavior
If I waypoint or stop the token on the ramp, it will change elevation correctly as long as I stop the token somewhere else on the ramp, but will not change elevation if it leaves the ramp on the higher end.
And if I start at the top on the second level and move the token down the ramp to the floor, it sets elevation to 0, moves them across the ramp, then sets elevation to -50000, returns to 10, then stops.
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