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Releases: caewok/fvtt-terrain-mapper

Tiles and Templates

03 Jan 20:25
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New Features

Users can add a terrain to a tile. Optionally set a transparency threshold for the tile, to have transparent pixels be considered to not have the terrain.
Users can add a terrain to a measured template.
Users can set an elevation to the tile or template, which can affect when the terrain is active.

Bug fixes

Popout the terrain effect configuration when a new terrain is created. See issue #15.
Update terrain color when the configuration setting is updated. Closes issue #10.
Fix hexagon fill. Closes issue #14. Note that the hexagon fills are slightly blocky, reflecting the lower resolution of the terrain fill (for speed).
Refactor settings and patching classes.
Update lib geometry to 0.2.12.

Terrain import/export

15 Oct 15:26
239035b
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Move the terrain import/replace/export buttons to the Terrain List.
Add add/remove terrain buttons to the Terrain List.

Token movement estimation

13 Oct 00:33
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Add a Terrain.percentMovementForTokenAlongPath that can be used by modules like Drag Ruler to estimate token movement across terrains. Fixes to token movement estimation.

Terrain list editing

11 Oct 23:13
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Fixes for editing terrains in the advanced terrain listing. Closes issue #4.

Fix errors on first load of the module

11 Oct 19:10
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Add checks for when the terrain item is not yet defined. Closes issue #3.
Fix for the terrain item getting initialized too late.
Fix hook that ensure terrain item is invisible.
Add check to determine if terrain data file exists, to avoid 404 error message.

Fix for import issue

10 Oct 20:10
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Correct import issue where "Settings" filename was incorrectly capitalized. Closes issue #1.

Initial Release

10 Oct 19:25
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  • Configure terrains.
  • Add terrains by layer.
  • Automatically add terrain effects on token movement.
  • Notify GM and interrupt token movement when encountering terrain.