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TLGraticuleMapLayer.m
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TLGraticuleMapLayer.m
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//
// TLGraticuleMapLayer.m
// Mercatalog
//
// Created by Nathan Vander Wilt on 2/25/08.
// Copyright 2008 Calf Trail Software, LLC. All rights reserved.
//
#import "TLGraticuleMapLayer.h"
#import "TLProjectionGeometry.h"
#import "TLCoordPolygon.h"
#import "TLCocoaToolbag.h"
#import "TLProjectedDrawing.h"
@implementation TLGraticuleMapLayer
+ (TLMultiCoordPolygonRef)createGridlinesWithSpacing:(TLCoordinateDegrees)requestedSpacing
polePadding:(TLCoordinateDegrees)polePadding
{
const TLCoordinateDegrees requestedResolution = 1.0;
const tl_uint_t numFullMeridians = 4;
TLCoordinateDegrees maxLat = 90.0 - polePadding;
tl_uint_t parallelPairs = lround(maxLat / requestedSpacing);
tl_uint_t meridianPairs = lround(180.0 / requestedSpacing);
tl_uint_t fullMeridianFactor = (2 * meridianPairs) / numFullMeridians;
tl_uint_t numGridlines = (2 * parallelPairs) + (2 * meridianPairs);
TLMutableMultiCoordPolygonRef gridlineSet = TLMultiCoordPolygonCreateMutable(numGridlines);
TLCoordinateDegrees parallelSpacing = maxLat / parallelPairs;
tl_uint_t numUniquePointsPerParallel = lround(2 * 180.0 / requestedResolution);
TLCoordinateDegrees parallelPointSpacing = 2 * 180.0 / numUniquePointsPerParallel;
for (tl_uint_t parallelIdx = 0; parallelIdx <= parallelPairs; ++parallelIdx) {
TLCoordinateDegrees lat = parallelIdx * parallelSpacing;
TLMutableCoordPolygonRef parallelPolyN = TLCoordPolygonCreateMutable(numUniquePointsPerParallel + 1);
TLMutableCoordPolygonRef parallelPolyS = TLCoordPolygonCreateMutable(numUniquePointsPerParallel + 1);
for (tl_uint_t parallelPointIdx = 0; parallelPointIdx <= numUniquePointsPerParallel; ++parallelPointIdx) {
TLCoordinateDegrees lon = -180.0 + (parallelPointIdx * parallelPointSpacing);
TLCoordPolygonAppendCoordinate(parallelPolyN, TLCoordinateMake(lat, lon));
TLCoordPolygonAppendCoordinate(parallelPolyS, TLCoordinateMake(-lat, lon));
}
TLMultiCoordPolygonAppendPolygon(gridlineSet, parallelPolyN);
TLCoordPolygonRelease(parallelPolyN);
if (parallelIdx) TLMultiCoordPolygonAppendPolygon(gridlineSet, parallelPolyS);
TLCoordPolygonRelease(parallelPolyS);
}
TLCoordinateDegrees meridianSpacing = 180.0 / meridianPairs;
for (tl_uint_t meridianIdx = 0; meridianIdx <= meridianPairs; ++meridianIdx) {
TLCoordinateDegrees lon = meridianIdx * meridianSpacing;
TLCoordinateDegrees baseLat = maxLat;
tl_uint_t numUniquePointsPerMeridian = lround(2 * baseLat / requestedResolution);
TLCoordinateDegrees meridianPointSpacing = 2 * baseLat / numUniquePointsPerMeridian;
if ( !(meridianIdx % fullMeridianFactor) ) {
baseLat = 90.0;
numUniquePointsPerMeridian = lround(2 * baseLat / requestedResolution);
meridianPointSpacing = 2 * baseLat / numUniquePointsPerMeridian;
}
TLMutableCoordPolygonRef meridianPolyE = TLCoordPolygonCreateMutable(numUniquePointsPerMeridian + 1);
TLMutableCoordPolygonRef meridianPolyW = TLCoordPolygonCreateMutable(numUniquePointsPerMeridian + 1);
for (tl_uint_t meridianPointIdx = 0; meridianPointIdx <= numUniquePointsPerMeridian; ++meridianPointIdx) {
TLCoordinateDegrees lat = -baseLat + (meridianPointIdx * meridianPointSpacing);
TLCoordPolygonAppendCoordinate(meridianPolyE, TLCoordinateMake(lat, lon));
TLCoordPolygonAppendCoordinate(meridianPolyW, TLCoordinateMake(lat, -lon));
}
if (meridianIdx && meridianIdx != meridianPairs) TLMultiCoordPolygonAppendPolygon(gridlineSet, meridianPolyE);
TLCoordPolygonRelease(meridianPolyE);
TLMultiCoordPolygonAppendPolygon(gridlineSet, meridianPolyW);
TLCoordPolygonRelease(meridianPolyW);
}
return gridlineSet;
}
- (id)init {
self = [super init];
if (self) {
gridlines = [[self class] createGridlinesWithSpacing:1.0 polePadding:5.0];
}
return self;
}
- (void)dealloc {
TLMultiCoordPolygonRelease((TLMultiCoordPolygonRef)gridlines);
[super dealloc];
}
#pragma mark Drawing
- (void)drawInContext:(CGContextRef)ctx withInfo:(id < TLMapInfo >)mapInfo {
TLMultiPolygonRef projectedGridlines = TLProjectedPolylineCreate((TLMultiCoordPolygonRef)gridlines,
[mapInfo projection], 0.0f);
CGPathRef graticulePath = TLCGPathCreateFromMultiPolygon(projectedGridlines, false,
TLSizeGetAverageWidth([mapInfo significantVisualSize]));
TLMultiPolygonRelease(projectedGridlines);
CGContextAddPath(ctx, graticulePath);
CGPathRelease(graticulePath);
CGColorRef graticuleColor = TLCGColorCreateGenericHSB(0.76f, 0.5f, 0.5f, 0.5f);
CGContextSetStrokeColorWithColor(ctx, graticuleColor);
CGColorRelease(graticuleColor);
CGFloat graticuleWidth = 0.05f * TLSizeGetAverageWidth([mapInfo millimeterSize]);
CGContextSetLineWidth(ctx, graticuleWidth);
CGContextStrokePath(ctx);
}
@end